[SPIP][PLUGINS] v3.0-->v3.2
[lhc/web/www.git] / www / plugins-dist / statistiques / javascript / jquery.flot.js
1 /* Javascript plotting library for jQuery, version 0.8.3.
2
3 Copyright (c) 2007-2014 IOLA and Ole Laursen.
4 Licensed under the MIT license.
5
6 */
7
8 // first an inline dependency, jquery.colorhelpers.js, we inline it here
9 // for convenience
10
11 /* Plugin for jQuery for working with colors.
12 *
13 * Version 1.1.
14 *
15 * Inspiration from jQuery color animation plugin by John Resig.
16 *
17 * Released under the MIT license by Ole Laursen, October 2009.
18 *
19 * Examples:
20 *
21 * $.color.parse("#fff").scale('rgb', 0.25).add('a', -0.5).toString()
22 * var c = $.color.extract($("#mydiv"), 'background-color');
23 * console.log(c.r, c.g, c.b, c.a);
24 * $.color.make(100, 50, 25, 0.4).toString() // returns "rgba(100,50,25,0.4)"
25 *
26 * Note that .scale() and .add() return the same modified object
27 * instead of making a new one.
28 *
29 * V. 1.1: Fix error handling so e.g. parsing an empty string does
30 * produce a color rather than just crashing.
31 */
32 (function($){$.color={};$.color.make=function(r,g,b,a){var o={};o.r=r||0;o.g=g||0;o.b=b||0;o.a=a!=null?a:1;o.add=function(c,d){for(var i=0;i<c.length;++i)o[c.charAt(i)]+=d;return o.normalize()};o.scale=function(c,f){for(var i=0;i<c.length;++i)o[c.charAt(i)]*=f;return o.normalize()};o.toString=function(){if(o.a>=1){return"rgb("+[o.r,o.g,o.b].join(",")+")"}else{return"rgba("+[o.r,o.g,o.b,o.a].join(",")+")"}};o.normalize=function(){function clamp(min,value,max){return value<min?min:value>max?max:value}o.r=clamp(0,parseInt(o.r),255);o.g=clamp(0,parseInt(o.g),255);o.b=clamp(0,parseInt(o.b),255);o.a=clamp(0,o.a,1);return o};o.clone=function(){return $.color.make(o.r,o.b,o.g,o.a)};return o.normalize()};$.color.extract=function(elem,css){var c;do{c=elem.css(css).toLowerCase();if(c!=""&&c!="transparent")break;elem=elem.parent()}while(elem.length&&!$.nodeName(elem.get(0),"body"));if(c=="rgba(0, 0, 0, 0)")c="transparent";return $.color.parse(c)};$.color.parse=function(str){var res,m=$.color.make;if(res=/rgb\(\s*([0-9]{1,3})\s*,\s*([0-9]{1,3})\s*,\s*([0-9]{1,3})\s*\)/.exec(str))return m(parseInt(res[1],10),parseInt(res[2],10),parseInt(res[3],10));if(res=/rgba\(\s*([0-9]{1,3})\s*,\s*([0-9]{1,3})\s*,\s*([0-9]{1,3})\s*,\s*([0-9]+(?:\.[0-9]+)?)\s*\)/.exec(str))return m(parseInt(res[1],10),parseInt(res[2],10),parseInt(res[3],10),parseFloat(res[4]));if(res=/rgb\(\s*([0-9]+(?:\.[0-9]+)?)\%\s*,\s*([0-9]+(?:\.[0-9]+)?)\%\s*,\s*([0-9]+(?:\.[0-9]+)?)\%\s*\)/.exec(str))return m(parseFloat(res[1])*2.55,parseFloat(res[2])*2.55,parseFloat(res[3])*2.55);if(res=/rgba\(\s*([0-9]+(?:\.[0-9]+)?)\%\s*,\s*([0-9]+(?:\.[0-9]+)?)\%\s*,\s*([0-9]+(?:\.[0-9]+)?)\%\s*,\s*([0-9]+(?:\.[0-9]+)?)\s*\)/.exec(str))return m(parseFloat(res[1])*2.55,parseFloat(res[2])*2.55,parseFloat(res[3])*2.55,parseFloat(res[4]));if(res=/#([a-fA-F0-9]{2})([a-fA-F0-9]{2})([a-fA-F0-9]{2})/.exec(str))return m(parseInt(res[1],16),parseInt(res[2],16),parseInt(res[3],16));if(res=/#([a-fA-F0-9])([a-fA-F0-9])([a-fA-F0-9])/.exec(str))return m(parseInt(res[1]+res[1],16),parseInt(res[2]+res[2],16),parseInt(res[3]+res[3],16));var name=$.trim(str).toLowerCase();if(name=="transparent")return m(255,255,255,0);else{res=lookupColors[name]||[0,0,0];return m(res[0],res[1],res[2])}};var lookupColors={aqua:[0,255,255],azure:[240,255,255],beige:[245,245,220],black:[0,0,0],blue:[0,0,255],brown:[165,42,42],cyan:[0,255,255],darkblue:[0,0,139],darkcyan:[0,139,139],darkgrey:[169,169,169],darkgreen:[0,100,0],darkkhaki:[189,183,107],darkmagenta:[139,0,139],darkolivegreen:[85,107,47],darkorange:[255,140,0],darkorchid:[153,50,204],darkred:[139,0,0],darksalmon:[233,150,122],darkviolet:[148,0,211],fuchsia:[255,0,255],gold:[255,215,0],green:[0,128,0],indigo:[75,0,130],khaki:[240,230,140],lightblue:[173,216,230],lightcyan:[224,255,255],lightgreen:[144,238,144],lightgrey:[211,211,211],lightpink:[255,182,193],lightyellow:[255,255,224],lime:[0,255,0],magenta:[255,0,255],maroon:[128,0,0],navy:[0,0,128],olive:[128,128,0],orange:[255,165,0],pink:[255,192,203],purple:[128,0,128],violet:[128,0,128],red:[255,0,0],silver:[192,192,192],white:[255,255,255],yellow:[255,255,0]}})(jQuery);
33
34 // the actual Flot code
35 (function($) {
36
37 // Cache the prototype hasOwnProperty for faster access
38
39 var hasOwnProperty = Object.prototype.hasOwnProperty;
40
41 // A shim to provide 'detach' to jQuery versions prior to 1.4. Using a DOM
42 // operation produces the same effect as detach, i.e. removing the element
43 // without touching its jQuery data.
44
45 // Do not merge this into Flot 0.9, since it requires jQuery 1.4.4+.
46
47 if (!$.fn.detach) {
48 $.fn.detach = function() {
49 return this.each(function() {
50 if (this.parentNode) {
51 this.parentNode.removeChild( this );
52 }
53 });
54 };
55 }
56
57 ///////////////////////////////////////////////////////////////////////////
58 // The Canvas object is a wrapper around an HTML5 <canvas> tag.
59 //
60 // @constructor
61 // @param {string} cls List of classes to apply to the canvas.
62 // @param {element} container Element onto which to append the canvas.
63 //
64 // Requiring a container is a little iffy, but unfortunately canvas
65 // operations don't work unless the canvas is attached to the DOM.
66
67 function Canvas(cls, container) {
68
69 var element = container.children("." + cls)[0];
70
71 if (element == null) {
72
73 element = document.createElement("canvas");
74 element.className = cls;
75
76 $(element).css({ direction: "ltr", position: "absolute", left: 0, top: 0 })
77 .appendTo(container);
78
79 // If HTML5 Canvas isn't available, fall back to [Ex|Flash]canvas
80
81 if (!element.getContext) {
82 if (window.G_vmlCanvasManager) {
83 element = window.G_vmlCanvasManager.initElement(element);
84 } else {
85 throw new Error("Canvas is not available. If you're using IE with a fall-back such as Excanvas, then there's either a mistake in your conditional include, or the page has no DOCTYPE and is rendering in Quirks Mode.");
86 }
87 }
88 }
89
90 this.element = element;
91
92 var context = this.context = element.getContext("2d");
93
94 // Determine the screen's ratio of physical to device-independent
95 // pixels. This is the ratio between the canvas width that the browser
96 // advertises and the number of pixels actually present in that space.
97
98 // The iPhone 4, for example, has a device-independent width of 320px,
99 // but its screen is actually 640px wide. It therefore has a pixel
100 // ratio of 2, while most normal devices have a ratio of 1.
101
102 var devicePixelRatio = window.devicePixelRatio || 1,
103 backingStoreRatio =
104 context.webkitBackingStorePixelRatio ||
105 context.mozBackingStorePixelRatio ||
106 context.msBackingStorePixelRatio ||
107 context.oBackingStorePixelRatio ||
108 context.backingStorePixelRatio || 1;
109
110 this.pixelRatio = devicePixelRatio / backingStoreRatio;
111
112 // Size the canvas to match the internal dimensions of its container
113
114 this.resize(container.width(), container.height());
115
116 // Collection of HTML div layers for text overlaid onto the canvas
117
118 this.textContainer = null;
119 this.text = {};
120
121 // Cache of text fragments and metrics, so we can avoid expensively
122 // re-calculating them when the plot is re-rendered in a loop.
123
124 this._textCache = {};
125 }
126
127 // Resizes the canvas to the given dimensions.
128 //
129 // @param {number} width New width of the canvas, in pixels.
130 // @param {number} width New height of the canvas, in pixels.
131
132 Canvas.prototype.resize = function(width, height) {
133
134 if (width <= 0 || height <= 0) {
135 throw new Error("Invalid dimensions for plot, width = " + width + ", height = " + height);
136 }
137
138 var element = this.element,
139 context = this.context,
140 pixelRatio = this.pixelRatio;
141
142 // Resize the canvas, increasing its density based on the display's
143 // pixel ratio; basically giving it more pixels without increasing the
144 // size of its element, to take advantage of the fact that retina
145 // displays have that many more pixels in the same advertised space.
146
147 // Resizing should reset the state (excanvas seems to be buggy though)
148
149 if (this.width != width) {
150 element.width = width * pixelRatio;
151 element.style.width = width + "px";
152 this.width = width;
153 }
154
155 if (this.height != height) {
156 element.height = height * pixelRatio;
157 element.style.height = height + "px";
158 this.height = height;
159 }
160
161 // Save the context, so we can reset in case we get replotted. The
162 // restore ensure that we're really back at the initial state, and
163 // should be safe even if we haven't saved the initial state yet.
164
165 context.restore();
166 context.save();
167
168 // Scale the coordinate space to match the display density; so even though we
169 // may have twice as many pixels, we still want lines and other drawing to
170 // appear at the same size; the extra pixels will just make them crisper.
171
172 context.scale(pixelRatio, pixelRatio);
173 };
174
175 // Clears the entire canvas area, not including any overlaid HTML text
176
177 Canvas.prototype.clear = function() {
178 this.context.clearRect(0, 0, this.width, this.height);
179 };
180
181 // Finishes rendering the canvas, including managing the text overlay.
182
183 Canvas.prototype.render = function() {
184
185 var cache = this._textCache;
186
187 // For each text layer, add elements marked as active that haven't
188 // already been rendered, and remove those that are no longer active.
189
190 for (var layerKey in cache) {
191 if (hasOwnProperty.call(cache, layerKey)) {
192
193 var layer = this.getTextLayer(layerKey),
194 layerCache = cache[layerKey];
195
196 layer.hide();
197
198 for (var styleKey in layerCache) {
199 if (hasOwnProperty.call(layerCache, styleKey)) {
200 var styleCache = layerCache[styleKey];
201 for (var key in styleCache) {
202 if (hasOwnProperty.call(styleCache, key)) {
203
204 var positions = styleCache[key].positions;
205
206 for (var i = 0, position; position = positions[i]; i++) {
207 if (position.active) {
208 if (!position.rendered) {
209 layer.append(position.element);
210 position.rendered = true;
211 }
212 } else {
213 positions.splice(i--, 1);
214 if (position.rendered) {
215 position.element.detach();
216 }
217 }
218 }
219
220 if (positions.length == 0) {
221 delete styleCache[key];
222 }
223 }
224 }
225 }
226 }
227
228 layer.show();
229 }
230 }
231 };
232
233 // Creates (if necessary) and returns the text overlay container.
234 //
235 // @param {string} classes String of space-separated CSS classes used to
236 // uniquely identify the text layer.
237 // @return {object} The jQuery-wrapped text-layer div.
238
239 Canvas.prototype.getTextLayer = function(classes) {
240
241 var layer = this.text[classes];
242
243 // Create the text layer if it doesn't exist
244
245 if (layer == null) {
246
247 // Create the text layer container, if it doesn't exist
248
249 if (this.textContainer == null) {
250 this.textContainer = $("<div class='flot-text'></div>")
251 .css({
252 position: "absolute",
253 top: 0,
254 left: 0,
255 bottom: 0,
256 right: 0,
257 'font-size': "smaller",
258 color: "#545454"
259 })
260 .insertAfter(this.element);
261 }
262
263 layer = this.text[classes] = $("<div></div>")
264 .addClass(classes)
265 .css({
266 position: "absolute",
267 top: 0,
268 left: 0,
269 bottom: 0,
270 right: 0
271 })
272 .appendTo(this.textContainer);
273 }
274
275 return layer;
276 };
277
278 // Creates (if necessary) and returns a text info object.
279 //
280 // The object looks like this:
281 //
282 // {
283 // width: Width of the text's wrapper div.
284 // height: Height of the text's wrapper div.
285 // element: The jQuery-wrapped HTML div containing the text.
286 // positions: Array of positions at which this text is drawn.
287 // }
288 //
289 // The positions array contains objects that look like this:
290 //
291 // {
292 // active: Flag indicating whether the text should be visible.
293 // rendered: Flag indicating whether the text is currently visible.
294 // element: The jQuery-wrapped HTML div containing the text.
295 // x: X coordinate at which to draw the text.
296 // y: Y coordinate at which to draw the text.
297 // }
298 //
299 // Each position after the first receives a clone of the original element.
300 //
301 // The idea is that that the width, height, and general 'identity' of the
302 // text is constant no matter where it is placed; the placements are a
303 // secondary property.
304 //
305 // Canvas maintains a cache of recently-used text info objects; getTextInfo
306 // either returns the cached element or creates a new entry.
307 //
308 // @param {string} layer A string of space-separated CSS classes uniquely
309 // identifying the layer containing this text.
310 // @param {string} text Text string to retrieve info for.
311 // @param {(string|object)=} font Either a string of space-separated CSS
312 // classes or a font-spec object, defining the text's font and style.
313 // @param {number=} angle Angle at which to rotate the text, in degrees.
314 // Angle is currently unused, it will be implemented in the future.
315 // @param {number=} width Maximum width of the text before it wraps.
316 // @return {object} a text info object.
317
318 Canvas.prototype.getTextInfo = function(layer, text, font, angle, width) {
319
320 var textStyle, layerCache, styleCache, info;
321
322 // Cast the value to a string, in case we were given a number or such
323
324 text = "" + text;
325
326 // If the font is a font-spec object, generate a CSS font definition
327
328 if (typeof font === "object") {
329 textStyle = font.style + " " + font.variant + " " + font.weight + " " + font.size + "px/" + font.lineHeight + "px " + font.family;
330 } else {
331 textStyle = font;
332 }
333
334 // Retrieve (or create) the cache for the text's layer and styles
335
336 layerCache = this._textCache[layer];
337
338 if (layerCache == null) {
339 layerCache = this._textCache[layer] = {};
340 }
341
342 styleCache = layerCache[textStyle];
343
344 if (styleCache == null) {
345 styleCache = layerCache[textStyle] = {};
346 }
347
348 info = styleCache[text];
349
350 // If we can't find a matching element in our cache, create a new one
351
352 if (info == null) {
353
354 var element = $("<div></div>").html(text)
355 .css({
356 position: "absolute",
357 'max-width': width,
358 top: -9999
359 })
360 .appendTo(this.getTextLayer(layer));
361
362 if (typeof font === "object") {
363 element.css({
364 font: textStyle,
365 color: font.color
366 });
367 } else if (typeof font === "string") {
368 element.addClass(font);
369 }
370
371 info = styleCache[text] = {
372 width: element.outerWidth(true),
373 height: element.outerHeight(true),
374 element: element,
375 positions: []
376 };
377
378 element.detach();
379 }
380
381 return info;
382 };
383
384 // Adds a text string to the canvas text overlay.
385 //
386 // The text isn't drawn immediately; it is marked as rendering, which will
387 // result in its addition to the canvas on the next render pass.
388 //
389 // @param {string} layer A string of space-separated CSS classes uniquely
390 // identifying the layer containing this text.
391 // @param {number} x X coordinate at which to draw the text.
392 // @param {number} y Y coordinate at which to draw the text.
393 // @param {string} text Text string to draw.
394 // @param {(string|object)=} font Either a string of space-separated CSS
395 // classes or a font-spec object, defining the text's font and style.
396 // @param {number=} angle Angle at which to rotate the text, in degrees.
397 // Angle is currently unused, it will be implemented in the future.
398 // @param {number=} width Maximum width of the text before it wraps.
399 // @param {string=} halign Horizontal alignment of the text; either "left",
400 // "center" or "right".
401 // @param {string=} valign Vertical alignment of the text; either "top",
402 // "middle" or "bottom".
403
404 Canvas.prototype.addText = function(layer, x, y, text, font, angle, width, halign, valign) {
405
406 var info = this.getTextInfo(layer, text, font, angle, width),
407 positions = info.positions;
408
409 // Tweak the div's position to match the text's alignment
410
411 if (halign == "center") {
412 x -= info.width / 2;
413 } else if (halign == "right") {
414 x -= info.width;
415 }
416
417 if (valign == "middle") {
418 y -= info.height / 2;
419 } else if (valign == "bottom") {
420 y -= info.height;
421 }
422
423 // Determine whether this text already exists at this position.
424 // If so, mark it for inclusion in the next render pass.
425
426 for (var i = 0, position; position = positions[i]; i++) {
427 if (position.x == x && position.y == y) {
428 position.active = true;
429 return;
430 }
431 }
432
433 // If the text doesn't exist at this position, create a new entry
434
435 // For the very first position we'll re-use the original element,
436 // while for subsequent ones we'll clone it.
437
438 position = {
439 active: true,
440 rendered: false,
441 element: positions.length ? info.element.clone() : info.element,
442 x: x,
443 y: y
444 };
445
446 positions.push(position);
447
448 // Move the element to its final position within the container
449
450 position.element.css({
451 top: Math.round(y),
452 left: Math.round(x),
453 'text-align': halign // In case the text wraps
454 });
455 };
456
457 // Removes one or more text strings from the canvas text overlay.
458 //
459 // If no parameters are given, all text within the layer is removed.
460 //
461 // Note that the text is not immediately removed; it is simply marked as
462 // inactive, which will result in its removal on the next render pass.
463 // This avoids the performance penalty for 'clear and redraw' behavior,
464 // where we potentially get rid of all text on a layer, but will likely
465 // add back most or all of it later, as when redrawing axes, for example.
466 //
467 // @param {string} layer A string of space-separated CSS classes uniquely
468 // identifying the layer containing this text.
469 // @param {number=} x X coordinate of the text.
470 // @param {number=} y Y coordinate of the text.
471 // @param {string=} text Text string to remove.
472 // @param {(string|object)=} font Either a string of space-separated CSS
473 // classes or a font-spec object, defining the text's font and style.
474 // @param {number=} angle Angle at which the text is rotated, in degrees.
475 // Angle is currently unused, it will be implemented in the future.
476
477 Canvas.prototype.removeText = function(layer, x, y, text, font, angle) {
478 if (text == null) {
479 var layerCache = this._textCache[layer];
480 if (layerCache != null) {
481 for (var styleKey in layerCache) {
482 if (hasOwnProperty.call(layerCache, styleKey)) {
483 var styleCache = layerCache[styleKey];
484 for (var key in styleCache) {
485 if (hasOwnProperty.call(styleCache, key)) {
486 var positions = styleCache[key].positions;
487 for (var i = 0, position; position = positions[i]; i++) {
488 position.active = false;
489 }
490 }
491 }
492 }
493 }
494 }
495 } else {
496 var positions = this.getTextInfo(layer, text, font, angle).positions;
497 for (var i = 0, position; position = positions[i]; i++) {
498 if (position.x == x && position.y == y) {
499 position.active = false;
500 }
501 }
502 }
503 };
504
505 ///////////////////////////////////////////////////////////////////////////
506 // The top-level container for the entire plot.
507
508 function Plot(placeholder, data_, options_, plugins) {
509 // data is on the form:
510 // [ series1, series2 ... ]
511 // where series is either just the data as [ [x1, y1], [x2, y2], ... ]
512 // or { data: [ [x1, y1], [x2, y2], ... ], label: "some label", ... }
513
514 var series = [],
515 options = {
516 // the color theme used for graphs
517 colors: ["#edc240", "#afd8f8", "#cb4b4b", "#4da74d", "#9440ed"],
518 legend: {
519 show: true,
520 noColumns: 1, // number of colums in legend table
521 labelFormatter: null, // fn: string -> string
522 labelBoxBorderColor: "#ccc", // border color for the little label boxes
523 container: null, // container (as jQuery object) to put legend in, null means default on top of graph
524 position: "ne", // position of default legend container within plot
525 margin: 5, // distance from grid edge to default legend container within plot
526 backgroundColor: null, // null means auto-detect
527 backgroundOpacity: 0.85, // set to 0 to avoid background
528 sorted: null // default to no legend sorting
529 },
530 xaxis: {
531 show: null, // null = auto-detect, true = always, false = never
532 position: "bottom", // or "top"
533 mode: null, // null or "time"
534 font: null, // null (derived from CSS in placeholder) or object like { size: 11, lineHeight: 13, style: "italic", weight: "bold", family: "sans-serif", variant: "small-caps" }
535 color: null, // base color, labels, ticks
536 tickColor: null, // possibly different color of ticks, e.g. "rgba(0,0,0,0.15)"
537 transform: null, // null or f: number -> number to transform axis
538 inverseTransform: null, // if transform is set, this should be the inverse function
539 min: null, // min. value to show, null means set automatically
540 max: null, // max. value to show, null means set automatically
541 autoscaleMargin: null, // margin in % to add if auto-setting min/max
542 ticks: null, // either [1, 3] or [[1, "a"], 3] or (fn: axis info -> ticks) or app. number of ticks for auto-ticks
543 tickFormatter: null, // fn: number -> string
544 labelWidth: null, // size of tick labels in pixels
545 labelHeight: null,
546 reserveSpace: null, // whether to reserve space even if axis isn't shown
547 tickLength: null, // size in pixels of ticks, or "full" for whole line
548 alignTicksWithAxis: null, // axis number or null for no sync
549 tickDecimals: null, // no. of decimals, null means auto
550 tickSize: null, // number or [number, "unit"]
551 minTickSize: null // number or [number, "unit"]
552 },
553 yaxis: {
554 autoscaleMargin: 0.02,
555 position: "left" // or "right"
556 },
557 xaxes: [],
558 yaxes: [],
559 series: {
560 points: {
561 show: false,
562 radius: 3,
563 lineWidth: 2, // in pixels
564 fill: true,
565 fillColor: "#ffffff",
566 symbol: "circle" // or callback
567 },
568 lines: {
569 // we don't put in show: false so we can see
570 // whether lines were actively disabled
571 lineWidth: 2, // in pixels
572 fill: false,
573 fillColor: null,
574 steps: false
575 // Omit 'zero', so we can later default its value to
576 // match that of the 'fill' option.
577 },
578 bars: {
579 show: false,
580 lineWidth: 2, // in pixels
581 barWidth: 1, // in units of the x axis
582 fill: true,
583 fillColor: null,
584 align: "left", // "left", "right", or "center"
585 horizontal: false,
586 zero: true
587 },
588 shadowSize: 3,
589 highlightColor: null
590 },
591 grid: {
592 show: true,
593 aboveData: false,
594 color: "#545454", // primary color used for outline and labels
595 backgroundColor: null, // null for transparent, else color
596 borderColor: null, // set if different from the grid color
597 tickColor: null, // color for the ticks, e.g. "rgba(0,0,0,0.15)"
598 margin: 0, // distance from the canvas edge to the grid
599 labelMargin: 5, // in pixels
600 axisMargin: 8, // in pixels
601 borderWidth: 2, // in pixels
602 minBorderMargin: null, // in pixels, null means taken from points radius
603 markings: null, // array of ranges or fn: axes -> array of ranges
604 markingsColor: "#f4f4f4",
605 markingsLineWidth: 2,
606 // interactive stuff
607 clickable: false,
608 hoverable: false,
609 autoHighlight: true, // highlight in case mouse is near
610 mouseActiveRadius: 10 // how far the mouse can be away to activate an item
611 },
612 interaction: {
613 redrawOverlayInterval: 1000/60 // time between updates, -1 means in same flow
614 },
615 hooks: {}
616 },
617 surface = null, // the canvas for the plot itself
618 overlay = null, // canvas for interactive stuff on top of plot
619 eventHolder = null, // jQuery object that events should be bound to
620 ctx = null, octx = null,
621 xaxes = [], yaxes = [],
622 plotOffset = { left: 0, right: 0, top: 0, bottom: 0},
623 plotWidth = 0, plotHeight = 0,
624 hooks = {
625 processOptions: [],
626 processRawData: [],
627 processDatapoints: [],
628 processOffset: [],
629 drawBackground: [],
630 drawSeries: [],
631 draw: [],
632 bindEvents: [],
633 drawOverlay: [],
634 shutdown: []
635 },
636 plot = this;
637
638 // public functions
639 plot.setData = setData;
640 plot.setupGrid = setupGrid;
641 plot.draw = draw;
642 plot.getPlaceholder = function() { return placeholder; };
643 plot.getCanvas = function() { return surface.element; };
644 plot.getPlotOffset = function() { return plotOffset; };
645 plot.width = function () { return plotWidth; };
646 plot.height = function () { return plotHeight; };
647 plot.offset = function () {
648 var o = eventHolder.offset();
649 o.left += plotOffset.left;
650 o.top += plotOffset.top;
651 return o;
652 };
653 plot.getData = function () { return series; };
654 plot.getAxes = function () {
655 var res = {}, i;
656 $.each(xaxes.concat(yaxes), function (_, axis) {
657 if (axis)
658 res[axis.direction + (axis.n != 1 ? axis.n : "") + "axis"] = axis;
659 });
660 return res;
661 };
662 plot.getXAxes = function () { return xaxes; };
663 plot.getYAxes = function () { return yaxes; };
664 plot.c2p = canvasToAxisCoords;
665 plot.p2c = axisToCanvasCoords;
666 plot.getOptions = function () { return options; };
667 plot.highlight = highlight;
668 plot.unhighlight = unhighlight;
669 plot.triggerRedrawOverlay = triggerRedrawOverlay;
670 plot.pointOffset = function(point) {
671 return {
672 left: parseInt(xaxes[axisNumber(point, "x") - 1].p2c(+point.x) + plotOffset.left, 10),
673 top: parseInt(yaxes[axisNumber(point, "y") - 1].p2c(+point.y) + plotOffset.top, 10)
674 };
675 };
676 plot.shutdown = shutdown;
677 plot.destroy = function () {
678 shutdown();
679 placeholder.removeData("plot").empty();
680
681 series = [];
682 options = null;
683 surface = null;
684 overlay = null;
685 eventHolder = null;
686 ctx = null;
687 octx = null;
688 xaxes = [];
689 yaxes = [];
690 hooks = null;
691 highlights = [];
692 plot = null;
693 };
694 plot.resize = function () {
695 var width = placeholder.width(),
696 height = placeholder.height();
697 surface.resize(width, height);
698 overlay.resize(width, height);
699 };
700
701 // public attributes
702 plot.hooks = hooks;
703
704 // initialize
705 initPlugins(plot);
706 parseOptions(options_);
707 setupCanvases();
708 setData(data_);
709 setupGrid();
710 draw();
711 bindEvents();
712
713
714 function executeHooks(hook, args) {
715 args = [plot].concat(args);
716 for (var i = 0; i < hook.length; ++i)
717 hook[i].apply(this, args);
718 }
719
720 function initPlugins() {
721
722 // References to key classes, allowing plugins to modify them
723
724 var classes = {
725 Canvas: Canvas
726 };
727
728 for (var i = 0; i < plugins.length; ++i) {
729 var p = plugins[i];
730 p.init(plot, classes);
731 if (p.options)
732 $.extend(true, options, p.options);
733 }
734 }
735
736 function parseOptions(opts) {
737
738 $.extend(true, options, opts);
739
740 // $.extend merges arrays, rather than replacing them. When less
741 // colors are provided than the size of the default palette, we
742 // end up with those colors plus the remaining defaults, which is
743 // not expected behavior; avoid it by replacing them here.
744
745 if (opts && opts.colors) {
746 options.colors = opts.colors;
747 }
748
749 if (options.xaxis.color == null)
750 options.xaxis.color = $.color.parse(options.grid.color).scale('a', 0.22).toString();
751 if (options.yaxis.color == null)
752 options.yaxis.color = $.color.parse(options.grid.color).scale('a', 0.22).toString();
753
754 if (options.xaxis.tickColor == null) // grid.tickColor for back-compatibility
755 options.xaxis.tickColor = options.grid.tickColor || options.xaxis.color;
756 if (options.yaxis.tickColor == null) // grid.tickColor for back-compatibility
757 options.yaxis.tickColor = options.grid.tickColor || options.yaxis.color;
758
759 if (options.grid.borderColor == null)
760 options.grid.borderColor = options.grid.color;
761 if (options.grid.tickColor == null)
762 options.grid.tickColor = $.color.parse(options.grid.color).scale('a', 0.22).toString();
763
764 // Fill in defaults for axis options, including any unspecified
765 // font-spec fields, if a font-spec was provided.
766
767 // If no x/y axis options were provided, create one of each anyway,
768 // since the rest of the code assumes that they exist.
769
770 var i, axisOptions, axisCount,
771 fontSize = placeholder.css("font-size"),
772 fontSizeDefault = fontSize ? +fontSize.replace("px", "") : 13,
773 fontDefaults = {
774 style: placeholder.css("font-style"),
775 size: Math.round(0.8 * fontSizeDefault),
776 variant: placeholder.css("font-variant"),
777 weight: placeholder.css("font-weight"),
778 family: placeholder.css("font-family")
779 };
780
781 axisCount = options.xaxes.length || 1;
782 for (i = 0; i < axisCount; ++i) {
783
784 axisOptions = options.xaxes[i];
785 if (axisOptions && !axisOptions.tickColor) {
786 axisOptions.tickColor = axisOptions.color;
787 }
788
789 axisOptions = $.extend(true, {}, options.xaxis, axisOptions);
790 options.xaxes[i] = axisOptions;
791
792 if (axisOptions.font) {
793 axisOptions.font = $.extend({}, fontDefaults, axisOptions.font);
794 if (!axisOptions.font.color) {
795 axisOptions.font.color = axisOptions.color;
796 }
797 if (!axisOptions.font.lineHeight) {
798 axisOptions.font.lineHeight = Math.round(axisOptions.font.size * 1.15);
799 }
800 }
801 }
802
803 axisCount = options.yaxes.length || 1;
804 for (i = 0; i < axisCount; ++i) {
805
806 axisOptions = options.yaxes[i];
807 if (axisOptions && !axisOptions.tickColor) {
808 axisOptions.tickColor = axisOptions.color;
809 }
810
811 axisOptions = $.extend(true, {}, options.yaxis, axisOptions);
812 options.yaxes[i] = axisOptions;
813
814 if (axisOptions.font) {
815 axisOptions.font = $.extend({}, fontDefaults, axisOptions.font);
816 if (!axisOptions.font.color) {
817 axisOptions.font.color = axisOptions.color;
818 }
819 if (!axisOptions.font.lineHeight) {
820 axisOptions.font.lineHeight = Math.round(axisOptions.font.size * 1.15);
821 }
822 }
823 }
824
825 // backwards compatibility, to be removed in future
826 if (options.xaxis.noTicks && options.xaxis.ticks == null)
827 options.xaxis.ticks = options.xaxis.noTicks;
828 if (options.yaxis.noTicks && options.yaxis.ticks == null)
829 options.yaxis.ticks = options.yaxis.noTicks;
830 if (options.x2axis) {
831 options.xaxes[1] = $.extend(true, {}, options.xaxis, options.x2axis);
832 options.xaxes[1].position = "top";
833 // Override the inherit to allow the axis to auto-scale
834 if (options.x2axis.min == null) {
835 options.xaxes[1].min = null;
836 }
837 if (options.x2axis.max == null) {
838 options.xaxes[1].max = null;
839 }
840 }
841 if (options.y2axis) {
842 options.yaxes[1] = $.extend(true, {}, options.yaxis, options.y2axis);
843 options.yaxes[1].position = "right";
844 // Override the inherit to allow the axis to auto-scale
845 if (options.y2axis.min == null) {
846 options.yaxes[1].min = null;
847 }
848 if (options.y2axis.max == null) {
849 options.yaxes[1].max = null;
850 }
851 }
852 if (options.grid.coloredAreas)
853 options.grid.markings = options.grid.coloredAreas;
854 if (options.grid.coloredAreasColor)
855 options.grid.markingsColor = options.grid.coloredAreasColor;
856 if (options.lines)
857 $.extend(true, options.series.lines, options.lines);
858 if (options.points)
859 $.extend(true, options.series.points, options.points);
860 if (options.bars)
861 $.extend(true, options.series.bars, options.bars);
862 if (options.shadowSize != null)
863 options.series.shadowSize = options.shadowSize;
864 if (options.highlightColor != null)
865 options.series.highlightColor = options.highlightColor;
866
867 // save options on axes for future reference
868 for (i = 0; i < options.xaxes.length; ++i)
869 getOrCreateAxis(xaxes, i + 1).options = options.xaxes[i];
870 for (i = 0; i < options.yaxes.length; ++i)
871 getOrCreateAxis(yaxes, i + 1).options = options.yaxes[i];
872
873 // add hooks from options
874 for (var n in hooks)
875 if (options.hooks[n] && options.hooks[n].length)
876 hooks[n] = hooks[n].concat(options.hooks[n]);
877
878 executeHooks(hooks.processOptions, [options]);
879 }
880
881 function setData(d) {
882 series = parseData(d);
883 fillInSeriesOptions();
884 processData();
885 }
886
887 function parseData(d) {
888 var res = [];
889 for (var i = 0; i < d.length; ++i) {
890 var s = $.extend(true, {}, options.series);
891
892 if (d[i].data != null) {
893 s.data = d[i].data; // move the data instead of deep-copy
894 delete d[i].data;
895
896 $.extend(true, s, d[i]);
897
898 d[i].data = s.data;
899 }
900 else
901 s.data = d[i];
902 res.push(s);
903 }
904
905 return res;
906 }
907
908 function axisNumber(obj, coord) {
909 var a = obj[coord + "axis"];
910 if (typeof a == "object") // if we got a real axis, extract number
911 a = a.n;
912 if (typeof a != "number")
913 a = 1; // default to first axis
914 return a;
915 }
916
917 function allAxes() {
918 // return flat array without annoying null entries
919 return $.grep(xaxes.concat(yaxes), function (a) { return a; });
920 }
921
922 function canvasToAxisCoords(pos) {
923 // return an object with x/y corresponding to all used axes
924 var res = {}, i, axis;
925 for (i = 0; i < xaxes.length; ++i) {
926 axis = xaxes[i];
927 if (axis && axis.used)
928 res["x" + axis.n] = axis.c2p(pos.left);
929 }
930
931 for (i = 0; i < yaxes.length; ++i) {
932 axis = yaxes[i];
933 if (axis && axis.used)
934 res["y" + axis.n] = axis.c2p(pos.top);
935 }
936
937 if (res.x1 !== undefined)
938 res.x = res.x1;
939 if (res.y1 !== undefined)
940 res.y = res.y1;
941
942 return res;
943 }
944
945 function axisToCanvasCoords(pos) {
946 // get canvas coords from the first pair of x/y found in pos
947 var res = {}, i, axis, key;
948
949 for (i = 0; i < xaxes.length; ++i) {
950 axis = xaxes[i];
951 if (axis && axis.used) {
952 key = "x" + axis.n;
953 if (pos[key] == null && axis.n == 1)
954 key = "x";
955
956 if (pos[key] != null) {
957 res.left = axis.p2c(pos[key]);
958 break;
959 }
960 }
961 }
962
963 for (i = 0; i < yaxes.length; ++i) {
964 axis = yaxes[i];
965 if (axis && axis.used) {
966 key = "y" + axis.n;
967 if (pos[key] == null && axis.n == 1)
968 key = "y";
969
970 if (pos[key] != null) {
971 res.top = axis.p2c(pos[key]);
972 break;
973 }
974 }
975 }
976
977 return res;
978 }
979
980 function getOrCreateAxis(axes, number) {
981 if (!axes[number - 1])
982 axes[number - 1] = {
983 n: number, // save the number for future reference
984 direction: axes == xaxes ? "x" : "y",
985 options: $.extend(true, {}, axes == xaxes ? options.xaxis : options.yaxis)
986 };
987
988 return axes[number - 1];
989 }
990
991 function fillInSeriesOptions() {
992
993 var neededColors = series.length, maxIndex = -1, i;
994
995 // Subtract the number of series that already have fixed colors or
996 // color indexes from the number that we still need to generate.
997
998 for (i = 0; i < series.length; ++i) {
999 var sc = series[i].color;
1000 if (sc != null) {
1001 neededColors--;
1002 if (typeof sc == "number" && sc > maxIndex) {
1003 maxIndex = sc;
1004 }
1005 }
1006 }
1007
1008 // If any of the series have fixed color indexes, then we need to
1009 // generate at least as many colors as the highest index.
1010
1011 if (neededColors <= maxIndex) {
1012 neededColors = maxIndex + 1;
1013 }
1014
1015 // Generate all the colors, using first the option colors and then
1016 // variations on those colors once they're exhausted.
1017
1018 var c, colors = [], colorPool = options.colors,
1019 colorPoolSize = colorPool.length, variation = 0;
1020
1021 for (i = 0; i < neededColors; i++) {
1022
1023 c = $.color.parse(colorPool[i % colorPoolSize] || "#666");
1024
1025 // Each time we exhaust the colors in the pool we adjust
1026 // a scaling factor used to produce more variations on
1027 // those colors. The factor alternates negative/positive
1028 // to produce lighter/darker colors.
1029
1030 // Reset the variation after every few cycles, or else
1031 // it will end up producing only white or black colors.
1032
1033 if (i % colorPoolSize == 0 && i) {
1034 if (variation >= 0) {
1035 if (variation < 0.5) {
1036 variation = -variation - 0.2;
1037 } else variation = 0;
1038 } else variation = -variation;
1039 }
1040
1041 colors[i] = c.scale('rgb', 1 + variation);
1042 }
1043
1044 // Finalize the series options, filling in their colors
1045
1046 var colori = 0, s;
1047 for (i = 0; i < series.length; ++i) {
1048 s = series[i];
1049
1050 // assign colors
1051 if (s.color == null) {
1052 s.color = colors[colori].toString();
1053 ++colori;
1054 }
1055 else if (typeof s.color == "number")
1056 s.color = colors[s.color].toString();
1057
1058 // turn on lines automatically in case nothing is set
1059 if (s.lines.show == null) {
1060 var v, show = true;
1061 for (v in s)
1062 if (s[v] && s[v].show) {
1063 show = false;
1064 break;
1065 }
1066 if (show)
1067 s.lines.show = true;
1068 }
1069
1070 // If nothing was provided for lines.zero, default it to match
1071 // lines.fill, since areas by default should extend to zero.
1072
1073 if (s.lines.zero == null) {
1074 s.lines.zero = !!s.lines.fill;
1075 }
1076
1077 // setup axes
1078 s.xaxis = getOrCreateAxis(xaxes, axisNumber(s, "x"));
1079 s.yaxis = getOrCreateAxis(yaxes, axisNumber(s, "y"));
1080 }
1081 }
1082
1083 function processData() {
1084 var topSentry = Number.POSITIVE_INFINITY,
1085 bottomSentry = Number.NEGATIVE_INFINITY,
1086 fakeInfinity = Number.MAX_VALUE,
1087 i, j, k, m, length,
1088 s, points, ps, x, y, axis, val, f, p,
1089 data, format;
1090
1091 function updateAxis(axis, min, max) {
1092 if (min < axis.datamin && min != -fakeInfinity)
1093 axis.datamin = min;
1094 if (max > axis.datamax && max != fakeInfinity)
1095 axis.datamax = max;
1096 }
1097
1098 $.each(allAxes(), function (_, axis) {
1099 // init axis
1100 axis.datamin = topSentry;
1101 axis.datamax = bottomSentry;
1102 axis.used = false;
1103 });
1104
1105 for (i = 0; i < series.length; ++i) {
1106 s = series[i];
1107 s.datapoints = { points: [] };
1108
1109 executeHooks(hooks.processRawData, [ s, s.data, s.datapoints ]);
1110 }
1111
1112 // first pass: clean and copy data
1113 for (i = 0; i < series.length; ++i) {
1114 s = series[i];
1115
1116 data = s.data;
1117 format = s.datapoints.format;
1118
1119 if (!format) {
1120 format = [];
1121 // find out how to copy
1122 format.push({ x: true, number: true, required: true });
1123 format.push({ y: true, number: true, required: true });
1124
1125 if (s.bars.show || (s.lines.show && s.lines.fill)) {
1126 var autoscale = !!((s.bars.show && s.bars.zero) || (s.lines.show && s.lines.zero));
1127 format.push({ y: true, number: true, required: false, defaultValue: 0, autoscale: autoscale });
1128 if (s.bars.horizontal) {
1129 delete format[format.length - 1].y;
1130 format[format.length - 1].x = true;
1131 }
1132 }
1133
1134 s.datapoints.format = format;
1135 }
1136
1137 if (s.datapoints.pointsize != null)
1138 continue; // already filled in
1139
1140 s.datapoints.pointsize = format.length;
1141
1142 ps = s.datapoints.pointsize;
1143 points = s.datapoints.points;
1144
1145 var insertSteps = s.lines.show && s.lines.steps;
1146 s.xaxis.used = s.yaxis.used = true;
1147
1148 for (j = k = 0; j < data.length; ++j, k += ps) {
1149 p = data[j];
1150
1151 var nullify = p == null;
1152 if (!nullify) {
1153 for (m = 0; m < ps; ++m) {
1154 val = p[m];
1155 f = format[m];
1156
1157 if (f) {
1158 if (f.number && val != null) {
1159 val = +val; // convert to number
1160 if (isNaN(val))
1161 val = null;
1162 else if (val == Infinity)
1163 val = fakeInfinity;
1164 else if (val == -Infinity)
1165 val = -fakeInfinity;
1166 }
1167
1168 if (val == null) {
1169 if (f.required)
1170 nullify = true;
1171
1172 if (f.defaultValue != null)
1173 val = f.defaultValue;
1174 }
1175 }
1176
1177 points[k + m] = val;
1178 }
1179 }
1180
1181 if (nullify) {
1182 for (m = 0; m < ps; ++m) {
1183 val = points[k + m];
1184 if (val != null) {
1185 f = format[m];
1186 // extract min/max info
1187 if (f.autoscale !== false) {
1188 if (f.x) {
1189 updateAxis(s.xaxis, val, val);
1190 }
1191 if (f.y) {
1192 updateAxis(s.yaxis, val, val);
1193 }
1194 }
1195 }
1196 points[k + m] = null;
1197 }
1198 }
1199 else {
1200 // a little bit of line specific stuff that
1201 // perhaps shouldn't be here, but lacking
1202 // better means...
1203 if (insertSteps && k > 0
1204 && points[k - ps] != null
1205 && points[k - ps] != points[k]
1206 && points[k - ps + 1] != points[k + 1]) {
1207 // copy the point to make room for a middle point
1208 for (m = 0; m < ps; ++m)
1209 points[k + ps + m] = points[k + m];
1210
1211 // middle point has same y
1212 points[k + 1] = points[k - ps + 1];
1213
1214 // we've added a point, better reflect that
1215 k += ps;
1216 }
1217 }
1218 }
1219 }
1220
1221 // give the hooks a chance to run
1222 for (i = 0; i < series.length; ++i) {
1223 s = series[i];
1224
1225 executeHooks(hooks.processDatapoints, [ s, s.datapoints]);
1226 }
1227
1228 // second pass: find datamax/datamin for auto-scaling
1229 for (i = 0; i < series.length; ++i) {
1230 s = series[i];
1231 points = s.datapoints.points;
1232 ps = s.datapoints.pointsize;
1233 format = s.datapoints.format;
1234
1235 var xmin = topSentry, ymin = topSentry,
1236 xmax = bottomSentry, ymax = bottomSentry;
1237
1238 for (j = 0; j < points.length; j += ps) {
1239 if (points[j] == null)
1240 continue;
1241
1242 for (m = 0; m < ps; ++m) {
1243 val = points[j + m];
1244 f = format[m];
1245 if (!f || f.autoscale === false || val == fakeInfinity || val == -fakeInfinity)
1246 continue;
1247
1248 if (f.x) {
1249 if (val < xmin)
1250 xmin = val;
1251 if (val > xmax)
1252 xmax = val;
1253 }
1254 if (f.y) {
1255 if (val < ymin)
1256 ymin = val;
1257 if (val > ymax)
1258 ymax = val;
1259 }
1260 }
1261 }
1262
1263 if (s.bars.show) {
1264 // make sure we got room for the bar on the dancing floor
1265 var delta;
1266
1267 switch (s.bars.align) {
1268 case "left":
1269 delta = 0;
1270 break;
1271 case "right":
1272 delta = -s.bars.barWidth;
1273 break;
1274 default:
1275 delta = -s.bars.barWidth / 2;
1276 }
1277
1278 if (s.bars.horizontal) {
1279 ymin += delta;
1280 ymax += delta + s.bars.barWidth;
1281 }
1282 else {
1283 xmin += delta;
1284 xmax += delta + s.bars.barWidth;
1285 }
1286 }
1287
1288 updateAxis(s.xaxis, xmin, xmax);
1289 updateAxis(s.yaxis, ymin, ymax);
1290 }
1291
1292 $.each(allAxes(), function (_, axis) {
1293 if (axis.datamin == topSentry)
1294 axis.datamin = null;
1295 if (axis.datamax == bottomSentry)
1296 axis.datamax = null;
1297 });
1298 }
1299
1300 function setupCanvases() {
1301
1302 // Make sure the placeholder is clear of everything except canvases
1303 // from a previous plot in this container that we'll try to re-use.
1304
1305 placeholder.css("padding", 0) // padding messes up the positioning
1306 .children().filter(function(){
1307 return !$(this).hasClass("flot-overlay") && !$(this).hasClass('flot-base');
1308 }).remove();
1309
1310 if (placeholder.css("position") == 'static')
1311 placeholder.css("position", "relative"); // for positioning labels and overlay
1312
1313 surface = new Canvas("flot-base", placeholder);
1314 overlay = new Canvas("flot-overlay", placeholder); // overlay canvas for interactive features
1315
1316 ctx = surface.context;
1317 octx = overlay.context;
1318
1319 // define which element we're listening for events on
1320 eventHolder = $(overlay.element).off();
1321
1322 // If we're re-using a plot object, shut down the old one
1323
1324 var existing = placeholder.data("plot");
1325
1326 if (existing) {
1327 existing.shutdown();
1328 overlay.clear();
1329 }
1330
1331 // save in case we get replotted
1332 placeholder.data("plot", plot);
1333 }
1334
1335 function bindEvents() {
1336 // bind events
1337 if (options.grid.hoverable) {
1338 eventHolder.mousemove(onMouseMove);
1339
1340 // Use bind, rather than .mouseleave, because we officially
1341 // still support jQuery 1.2.6, which doesn't define a shortcut
1342 // for mouseenter or mouseleave. This was a bug/oversight that
1343 // was fixed somewhere around 1.3.x. We can return to using
1344 // .mouseleave when we drop support for 1.2.6.
1345
1346 eventHolder.on("mouseleave", onMouseLeave);
1347 }
1348
1349 if (options.grid.clickable)
1350 eventHolder.click(onClick);
1351
1352 executeHooks(hooks.bindEvents, [eventHolder]);
1353 }
1354
1355 function shutdown() {
1356 if (redrawTimeout)
1357 clearTimeout(redrawTimeout);
1358
1359 eventHolder.off("mousemove", onMouseMove);
1360 eventHolder.off("mouseleave", onMouseLeave);
1361 eventHolder.off("click", onClick);
1362
1363 executeHooks(hooks.shutdown, [eventHolder]);
1364 }
1365
1366 function setTransformationHelpers(axis) {
1367 // set helper functions on the axis, assumes plot area
1368 // has been computed already
1369
1370 function identity(x) { return x; }
1371
1372 var s, m, t = axis.options.transform || identity,
1373 it = axis.options.inverseTransform;
1374
1375 // precompute how much the axis is scaling a point
1376 // in canvas space
1377 if (axis.direction == "x") {
1378 s = axis.scale = plotWidth / Math.abs(t(axis.max) - t(axis.min));
1379 m = Math.min(t(axis.max), t(axis.min));
1380 }
1381 else {
1382 s = axis.scale = plotHeight / Math.abs(t(axis.max) - t(axis.min));
1383 s = -s;
1384 m = Math.max(t(axis.max), t(axis.min));
1385 }
1386
1387 // data point to canvas coordinate
1388 if (t == identity) // slight optimization
1389 axis.p2c = function (p) { return (p - m) * s; };
1390 else
1391 axis.p2c = function (p) { return (t(p) - m) * s; };
1392 // canvas coordinate to data point
1393 if (!it)
1394 axis.c2p = function (c) { return m + c / s; };
1395 else
1396 axis.c2p = function (c) { return it(m + c / s); };
1397 }
1398
1399 function measureTickLabels(axis) {
1400
1401 var opts = axis.options,
1402 ticks = axis.ticks || [],
1403 labelWidth = opts.labelWidth || 0,
1404 labelHeight = opts.labelHeight || 0,
1405 maxWidth = labelWidth || (axis.direction == "x" ? Math.floor(surface.width / (ticks.length || 1)) : null),
1406 legacyStyles = axis.direction + "Axis " + axis.direction + axis.n + "Axis",
1407 layer = "flot-" + axis.direction + "-axis flot-" + axis.direction + axis.n + "-axis " + legacyStyles,
1408 font = opts.font || "flot-tick-label tickLabel";
1409
1410 for (var i = 0; i < ticks.length; ++i) {
1411
1412 var t = ticks[i];
1413
1414 if (!t.label)
1415 continue;
1416
1417 var info = surface.getTextInfo(layer, t.label, font, null, maxWidth);
1418
1419 labelWidth = Math.max(labelWidth, info.width);
1420 labelHeight = Math.max(labelHeight, info.height);
1421 }
1422
1423 axis.labelWidth = opts.labelWidth || labelWidth;
1424 axis.labelHeight = opts.labelHeight || labelHeight;
1425 }
1426
1427 function allocateAxisBoxFirstPhase(axis) {
1428 // find the bounding box of the axis by looking at label
1429 // widths/heights and ticks, make room by diminishing the
1430 // plotOffset; this first phase only looks at one
1431 // dimension per axis, the other dimension depends on the
1432 // other axes so will have to wait
1433
1434 var lw = axis.labelWidth,
1435 lh = axis.labelHeight,
1436 pos = axis.options.position,
1437 isXAxis = axis.direction === "x",
1438 tickLength = axis.options.tickLength,
1439 axisMargin = options.grid.axisMargin,
1440 padding = options.grid.labelMargin,
1441 innermost = true,
1442 outermost = true,
1443 first = true,
1444 found = false;
1445
1446 // Determine the axis's position in its direction and on its side
1447
1448 $.each(isXAxis ? xaxes : yaxes, function(i, a) {
1449 if (a && (a.show || a.reserveSpace)) {
1450 if (a === axis) {
1451 found = true;
1452 } else if (a.options.position === pos) {
1453 if (found) {
1454 outermost = false;
1455 } else {
1456 innermost = false;
1457 }
1458 }
1459 if (!found) {
1460 first = false;
1461 }
1462 }
1463 });
1464
1465 // The outermost axis on each side has no margin
1466
1467 if (outermost) {
1468 axisMargin = 0;
1469 }
1470
1471 // The ticks for the first axis in each direction stretch across
1472
1473 if (tickLength == null) {
1474 tickLength = first ? "full" : 5;
1475 }
1476
1477 if (!isNaN(+tickLength))
1478 padding += +tickLength;
1479
1480 if (isXAxis) {
1481 lh += padding;
1482
1483 if (pos == "bottom") {
1484 plotOffset.bottom += lh + axisMargin;
1485 axis.box = { top: surface.height - plotOffset.bottom, height: lh };
1486 }
1487 else {
1488 axis.box = { top: plotOffset.top + axisMargin, height: lh };
1489 plotOffset.top += lh + axisMargin;
1490 }
1491 }
1492 else {
1493 lw += padding;
1494
1495 if (pos == "left") {
1496 axis.box = { left: plotOffset.left + axisMargin, width: lw };
1497 plotOffset.left += lw + axisMargin;
1498 }
1499 else {
1500 plotOffset.right += lw + axisMargin;
1501 axis.box = { left: surface.width - plotOffset.right, width: lw };
1502 }
1503 }
1504
1505 // save for future reference
1506 axis.position = pos;
1507 axis.tickLength = tickLength;
1508 axis.box.padding = padding;
1509 axis.innermost = innermost;
1510 }
1511
1512 function allocateAxisBoxSecondPhase(axis) {
1513 // now that all axis boxes have been placed in one
1514 // dimension, we can set the remaining dimension coordinates
1515 if (axis.direction == "x") {
1516 axis.box.left = plotOffset.left - axis.labelWidth / 2;
1517 axis.box.width = surface.width - plotOffset.left - plotOffset.right + axis.labelWidth;
1518 }
1519 else {
1520 axis.box.top = plotOffset.top - axis.labelHeight / 2;
1521 axis.box.height = surface.height - plotOffset.bottom - plotOffset.top + axis.labelHeight;
1522 }
1523 }
1524
1525 function adjustLayoutForThingsStickingOut() {
1526 // possibly adjust plot offset to ensure everything stays
1527 // inside the canvas and isn't clipped off
1528
1529 var minMargin = options.grid.minBorderMargin,
1530 axis, i;
1531
1532 // check stuff from the plot (FIXME: this should just read
1533 // a value from the series, otherwise it's impossible to
1534 // customize)
1535 if (minMargin == null) {
1536 minMargin = 0;
1537 for (i = 0; i < series.length; ++i)
1538 minMargin = Math.max(minMargin, 2 * (series[i].points.radius + series[i].points.lineWidth/2));
1539 }
1540
1541 var margins = {
1542 left: minMargin,
1543 right: minMargin,
1544 top: minMargin,
1545 bottom: minMargin
1546 };
1547
1548 // check axis labels, note we don't check the actual
1549 // labels but instead use the overall width/height to not
1550 // jump as much around with replots
1551 $.each(allAxes(), function (_, axis) {
1552 if (axis.reserveSpace && axis.ticks && axis.ticks.length) {
1553 if (axis.direction === "x") {
1554 margins.left = Math.max(margins.left, axis.labelWidth / 2);
1555 margins.right = Math.max(margins.right, axis.labelWidth / 2);
1556 } else {
1557 margins.bottom = Math.max(margins.bottom, axis.labelHeight / 2);
1558 margins.top = Math.max(margins.top, axis.labelHeight / 2);
1559 }
1560 }
1561 });
1562
1563 plotOffset.left = Math.ceil(Math.max(margins.left, plotOffset.left));
1564 plotOffset.right = Math.ceil(Math.max(margins.right, plotOffset.right));
1565 plotOffset.top = Math.ceil(Math.max(margins.top, plotOffset.top));
1566 plotOffset.bottom = Math.ceil(Math.max(margins.bottom, plotOffset.bottom));
1567 }
1568
1569 function setupGrid() {
1570 var i, axes = allAxes(), showGrid = options.grid.show;
1571
1572 // Initialize the plot's offset from the edge of the canvas
1573
1574 for (var a in plotOffset) {
1575 var margin = options.grid.margin || 0;
1576 plotOffset[a] = typeof margin == "number" ? margin : margin[a] || 0;
1577 }
1578
1579 executeHooks(hooks.processOffset, [plotOffset]);
1580
1581 // If the grid is visible, add its border width to the offset
1582
1583 for (var a in plotOffset) {
1584 if(typeof(options.grid.borderWidth) == "object") {
1585 plotOffset[a] += showGrid ? options.grid.borderWidth[a] : 0;
1586 }
1587 else {
1588 plotOffset[a] += showGrid ? options.grid.borderWidth : 0;
1589 }
1590 }
1591
1592 $.each(axes, function (_, axis) {
1593 var axisOpts = axis.options;
1594 axis.show = axisOpts.show == null ? axis.used : axisOpts.show;
1595 axis.reserveSpace = axisOpts.reserveSpace == null ? axis.show : axisOpts.reserveSpace;
1596 setRange(axis);
1597 });
1598
1599 if (showGrid) {
1600
1601 var allocatedAxes = $.grep(axes, function (axis) {
1602 return axis.show || axis.reserveSpace;
1603 });
1604
1605 $.each(allocatedAxes, function (_, axis) {
1606 // make the ticks
1607 setupTickGeneration(axis);
1608 setTicks(axis);
1609 snapRangeToTicks(axis, axis.ticks);
1610 // find labelWidth/Height for axis
1611 measureTickLabels(axis);
1612 });
1613
1614 // with all dimensions calculated, we can compute the
1615 // axis bounding boxes, start from the outside
1616 // (reverse order)
1617 for (i = allocatedAxes.length - 1; i >= 0; --i)
1618 allocateAxisBoxFirstPhase(allocatedAxes[i]);
1619
1620 // make sure we've got enough space for things that
1621 // might stick out
1622 adjustLayoutForThingsStickingOut();
1623
1624 $.each(allocatedAxes, function (_, axis) {
1625 allocateAxisBoxSecondPhase(axis);
1626 });
1627 }
1628
1629 plotWidth = surface.width - plotOffset.left - plotOffset.right;
1630 plotHeight = surface.height - plotOffset.bottom - plotOffset.top;
1631
1632 // now we got the proper plot dimensions, we can compute the scaling
1633 $.each(axes, function (_, axis) {
1634 setTransformationHelpers(axis);
1635 });
1636
1637 if (showGrid) {
1638 drawAxisLabels();
1639 }
1640
1641 insertLegend();
1642 }
1643
1644 function setRange(axis) {
1645 var opts = axis.options,
1646 min = +(opts.min != null ? opts.min : axis.datamin),
1647 max = +(opts.max != null ? opts.max : axis.datamax),
1648 delta = max - min;
1649
1650 if (delta == 0.0) {
1651 // degenerate case
1652 var widen = max == 0 ? 1 : 0.01;
1653
1654 if (opts.min == null)
1655 min -= widen;
1656 // always widen max if we couldn't widen min to ensure we
1657 // don't fall into min == max which doesn't work
1658 if (opts.max == null || opts.min != null)
1659 max += widen;
1660 }
1661 else {
1662 // consider autoscaling
1663 var margin = opts.autoscaleMargin;
1664 if (margin != null) {
1665 if (opts.min == null) {
1666 min -= delta * margin;
1667 // make sure we don't go below zero if all values
1668 // are positive
1669 if (min < 0 && axis.datamin != null && axis.datamin >= 0)
1670 min = 0;
1671 }
1672 if (opts.max == null) {
1673 max += delta * margin;
1674 if (max > 0 && axis.datamax != null && axis.datamax <= 0)
1675 max = 0;
1676 }
1677 }
1678 }
1679 axis.min = min;
1680 axis.max = max;
1681 }
1682
1683 function setupTickGeneration(axis) {
1684 var opts = axis.options;
1685
1686 // estimate number of ticks
1687 var noTicks;
1688 if (typeof opts.ticks == "number" && opts.ticks > 0)
1689 noTicks = opts.ticks;
1690 else
1691 // heuristic based on the model a*sqrt(x) fitted to
1692 // some data points that seemed reasonable
1693 noTicks = 0.3 * Math.sqrt(axis.direction == "x" ? surface.width : surface.height);
1694
1695 var delta = (axis.max - axis.min) / noTicks,
1696 dec = -Math.floor(Math.log(delta) / Math.LN10),
1697 maxDec = opts.tickDecimals;
1698
1699 if (maxDec != null && dec > maxDec) {
1700 dec = maxDec;
1701 }
1702
1703 var magn = Math.pow(10, -dec),
1704 norm = delta / magn, // norm is between 1.0 and 10.0
1705 size;
1706
1707 if (norm < 1.5) {
1708 size = 1;
1709 } else if (norm < 3) {
1710 size = 2;
1711 // special case for 2.5, requires an extra decimal
1712 if (norm > 2.25 && (maxDec == null || dec + 1 <= maxDec)) {
1713 size = 2.5;
1714 ++dec;
1715 }
1716 } else if (norm < 7.5) {
1717 size = 5;
1718 } else {
1719 size = 10;
1720 }
1721
1722 size *= magn;
1723
1724 if (opts.minTickSize != null && size < opts.minTickSize) {
1725 size = opts.minTickSize;
1726 }
1727
1728 axis.delta = delta;
1729 axis.tickDecimals = Math.max(0, maxDec != null ? maxDec : dec);
1730 axis.tickSize = opts.tickSize || size;
1731
1732 // Time mode was moved to a plug-in in 0.8, and since so many people use it
1733 // we'll add an especially friendly reminder to make sure they included it.
1734
1735 if (opts.mode == "time" && !axis.tickGenerator) {
1736 throw new Error("Time mode requires the flot.time plugin.");
1737 }
1738
1739 // Flot supports base-10 axes; any other mode else is handled by a plug-in,
1740 // like flot.time.js.
1741
1742 if (!axis.tickGenerator) {
1743
1744 axis.tickGenerator = function (axis) {
1745
1746 var ticks = [],
1747 start = floorInBase(axis.min, axis.tickSize),
1748 i = 0,
1749 v = Number.NaN,
1750 prev;
1751
1752 do {
1753 prev = v;
1754 v = start + i * axis.tickSize;
1755 ticks.push(v);
1756 ++i;
1757 } while (v < axis.max && v != prev);
1758 return ticks;
1759 };
1760
1761 axis.tickFormatter = function (value, axis) {
1762
1763 var factor = axis.tickDecimals ? Math.pow(10, axis.tickDecimals) : 1;
1764 var formatted = "" + Math.round(value * factor) / factor;
1765
1766 // If tickDecimals was specified, ensure that we have exactly that
1767 // much precision; otherwise default to the value's own precision.
1768
1769 if (axis.tickDecimals != null) {
1770 var decimal = formatted.indexOf(".");
1771 var precision = decimal == -1 ? 0 : formatted.length - decimal - 1;
1772 if (precision < axis.tickDecimals) {
1773 return (precision ? formatted : formatted + ".") + ("" + factor).substr(1, axis.tickDecimals - precision);
1774 }
1775 }
1776
1777 return formatted;
1778 };
1779 }
1780
1781 if ($.isFunction(opts.tickFormatter))
1782 axis.tickFormatter = function (v, axis) { return "" + opts.tickFormatter(v, axis); };
1783
1784 if (opts.alignTicksWithAxis != null) {
1785 var otherAxis = (axis.direction == "x" ? xaxes : yaxes)[opts.alignTicksWithAxis - 1];
1786 if (otherAxis && otherAxis.used && otherAxis != axis) {
1787 // consider snapping min/max to outermost nice ticks
1788 var niceTicks = axis.tickGenerator(axis);
1789 if (niceTicks.length > 0) {
1790 if (opts.min == null)
1791 axis.min = Math.min(axis.min, niceTicks[0]);
1792 if (opts.max == null && niceTicks.length > 1)
1793 axis.max = Math.max(axis.max, niceTicks[niceTicks.length - 1]);
1794 }
1795
1796 axis.tickGenerator = function (axis) {
1797 // copy ticks, scaled to this axis
1798 var ticks = [], v, i;
1799 for (i = 0; i < otherAxis.ticks.length; ++i) {
1800 v = (otherAxis.ticks[i].v - otherAxis.min) / (otherAxis.max - otherAxis.min);
1801 v = axis.min + v * (axis.max - axis.min);
1802 ticks.push(v);
1803 }
1804 return ticks;
1805 };
1806
1807 // we might need an extra decimal since forced
1808 // ticks don't necessarily fit naturally
1809 if (!axis.mode && opts.tickDecimals == null) {
1810 var extraDec = Math.max(0, -Math.floor(Math.log(axis.delta) / Math.LN10) + 1),
1811 ts = axis.tickGenerator(axis);
1812
1813 // only proceed if the tick interval rounded
1814 // with an extra decimal doesn't give us a
1815 // zero at end
1816 if (!(ts.length > 1 && /\..*0$/.test((ts[1] - ts[0]).toFixed(extraDec))))
1817 axis.tickDecimals = extraDec;
1818 }
1819 }
1820 }
1821 }
1822
1823 function setTicks(axis) {
1824 var oticks = axis.options.ticks, ticks = [];
1825 if (oticks == null || (typeof oticks == "number" && oticks > 0))
1826 ticks = axis.tickGenerator(axis);
1827 else if (oticks) {
1828 if ($.isFunction(oticks))
1829 // generate the ticks
1830 ticks = oticks(axis);
1831 else
1832 ticks = oticks;
1833 }
1834
1835 // clean up/labelify the supplied ticks, copy them over
1836 var i, v;
1837 axis.ticks = [];
1838 for (i = 0; i < ticks.length; ++i) {
1839 var label = null;
1840 var t = ticks[i];
1841 if (typeof t == "object") {
1842 v = +t[0];
1843 if (t.length > 1)
1844 label = t[1];
1845 }
1846 else
1847 v = +t;
1848 if (label == null)
1849 label = axis.tickFormatter(v, axis);
1850 if (!isNaN(v))
1851 axis.ticks.push({ v: v, label: label });
1852 }
1853 }
1854
1855 function snapRangeToTicks(axis, ticks) {
1856 if (axis.options.autoscaleMargin && ticks.length > 0) {
1857 // snap to ticks
1858 if (axis.options.min == null)
1859 axis.min = Math.min(axis.min, ticks[0].v);
1860 if (axis.options.max == null && ticks.length > 1)
1861 axis.max = Math.max(axis.max, ticks[ticks.length - 1].v);
1862 }
1863 }
1864
1865 function draw() {
1866
1867 surface.clear();
1868
1869 executeHooks(hooks.drawBackground, [ctx]);
1870
1871 var grid = options.grid;
1872
1873 // draw background, if any
1874 if (grid.show && grid.backgroundColor)
1875 drawBackground();
1876
1877 if (grid.show && !grid.aboveData) {
1878 drawGrid();
1879 }
1880
1881 for (var i = 0; i < series.length; ++i) {
1882 executeHooks(hooks.drawSeries, [ctx, series[i]]);
1883 drawSeries(series[i]);
1884 }
1885
1886 executeHooks(hooks.draw, [ctx]);
1887
1888 if (grid.show && grid.aboveData) {
1889 drawGrid();
1890 }
1891
1892 surface.render();
1893
1894 // A draw implies that either the axes or data have changed, so we
1895 // should probably update the overlay highlights as well.
1896
1897 triggerRedrawOverlay();
1898 }
1899
1900 function extractRange(ranges, coord) {
1901 var axis, from, to, key, axes = allAxes();
1902
1903 for (var i = 0; i < axes.length; ++i) {
1904 axis = axes[i];
1905 if (axis.direction == coord) {
1906 key = coord + axis.n + "axis";
1907 if (!ranges[key] && axis.n == 1)
1908 key = coord + "axis"; // support x1axis as xaxis
1909 if (ranges[key]) {
1910 from = ranges[key].from;
1911 to = ranges[key].to;
1912 break;
1913 }
1914 }
1915 }
1916
1917 // backwards-compat stuff - to be removed in future
1918 if (!ranges[key]) {
1919 axis = coord == "x" ? xaxes[0] : yaxes[0];
1920 from = ranges[coord + "1"];
1921 to = ranges[coord + "2"];
1922 }
1923
1924 // auto-reverse as an added bonus
1925 if (from != null && to != null && from > to) {
1926 var tmp = from;
1927 from = to;
1928 to = tmp;
1929 }
1930
1931 return { from: from, to: to, axis: axis };
1932 }
1933
1934 function drawBackground() {
1935 ctx.save();
1936 ctx.translate(plotOffset.left, plotOffset.top);
1937
1938 ctx.fillStyle = getColorOrGradient(options.grid.backgroundColor, plotHeight, 0, "rgba(255, 255, 255, 0)");
1939 ctx.fillRect(0, 0, plotWidth, plotHeight);
1940 ctx.restore();
1941 }
1942
1943 function drawGrid() {
1944 var i, axes, bw, bc;
1945
1946 ctx.save();
1947 ctx.translate(plotOffset.left, plotOffset.top);
1948
1949 // draw markings
1950 var markings = options.grid.markings;
1951 if (markings) {
1952 if ($.isFunction(markings)) {
1953 axes = plot.getAxes();
1954 // xmin etc. is backwards compatibility, to be
1955 // removed in the future
1956 axes.xmin = axes.xaxis.min;
1957 axes.xmax = axes.xaxis.max;
1958 axes.ymin = axes.yaxis.min;
1959 axes.ymax = axes.yaxis.max;
1960
1961 markings = markings(axes);
1962 }
1963
1964 for (i = 0; i < markings.length; ++i) {
1965 var m = markings[i],
1966 xrange = extractRange(m, "x"),
1967 yrange = extractRange(m, "y");
1968
1969 // fill in missing
1970 if (xrange.from == null)
1971 xrange.from = xrange.axis.min;
1972 if (xrange.to == null)
1973 xrange.to = xrange.axis.max;
1974 if (yrange.from == null)
1975 yrange.from = yrange.axis.min;
1976 if (yrange.to == null)
1977 yrange.to = yrange.axis.max;
1978
1979 // clip
1980 if (xrange.to < xrange.axis.min || xrange.from > xrange.axis.max ||
1981 yrange.to < yrange.axis.min || yrange.from > yrange.axis.max)
1982 continue;
1983
1984 xrange.from = Math.max(xrange.from, xrange.axis.min);
1985 xrange.to = Math.min(xrange.to, xrange.axis.max);
1986 yrange.from = Math.max(yrange.from, yrange.axis.min);
1987 yrange.to = Math.min(yrange.to, yrange.axis.max);
1988
1989 var xequal = xrange.from === xrange.to,
1990 yequal = yrange.from === yrange.to;
1991
1992 if (xequal && yequal) {
1993 continue;
1994 }
1995
1996 // then draw
1997 xrange.from = Math.floor(xrange.axis.p2c(xrange.from));
1998 xrange.to = Math.floor(xrange.axis.p2c(xrange.to));
1999 yrange.from = Math.floor(yrange.axis.p2c(yrange.from));
2000 yrange.to = Math.floor(yrange.axis.p2c(yrange.to));
2001
2002 if (xequal || yequal) {
2003 var lineWidth = m.lineWidth || options.grid.markingsLineWidth,
2004 subPixel = lineWidth % 2 ? 0.5 : 0;
2005 ctx.beginPath();
2006 ctx.strokeStyle = m.color || options.grid.markingsColor;
2007 ctx.lineWidth = lineWidth;
2008 if (xequal) {
2009 ctx.moveTo(xrange.to + subPixel, yrange.from);
2010 ctx.lineTo(xrange.to + subPixel, yrange.to);
2011 } else {
2012 ctx.moveTo(xrange.from, yrange.to + subPixel);
2013 ctx.lineTo(xrange.to, yrange.to + subPixel);
2014 }
2015 ctx.stroke();
2016 } else {
2017 ctx.fillStyle = m.color || options.grid.markingsColor;
2018 ctx.fillRect(xrange.from, yrange.to,
2019 xrange.to - xrange.from,
2020 yrange.from - yrange.to);
2021 }
2022 }
2023 }
2024
2025 // draw the ticks
2026 axes = allAxes();
2027 bw = options.grid.borderWidth;
2028
2029 for (var j = 0; j < axes.length; ++j) {
2030 var axis = axes[j], box = axis.box,
2031 t = axis.tickLength, x, y, xoff, yoff;
2032 if (!axis.show || axis.ticks.length == 0)
2033 continue;
2034
2035 ctx.lineWidth = 1;
2036
2037 // find the edges
2038 if (axis.direction == "x") {
2039 x = 0;
2040 if (t == "full")
2041 y = (axis.position == "top" ? 0 : plotHeight);
2042 else
2043 y = box.top - plotOffset.top + (axis.position == "top" ? box.height : 0);
2044 }
2045 else {
2046 y = 0;
2047 if (t == "full")
2048 x = (axis.position == "left" ? 0 : plotWidth);
2049 else
2050 x = box.left - plotOffset.left + (axis.position == "left" ? box.width : 0);
2051 }
2052
2053 // draw tick bar
2054 if (!axis.innermost) {
2055 ctx.strokeStyle = axis.options.color;
2056 ctx.beginPath();
2057 xoff = yoff = 0;
2058 if (axis.direction == "x")
2059 xoff = plotWidth + 1;
2060 else
2061 yoff = plotHeight + 1;
2062
2063 if (ctx.lineWidth == 1) {
2064 if (axis.direction == "x") {
2065 y = Math.floor(y) + 0.5;
2066 } else {
2067 x = Math.floor(x) + 0.5;
2068 }
2069 }
2070
2071 ctx.moveTo(x, y);
2072 ctx.lineTo(x + xoff, y + yoff);
2073 ctx.stroke();
2074 }
2075
2076 // draw ticks
2077
2078 ctx.strokeStyle = axis.options.tickColor;
2079
2080 ctx.beginPath();
2081 for (i = 0; i < axis.ticks.length; ++i) {
2082 var v = axis.ticks[i].v;
2083
2084 xoff = yoff = 0;
2085
2086 if (isNaN(v) || v < axis.min || v > axis.max
2087 // skip those lying on the axes if we got a border
2088 || (t == "full"
2089 && ((typeof bw == "object" && bw[axis.position] > 0) || bw > 0)
2090 && (v == axis.min || v == axis.max)))
2091 continue;
2092
2093 if (axis.direction == "x") {
2094 x = axis.p2c(v);
2095 yoff = t == "full" ? -plotHeight : t;
2096
2097 if (axis.position == "top")
2098 yoff = -yoff;
2099 }
2100 else {
2101 y = axis.p2c(v);
2102 xoff = t == "full" ? -plotWidth : t;
2103
2104 if (axis.position == "left")
2105 xoff = -xoff;
2106 }
2107
2108 if (ctx.lineWidth == 1) {
2109 if (axis.direction == "x")
2110 x = Math.floor(x) + 0.5;
2111 else
2112 y = Math.floor(y) + 0.5;
2113 }
2114
2115 ctx.moveTo(x, y);
2116 ctx.lineTo(x + xoff, y + yoff);
2117 }
2118
2119 ctx.stroke();
2120 }
2121
2122
2123 // draw border
2124 if (bw) {
2125 // If either borderWidth or borderColor is an object, then draw the border
2126 // line by line instead of as one rectangle
2127 bc = options.grid.borderColor;
2128 if(typeof bw == "object" || typeof bc == "object") {
2129 if (typeof bw !== "object") {
2130 bw = {top: bw, right: bw, bottom: bw, left: bw};
2131 }
2132 if (typeof bc !== "object") {
2133 bc = {top: bc, right: bc, bottom: bc, left: bc};
2134 }
2135
2136 if (bw.top > 0) {
2137 ctx.strokeStyle = bc.top;
2138 ctx.lineWidth = bw.top;
2139 ctx.beginPath();
2140 ctx.moveTo(0 - bw.left, 0 - bw.top/2);
2141 ctx.lineTo(plotWidth, 0 - bw.top/2);
2142 ctx.stroke();
2143 }
2144
2145 if (bw.right > 0) {
2146 ctx.strokeStyle = bc.right;
2147 ctx.lineWidth = bw.right;
2148 ctx.beginPath();
2149 ctx.moveTo(plotWidth + bw.right / 2, 0 - bw.top);
2150 ctx.lineTo(plotWidth + bw.right / 2, plotHeight);
2151 ctx.stroke();
2152 }
2153
2154 if (bw.bottom > 0) {
2155 ctx.strokeStyle = bc.bottom;
2156 ctx.lineWidth = bw.bottom;
2157 ctx.beginPath();
2158 ctx.moveTo(plotWidth + bw.right, plotHeight + bw.bottom / 2);
2159 ctx.lineTo(0, plotHeight + bw.bottom / 2);
2160 ctx.stroke();
2161 }
2162
2163 if (bw.left > 0) {
2164 ctx.strokeStyle = bc.left;
2165 ctx.lineWidth = bw.left;
2166 ctx.beginPath();
2167 ctx.moveTo(0 - bw.left/2, plotHeight + bw.bottom);
2168 ctx.lineTo(0- bw.left/2, 0);
2169 ctx.stroke();
2170 }
2171 }
2172 else {
2173 ctx.lineWidth = bw;
2174 ctx.strokeStyle = options.grid.borderColor;
2175 ctx.strokeRect(-bw/2, -bw/2, plotWidth + bw, plotHeight + bw);
2176 }
2177 }
2178
2179 ctx.restore();
2180 }
2181
2182 function drawAxisLabels() {
2183
2184 $.each(allAxes(), function (_, axis) {
2185 var box = axis.box,
2186 legacyStyles = axis.direction + "Axis " + axis.direction + axis.n + "Axis",
2187 layer = "flot-" + axis.direction + "-axis flot-" + axis.direction + axis.n + "-axis " + legacyStyles,
2188 font = axis.options.font || "flot-tick-label tickLabel",
2189 tick, x, y, halign, valign;
2190
2191 // Remove text before checking for axis.show and ticks.length;
2192 // otherwise plugins, like flot-tickrotor, that draw their own
2193 // tick labels will end up with both theirs and the defaults.
2194
2195 surface.removeText(layer);
2196
2197 if (!axis.show || axis.ticks.length == 0)
2198 return;
2199
2200 for (var i = 0; i < axis.ticks.length; ++i) {
2201
2202 tick = axis.ticks[i];
2203 if (!tick.label || tick.v < axis.min || tick.v > axis.max)
2204 continue;
2205
2206 if (axis.direction == "x") {
2207 halign = "center";
2208 x = plotOffset.left + axis.p2c(tick.v);
2209 if (axis.position == "bottom") {
2210 y = box.top + box.padding;
2211 } else {
2212 y = box.top + box.height - box.padding;
2213 valign = "bottom";
2214 }
2215 } else {
2216 valign = "middle";
2217 y = plotOffset.top + axis.p2c(tick.v);
2218 if (axis.position == "left") {
2219 x = box.left + box.width - box.padding;
2220 halign = "right";
2221 } else {
2222 x = box.left + box.padding;
2223 }
2224 }
2225
2226 surface.addText(layer, x, y, tick.label, font, null, null, halign, valign);
2227 }
2228 });
2229 }
2230
2231 function drawSeries(series) {
2232 if (series.lines.show)
2233 drawSeriesLines(series);
2234 if (series.bars.show)
2235 drawSeriesBars(series);
2236 if (series.points.show)
2237 drawSeriesPoints(series);
2238 }
2239
2240 function drawSeriesLines(series) {
2241 function plotLine(datapoints, xoffset, yoffset, axisx, axisy) {
2242 var points = datapoints.points,
2243 ps = datapoints.pointsize,
2244 prevx = null, prevy = null;
2245
2246 ctx.beginPath();
2247 for (var i = ps; i < points.length; i += ps) {
2248 var x1 = points[i - ps], y1 = points[i - ps + 1],
2249 x2 = points[i], y2 = points[i + 1];
2250
2251 if (x1 == null || x2 == null)
2252 continue;
2253
2254 // clip with ymin
2255 if (y1 <= y2 && y1 < axisy.min) {
2256 if (y2 < axisy.min)
2257 continue; // line segment is outside
2258 // compute new intersection point
2259 x1 = (axisy.min - y1) / (y2 - y1) * (x2 - x1) + x1;
2260 y1 = axisy.min;
2261 }
2262 else if (y2 <= y1 && y2 < axisy.min) {
2263 if (y1 < axisy.min)
2264 continue;
2265 x2 = (axisy.min - y1) / (y2 - y1) * (x2 - x1) + x1;
2266 y2 = axisy.min;
2267 }
2268
2269 // clip with ymax
2270 if (y1 >= y2 && y1 > axisy.max) {
2271 if (y2 > axisy.max)
2272 continue;
2273 x1 = (axisy.max - y1) / (y2 - y1) * (x2 - x1) + x1;
2274 y1 = axisy.max;
2275 }
2276 else if (y2 >= y1 && y2 > axisy.max) {
2277 if (y1 > axisy.max)
2278 continue;
2279 x2 = (axisy.max - y1) / (y2 - y1) * (x2 - x1) + x1;
2280 y2 = axisy.max;
2281 }
2282
2283 // clip with xmin
2284 if (x1 <= x2 && x1 < axisx.min) {
2285 if (x2 < axisx.min)
2286 continue;
2287 y1 = (axisx.min - x1) / (x2 - x1) * (y2 - y1) + y1;
2288 x1 = axisx.min;
2289 }
2290 else if (x2 <= x1 && x2 < axisx.min) {
2291 if (x1 < axisx.min)
2292 continue;
2293 y2 = (axisx.min - x1) / (x2 - x1) * (y2 - y1) + y1;
2294 x2 = axisx.min;
2295 }
2296
2297 // clip with xmax
2298 if (x1 >= x2 && x1 > axisx.max) {
2299 if (x2 > axisx.max)
2300 continue;
2301 y1 = (axisx.max - x1) / (x2 - x1) * (y2 - y1) + y1;
2302 x1 = axisx.max;
2303 }
2304 else if (x2 >= x1 && x2 > axisx.max) {
2305 if (x1 > axisx.max)
2306 continue;
2307 y2 = (axisx.max - x1) / (x2 - x1) * (y2 - y1) + y1;
2308 x2 = axisx.max;
2309 }
2310
2311 if (x1 != prevx || y1 != prevy)
2312 ctx.moveTo(axisx.p2c(x1) + xoffset, axisy.p2c(y1) + yoffset);
2313
2314 prevx = x2;
2315 prevy = y2;
2316 ctx.lineTo(axisx.p2c(x2) + xoffset, axisy.p2c(y2) + yoffset);
2317 }
2318 ctx.stroke();
2319 }
2320
2321 function plotLineArea(datapoints, axisx, axisy) {
2322 var points = datapoints.points,
2323 ps = datapoints.pointsize,
2324 bottom = Math.min(Math.max(0, axisy.min), axisy.max),
2325 i = 0, top, areaOpen = false,
2326 ypos = 1, segmentStart = 0, segmentEnd = 0;
2327
2328 // we process each segment in two turns, first forward
2329 // direction to sketch out top, then once we hit the
2330 // end we go backwards to sketch the bottom
2331 while (true) {
2332 if (ps > 0 && i > points.length + ps)
2333 break;
2334
2335 i += ps; // ps is negative if going backwards
2336
2337 var x1 = points[i - ps],
2338 y1 = points[i - ps + ypos],
2339 x2 = points[i], y2 = points[i + ypos];
2340
2341 if (areaOpen) {
2342 if (ps > 0 && x1 != null && x2 == null) {
2343 // at turning point
2344 segmentEnd = i;
2345 ps = -ps;
2346 ypos = 2;
2347 continue;
2348 }
2349
2350 if (ps < 0 && i == segmentStart + ps) {
2351 // done with the reverse sweep
2352 ctx.fill();
2353 areaOpen = false;
2354 ps = -ps;
2355 ypos = 1;
2356 i = segmentStart = segmentEnd + ps;
2357 continue;
2358 }
2359 }
2360
2361 if (x1 == null || x2 == null)
2362 continue;
2363
2364 // clip x values
2365
2366 // clip with xmin
2367 if (x1 <= x2 && x1 < axisx.min) {
2368 if (x2 < axisx.min)
2369 continue;
2370 y1 = (axisx.min - x1) / (x2 - x1) * (y2 - y1) + y1;
2371 x1 = axisx.min;
2372 }
2373 else if (x2 <= x1 && x2 < axisx.min) {
2374 if (x1 < axisx.min)
2375 continue;
2376 y2 = (axisx.min - x1) / (x2 - x1) * (y2 - y1) + y1;
2377 x2 = axisx.min;
2378 }
2379
2380 // clip with xmax
2381 if (x1 >= x2 && x1 > axisx.max) {
2382 if (x2 > axisx.max)
2383 continue;
2384 y1 = (axisx.max - x1) / (x2 - x1) * (y2 - y1) + y1;
2385 x1 = axisx.max;
2386 }
2387 else if (x2 >= x1 && x2 > axisx.max) {
2388 if (x1 > axisx.max)
2389 continue;
2390 y2 = (axisx.max - x1) / (x2 - x1) * (y2 - y1) + y1;
2391 x2 = axisx.max;
2392 }
2393
2394 if (!areaOpen) {
2395 // open area
2396 ctx.beginPath();
2397 ctx.moveTo(axisx.p2c(x1), axisy.p2c(bottom));
2398 areaOpen = true;
2399 }
2400
2401 // now first check the case where both is outside
2402 if (y1 >= axisy.max && y2 >= axisy.max) {
2403 ctx.lineTo(axisx.p2c(x1), axisy.p2c(axisy.max));
2404 ctx.lineTo(axisx.p2c(x2), axisy.p2c(axisy.max));
2405 continue;
2406 }
2407 else if (y1 <= axisy.min && y2 <= axisy.min) {
2408 ctx.lineTo(axisx.p2c(x1), axisy.p2c(axisy.min));
2409 ctx.lineTo(axisx.p2c(x2), axisy.p2c(axisy.min));
2410 continue;
2411 }
2412
2413 // else it's a bit more complicated, there might
2414 // be a flat maxed out rectangle first, then a
2415 // triangular cutout or reverse; to find these
2416 // keep track of the current x values
2417 var x1old = x1, x2old = x2;
2418
2419 // clip the y values, without shortcutting, we
2420 // go through all cases in turn
2421
2422 // clip with ymin
2423 if (y1 <= y2 && y1 < axisy.min && y2 >= axisy.min) {
2424 x1 = (axisy.min - y1) / (y2 - y1) * (x2 - x1) + x1;
2425 y1 = axisy.min;
2426 }
2427 else if (y2 <= y1 && y2 < axisy.min && y1 >= axisy.min) {
2428 x2 = (axisy.min - y1) / (y2 - y1) * (x2 - x1) + x1;
2429 y2 = axisy.min;
2430 }
2431
2432 // clip with ymax
2433 if (y1 >= y2 && y1 > axisy.max && y2 <= axisy.max) {
2434 x1 = (axisy.max - y1) / (y2 - y1) * (x2 - x1) + x1;
2435 y1 = axisy.max;
2436 }
2437 else if (y2 >= y1 && y2 > axisy.max && y1 <= axisy.max) {
2438 x2 = (axisy.max - y1) / (y2 - y1) * (x2 - x1) + x1;
2439 y2 = axisy.max;
2440 }
2441
2442 // if the x value was changed we got a rectangle
2443 // to fill
2444 if (x1 != x1old) {
2445 ctx.lineTo(axisx.p2c(x1old), axisy.p2c(y1));
2446 // it goes to (x1, y1), but we fill that below
2447 }
2448
2449 // fill triangular section, this sometimes result
2450 // in redundant points if (x1, y1) hasn't changed
2451 // from previous line to, but we just ignore that
2452 ctx.lineTo(axisx.p2c(x1), axisy.p2c(y1));
2453 ctx.lineTo(axisx.p2c(x2), axisy.p2c(y2));
2454
2455 // fill the other rectangle if it's there
2456 if (x2 != x2old) {
2457 ctx.lineTo(axisx.p2c(x2), axisy.p2c(y2));
2458 ctx.lineTo(axisx.p2c(x2old), axisy.p2c(y2));
2459 }
2460 }
2461 }
2462
2463 ctx.save();
2464 ctx.translate(plotOffset.left, plotOffset.top);
2465 ctx.lineJoin = "round";
2466
2467 var lw = series.lines.lineWidth,
2468 sw = series.shadowSize;
2469 // FIXME: consider another form of shadow when filling is turned on
2470 if (lw > 0 && sw > 0) {
2471 // draw shadow as a thick and thin line with transparency
2472 ctx.lineWidth = sw;
2473 ctx.strokeStyle = "rgba(0,0,0,0.1)";
2474 // position shadow at angle from the mid of line
2475 var angle = Math.PI/18;
2476 plotLine(series.datapoints, Math.sin(angle) * (lw/2 + sw/2), Math.cos(angle) * (lw/2 + sw/2), series.xaxis, series.yaxis);
2477 ctx.lineWidth = sw/2;
2478 plotLine(series.datapoints, Math.sin(angle) * (lw/2 + sw/4), Math.cos(angle) * (lw/2 + sw/4), series.xaxis, series.yaxis);
2479 }
2480
2481 ctx.lineWidth = lw;
2482 ctx.strokeStyle = series.color;
2483 var fillStyle = getFillStyle(series.lines, series.color, 0, plotHeight);
2484 if (fillStyle) {
2485 ctx.fillStyle = fillStyle;
2486 plotLineArea(series.datapoints, series.xaxis, series.yaxis);
2487 }
2488
2489 if (lw > 0)
2490 plotLine(series.datapoints, 0, 0, series.xaxis, series.yaxis);
2491 ctx.restore();
2492 }
2493
2494 function drawSeriesPoints(series) {
2495 function plotPoints(datapoints, radius, fillStyle, offset, shadow, axisx, axisy, symbol) {
2496 var points = datapoints.points, ps = datapoints.pointsize;
2497
2498 for (var i = 0; i < points.length; i += ps) {
2499 var x = points[i], y = points[i + 1];
2500 if (x == null || x < axisx.min || x > axisx.max || y < axisy.min || y > axisy.max)
2501 continue;
2502
2503 ctx.beginPath();
2504 x = axisx.p2c(x);
2505 y = axisy.p2c(y) + offset;
2506 if (symbol == "circle")
2507 ctx.arc(x, y, radius, 0, shadow ? Math.PI : Math.PI * 2, false);
2508 else
2509 symbol(ctx, x, y, radius, shadow);
2510 ctx.closePath();
2511
2512 if (fillStyle) {
2513 ctx.fillStyle = fillStyle;
2514 ctx.fill();
2515 }
2516 ctx.stroke();
2517 }
2518 }
2519
2520 ctx.save();
2521 ctx.translate(plotOffset.left, plotOffset.top);
2522
2523 var lw = series.points.lineWidth,
2524 sw = series.shadowSize,
2525 radius = series.points.radius,
2526 symbol = series.points.symbol;
2527
2528 // If the user sets the line width to 0, we change it to a very
2529 // small value. A line width of 0 seems to force the default of 1.
2530 // Doing the conditional here allows the shadow setting to still be
2531 // optional even with a lineWidth of 0.
2532
2533 if( lw == 0 )
2534 lw = 0.0001;
2535
2536 if (lw > 0 && sw > 0) {
2537 // draw shadow in two steps
2538 var w = sw / 2;
2539 ctx.lineWidth = w;
2540 ctx.strokeStyle = "rgba(0,0,0,0.1)";
2541 plotPoints(series.datapoints, radius, null, w + w/2, true,
2542 series.xaxis, series.yaxis, symbol);
2543
2544 ctx.strokeStyle = "rgba(0,0,0,0.2)";
2545 plotPoints(series.datapoints, radius, null, w/2, true,
2546 series.xaxis, series.yaxis, symbol);
2547 }
2548
2549 ctx.lineWidth = lw;
2550 ctx.strokeStyle = series.color;
2551 plotPoints(series.datapoints, radius,
2552 getFillStyle(series.points, series.color), 0, false,
2553 series.xaxis, series.yaxis, symbol);
2554 ctx.restore();
2555 }
2556
2557 function drawBar(x, y, b, barLeft, barRight, fillStyleCallback, axisx, axisy, c, horizontal, lineWidth) {
2558 var left, right, bottom, top,
2559 drawLeft, drawRight, drawTop, drawBottom,
2560 tmp;
2561
2562 // in horizontal mode, we start the bar from the left
2563 // instead of from the bottom so it appears to be
2564 // horizontal rather than vertical
2565 if (horizontal) {
2566 drawBottom = drawRight = drawTop = true;
2567 drawLeft = false;
2568 left = b;
2569 right = x;
2570 top = y + barLeft;
2571 bottom = y + barRight;
2572
2573 // account for negative bars
2574 if (right < left) {
2575 tmp = right;
2576 right = left;
2577 left = tmp;
2578 drawLeft = true;
2579 drawRight = false;
2580 }
2581 }
2582 else {
2583 drawLeft = drawRight = drawTop = true;
2584 drawBottom = false;
2585 left = x + barLeft;
2586 right = x + barRight;
2587 bottom = b;
2588 top = y;
2589
2590 // account for negative bars
2591 if (top < bottom) {
2592 tmp = top;
2593 top = bottom;
2594 bottom = tmp;
2595 drawBottom = true;
2596 drawTop = false;
2597 }
2598 }
2599
2600 // clip
2601 if (right < axisx.min || left > axisx.max ||
2602 top < axisy.min || bottom > axisy.max)
2603 return;
2604
2605 if (left < axisx.min) {
2606 left = axisx.min;
2607 drawLeft = false;
2608 }
2609
2610 if (right > axisx.max) {
2611 right = axisx.max;
2612 drawRight = false;
2613 }
2614
2615 if (bottom < axisy.min) {
2616 bottom = axisy.min;
2617 drawBottom = false;
2618 }
2619
2620 if (top > axisy.max) {
2621 top = axisy.max;
2622 drawTop = false;
2623 }
2624
2625 left = axisx.p2c(left);
2626 bottom = axisy.p2c(bottom);
2627 right = axisx.p2c(right);
2628 top = axisy.p2c(top);
2629
2630 // fill the bar
2631 if (fillStyleCallback) {
2632 c.fillStyle = fillStyleCallback(bottom, top);
2633 c.fillRect(left, top, right - left, bottom - top)
2634 }
2635
2636 // draw outline
2637 if (lineWidth > 0 && (drawLeft || drawRight || drawTop || drawBottom)) {
2638 c.beginPath();
2639
2640 // FIXME: inline moveTo is buggy with excanvas
2641 c.moveTo(left, bottom);
2642 if (drawLeft)
2643 c.lineTo(left, top);
2644 else
2645 c.moveTo(left, top);
2646 if (drawTop)
2647 c.lineTo(right, top);
2648 else
2649 c.moveTo(right, top);
2650 if (drawRight)
2651 c.lineTo(right, bottom);
2652 else
2653 c.moveTo(right, bottom);
2654 if (drawBottom)
2655 c.lineTo(left, bottom);
2656 else
2657 c.moveTo(left, bottom);
2658 c.stroke();
2659 }
2660 }
2661
2662 function drawSeriesBars(series) {
2663 function plotBars(datapoints, barLeft, barRight, fillStyleCallback, axisx, axisy) {
2664 var points = datapoints.points, ps = datapoints.pointsize;
2665
2666 for (var i = 0; i < points.length; i += ps) {
2667 if (points[i] == null)
2668 continue;
2669 drawBar(points[i], points[i + 1], points[i + 2], barLeft, barRight, fillStyleCallback, axisx, axisy, ctx, series.bars.horizontal, series.bars.lineWidth);
2670 }
2671 }
2672
2673 ctx.save();
2674 ctx.translate(plotOffset.left, plotOffset.top);
2675
2676 // FIXME: figure out a way to add shadows (for instance along the right edge)
2677 ctx.lineWidth = series.bars.lineWidth;
2678 ctx.strokeStyle = series.color;
2679
2680 var barLeft;
2681
2682 switch (series.bars.align) {
2683 case "left":
2684 barLeft = 0;
2685 break;
2686 case "right":
2687 barLeft = -series.bars.barWidth;
2688 break;
2689 default:
2690 barLeft = -series.bars.barWidth / 2;
2691 }
2692
2693 var fillStyleCallback = series.bars.fill ? function (bottom, top) { return getFillStyle(series.bars, series.color, bottom, top); } : null;
2694 plotBars(series.datapoints, barLeft, barLeft + series.bars.barWidth, fillStyleCallback, series.xaxis, series.yaxis);
2695 ctx.restore();
2696 }
2697
2698 function getFillStyle(filloptions, seriesColor, bottom, top) {
2699 var fill = filloptions.fill;
2700 if (!fill)
2701 return null;
2702
2703 if (filloptions.fillColor)
2704 return getColorOrGradient(filloptions.fillColor, bottom, top, seriesColor);
2705
2706 var c = $.color.parse(seriesColor);
2707 c.a = typeof fill == "number" ? fill : 0.4;
2708 c.normalize();
2709 return c.toString();
2710 }
2711
2712 function insertLegend() {
2713
2714 if (options.legend.container != null) {
2715 $(options.legend.container).html("");
2716 } else {
2717 placeholder.find(".legend").remove();
2718 }
2719
2720 if (!options.legend.show) {
2721 return;
2722 }
2723
2724 var fragments = [], entries = [], rowStarted = false,
2725 lf = options.legend.labelFormatter, s, label;
2726
2727 // Build a list of legend entries, with each having a label and a color
2728
2729 for (var i = 0; i < series.length; ++i) {
2730 s = series[i];
2731 if (s.label) {
2732 label = lf ? lf(s.label, s) : s.label;
2733 if (label) {
2734 entries.push({
2735 label: label,
2736 color: s.color
2737 });
2738 }
2739 }
2740 }
2741
2742 // Sort the legend using either the default or a custom comparator
2743
2744 if (options.legend.sorted) {
2745 if ($.isFunction(options.legend.sorted)) {
2746 entries.sort(options.legend.sorted);
2747 } else if (options.legend.sorted == "reverse") {
2748 entries.reverse();
2749 } else {
2750 var ascending = options.legend.sorted != "descending";
2751 entries.sort(function(a, b) {
2752 return a.label == b.label ? 0 : (
2753 (a.label < b.label) != ascending ? 1 : -1 // Logical XOR
2754 );
2755 });
2756 }
2757 }
2758
2759 // Generate markup for the list of entries, in their final order
2760
2761 for (var i = 0; i < entries.length; ++i) {
2762
2763 var entry = entries[i];
2764
2765 if (i % options.legend.noColumns == 0) {
2766 if (rowStarted)
2767 fragments.push('</tr>');
2768 fragments.push('<tr>');
2769 rowStarted = true;
2770 }
2771
2772 fragments.push(
2773 '<td class="legendColorBox"><div style="border:1px solid ' + options.legend.labelBoxBorderColor + ';padding:1px"><div style="width:4px;height:0;border:5px solid ' + entry.color + ';overflow:hidden"></div></div></td>' +
2774 '<td class="legendLabel">' + entry.label + '</td>'
2775 );
2776 }
2777
2778 if (rowStarted)
2779 fragments.push('</tr>');
2780
2781 if (fragments.length == 0)
2782 return;
2783
2784 var table = '<table style="font-size:smaller;color:' + options.grid.color + '">' + fragments.join("") + '</table>';
2785 if (options.legend.container != null)
2786 $(options.legend.container).html(table);
2787 else {
2788 var pos = "",
2789 p = options.legend.position,
2790 m = options.legend.margin;
2791 if (m[0] == null)
2792 m = [m, m];
2793 if (p.charAt(0) == "n")
2794 pos += 'top:' + (m[1] + plotOffset.top) + 'px;';
2795 else if (p.charAt(0) == "s")
2796 pos += 'bottom:' + (m[1] + plotOffset.bottom) + 'px;';
2797 if (p.charAt(1) == "e")
2798 pos += 'right:' + (m[0] + plotOffset.right) + 'px;';
2799 else if (p.charAt(1) == "w")
2800 pos += 'left:' + (m[0] + plotOffset.left) + 'px;';
2801 var legend = $('<div class="legend">' + table.replace('style="', 'style="position:absolute;' + pos +';') + '</div>').appendTo(placeholder);
2802 if (options.legend.backgroundOpacity != 0.0) {
2803 // put in the transparent background
2804 // separately to avoid blended labels and
2805 // label boxes
2806 var c = options.legend.backgroundColor;
2807 if (c == null) {
2808 c = options.grid.backgroundColor;
2809 if (c && typeof c == "string")
2810 c = $.color.parse(c);
2811 else
2812 c = $.color.extract(legend, 'background-color');
2813 c.a = 1;
2814 c = c.toString();
2815 }
2816 var div = legend.children();
2817 $('<div style="position:absolute;width:' + div.width() + 'px;height:' + div.height() + 'px;' + pos +'background-color:' + c + ';"> </div>').prependTo(legend).css('opacity', options.legend.backgroundOpacity);
2818 }
2819 }
2820 }
2821
2822
2823 // interactive features
2824
2825 var highlights = [],
2826 redrawTimeout = null;
2827
2828 // returns the data item the mouse is over, or null if none is found
2829 function findNearbyItem(mouseX, mouseY, seriesFilter) {
2830 var maxDistance = options.grid.mouseActiveRadius,
2831 smallestDistance = maxDistance * maxDistance + 1,
2832 item = null, foundPoint = false, i, j, ps;
2833
2834 for (i = series.length - 1; i >= 0; --i) {
2835 if (!seriesFilter(series[i]))
2836 continue;
2837
2838 var s = series[i],
2839 axisx = s.xaxis,
2840 axisy = s.yaxis,
2841 points = s.datapoints.points,
2842 mx = axisx.c2p(mouseX), // precompute some stuff to make the loop faster
2843 my = axisy.c2p(mouseY),
2844 maxx = maxDistance / axisx.scale,
2845 maxy = maxDistance / axisy.scale;
2846
2847 ps = s.datapoints.pointsize;
2848 // with inverse transforms, we can't use the maxx/maxy
2849 // optimization, sadly
2850 if (axisx.options.inverseTransform)
2851 maxx = Number.MAX_VALUE;
2852 if (axisy.options.inverseTransform)
2853 maxy = Number.MAX_VALUE;
2854
2855 if (s.lines.show || s.points.show) {
2856 for (j = 0; j < points.length; j += ps) {
2857 var x = points[j], y = points[j + 1];
2858 if (x == null)
2859 continue;
2860
2861 // For points and lines, the cursor must be within a
2862 // certain distance to the data point
2863 if (x - mx > maxx || x - mx < -maxx ||
2864 y - my > maxy || y - my < -maxy)
2865 continue;
2866
2867 // We have to calculate distances in pixels, not in
2868 // data units, because the scales of the axes may be different
2869 var dx = Math.abs(axisx.p2c(x) - mouseX),
2870 dy = Math.abs(axisy.p2c(y) - mouseY),
2871 dist = dx * dx + dy * dy; // we save the sqrt
2872
2873 // use <= to ensure last point takes precedence
2874 // (last generally means on top of)
2875 if (dist < smallestDistance) {
2876 smallestDistance = dist;
2877 item = [i, j / ps];
2878 }
2879 }
2880 }
2881
2882 if (s.bars.show && !item) { // no other point can be nearby
2883
2884 var barLeft, barRight;
2885
2886 switch (s.bars.align) {
2887 case "left":
2888 barLeft = 0;
2889 break;
2890 case "right":
2891 barLeft = -s.bars.barWidth;
2892 break;
2893 default:
2894 barLeft = -s.bars.barWidth / 2;
2895 }
2896
2897 barRight = barLeft + s.bars.barWidth;
2898
2899 for (j = 0; j < points.length; j += ps) {
2900 var x = points[j], y = points[j + 1], b = points[j + 2];
2901 if (x == null)
2902 continue;
2903
2904 // for a bar graph, the cursor must be inside the bar
2905 if (series[i].bars.horizontal ?
2906 (mx <= Math.max(b, x) && mx >= Math.min(b, x) &&
2907 my >= y + barLeft && my <= y + barRight) :
2908 (mx >= x + barLeft && mx <= x + barRight &&
2909 my >= Math.min(b, y) && my <= Math.max(b, y)))
2910 item = [i, j / ps];
2911 }
2912 }
2913 }
2914
2915 if (item) {
2916 i = item[0];
2917 j = item[1];
2918 ps = series[i].datapoints.pointsize;
2919
2920 return { datapoint: series[i].datapoints.points.slice(j * ps, (j + 1) * ps),
2921 dataIndex: j,
2922 series: series[i],
2923 seriesIndex: i };
2924 }
2925
2926 return null;
2927 }
2928
2929 function onMouseMove(e) {
2930 if (options.grid.hoverable)
2931 triggerClickHoverEvent("plothover", e,
2932 function (s) { return s["hoverable"] != false; });
2933 }
2934
2935 function onMouseLeave(e) {
2936 if (options.grid.hoverable)
2937 triggerClickHoverEvent("plothover", e,
2938 function (s) { return false; });
2939 }
2940
2941 function onClick(e) {
2942 triggerClickHoverEvent("plotclick", e,
2943 function (s) { return s["clickable"] != false; });
2944 }
2945
2946 // trigger click or hover event (they send the same parameters
2947 // so we share their code)
2948 function triggerClickHoverEvent(eventname, event, seriesFilter) {
2949 var offset = eventHolder.offset(),
2950 canvasX = event.pageX - offset.left - plotOffset.left,
2951 canvasY = event.pageY - offset.top - plotOffset.top,
2952 pos = canvasToAxisCoords({ left: canvasX, top: canvasY });
2953
2954 pos.pageX = event.pageX;
2955 pos.pageY = event.pageY;
2956
2957 var item = findNearbyItem(canvasX, canvasY, seriesFilter);
2958
2959 if (item) {
2960 // fill in mouse pos for any listeners out there
2961 item.pageX = parseInt(item.series.xaxis.p2c(item.datapoint[0]) + offset.left + plotOffset.left, 10);
2962 item.pageY = parseInt(item.series.yaxis.p2c(item.datapoint[1]) + offset.top + plotOffset.top, 10);
2963 }
2964
2965 if (options.grid.autoHighlight) {
2966 // clear auto-highlights
2967 for (var i = 0; i < highlights.length; ++i) {
2968 var h = highlights[i];
2969 if (h.auto == eventname &&
2970 !(item && h.series == item.series &&
2971 h.point[0] == item.datapoint[0] &&
2972 h.point[1] == item.datapoint[1]))
2973 unhighlight(h.series, h.point);
2974 }
2975
2976 if (item)
2977 highlight(item.series, item.datapoint, eventname);
2978 }
2979
2980 placeholder.trigger(eventname, [ pos, item ]);
2981 }
2982
2983 function triggerRedrawOverlay() {
2984 var t = options.interaction.redrawOverlayInterval;
2985 if (t == -1) { // skip event queue
2986 drawOverlay();
2987 return;
2988 }
2989
2990 if (!redrawTimeout)
2991 redrawTimeout = setTimeout(drawOverlay, t);
2992 }
2993
2994 function drawOverlay() {
2995 redrawTimeout = null;
2996
2997 // draw highlights
2998 octx.save();
2999 overlay.clear();
3000 octx.translate(plotOffset.left, plotOffset.top);
3001
3002 var i, hi;
3003 for (i = 0; i < highlights.length; ++i) {
3004 hi = highlights[i];
3005
3006 if (hi.series.bars.show)
3007 drawBarHighlight(hi.series, hi.point);
3008 else
3009 drawPointHighlight(hi.series, hi.point);
3010 }
3011 octx.restore();
3012
3013 executeHooks(hooks.drawOverlay, [octx]);
3014 }
3015
3016 function highlight(s, point, auto) {
3017 if (typeof s == "number")
3018 s = series[s];
3019
3020 if (typeof point == "number") {
3021 var ps = s.datapoints.pointsize;
3022 point = s.datapoints.points.slice(ps * point, ps * (point + 1));
3023 }
3024
3025 var i = indexOfHighlight(s, point);
3026 if (i == -1) {
3027 highlights.push({ series: s, point: point, auto: auto });
3028
3029 triggerRedrawOverlay();
3030 }
3031 else if (!auto)
3032 highlights[i].auto = false;
3033 }
3034
3035 function unhighlight(s, point) {
3036 if (s == null && point == null) {
3037 highlights = [];
3038 triggerRedrawOverlay();
3039 return;
3040 }
3041
3042 if (typeof s == "number")
3043 s = series[s];
3044
3045 if (typeof point == "number") {
3046 var ps = s.datapoints.pointsize;
3047 point = s.datapoints.points.slice(ps * point, ps * (point + 1));
3048 }
3049
3050 var i = indexOfHighlight(s, point);
3051 if (i != -1) {
3052 highlights.splice(i, 1);
3053
3054 triggerRedrawOverlay();
3055 }
3056 }
3057
3058 function indexOfHighlight(s, p) {
3059 for (var i = 0; i < highlights.length; ++i) {
3060 var h = highlights[i];
3061 if (h.series == s && h.point[0] == p[0]
3062 && h.point[1] == p[1])
3063 return i;
3064 }
3065 return -1;
3066 }
3067
3068 function drawPointHighlight(series, point) {
3069 var x = point[0], y = point[1],
3070 axisx = series.xaxis, axisy = series.yaxis,
3071 highlightColor = (typeof series.highlightColor === "string") ? series.highlightColor : $.color.parse(series.color).scale('a', 0.5).toString();
3072
3073 if (x < axisx.min || x > axisx.max || y < axisy.min || y > axisy.max)
3074 return;
3075
3076 var pointRadius = series.points.radius + series.points.lineWidth / 2;
3077 octx.lineWidth = pointRadius;
3078 octx.strokeStyle = highlightColor;
3079 var radius = 1.5 * pointRadius;
3080 x = axisx.p2c(x);
3081 y = axisy.p2c(y);
3082
3083 octx.beginPath();
3084 if (series.points.symbol == "circle")
3085 octx.arc(x, y, radius, 0, 2 * Math.PI, false);
3086 else
3087 series.points.symbol(octx, x, y, radius, false);
3088 octx.closePath();
3089 octx.stroke();
3090 }
3091
3092 function drawBarHighlight(series, point) {
3093 var highlightColor = (typeof series.highlightColor === "string") ? series.highlightColor : $.color.parse(series.color).scale('a', 0.5).toString(),
3094 fillStyle = highlightColor,
3095 barLeft;
3096
3097 switch (series.bars.align) {
3098 case "left":
3099 barLeft = 0;
3100 break;
3101 case "right":
3102 barLeft = -series.bars.barWidth;
3103 break;
3104 default:
3105 barLeft = -series.bars.barWidth / 2;
3106 }
3107
3108 octx.lineWidth = series.bars.lineWidth;
3109 octx.strokeStyle = highlightColor;
3110
3111 drawBar(point[0], point[1], point[2] || 0, barLeft, barLeft + series.bars.barWidth,
3112 function () { return fillStyle; }, series.xaxis, series.yaxis, octx, series.bars.horizontal, series.bars.lineWidth);
3113 }
3114
3115 function getColorOrGradient(spec, bottom, top, defaultColor) {
3116 if (typeof spec == "string")
3117 return spec;
3118 else {
3119 // assume this is a gradient spec; IE currently only
3120 // supports a simple vertical gradient properly, so that's
3121 // what we support too
3122 var gradient = ctx.createLinearGradient(0, top, 0, bottom);
3123
3124 for (var i = 0, l = spec.colors.length; i < l; ++i) {
3125 var c = spec.colors[i];
3126 if (typeof c != "string") {
3127 var co = $.color.parse(defaultColor);
3128 if (c.brightness != null)
3129 co = co.scale('rgb', c.brightness);
3130 if (c.opacity != null)
3131 co.a *= c.opacity;
3132 c = co.toString();
3133 }
3134 gradient.addColorStop(i / (l - 1), c);
3135 }
3136
3137 return gradient;
3138 }
3139 }
3140 }
3141
3142 // Add the plot function to the top level of the jQuery object
3143
3144 $.plot = function(placeholder, data, options) {
3145 //var t0 = new Date();
3146 var plot = new Plot($(placeholder), data, options, $.plot.plugins);
3147 //(window.console ? console.log : alert)("time used (msecs): " + ((new Date()).getTime() - t0.getTime()));
3148 return plot;
3149 };
3150
3151 $.plot.version = "0.8.3";
3152
3153 $.plot.plugins = [];
3154
3155 // Also add the plot function as a chainable property
3156
3157 $.fn.plot = function(data, options) {
3158 return this.each(function() {
3159 $.plot(this, data, options);
3160 });
3161 };
3162
3163 // round to nearby lower multiple of base
3164 function floorInBase(n, base) {
3165 return base * Math.floor(n / base);
3166 }
3167
3168 })(jQuery);