[SPIP] +spip v3.0.17
[lhc/web/clavette_www.git] / www / plugins-dist / statistiques / javascript / excanvas.js
1 // Copyright 2006 Google Inc.
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 // http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14
15
16 // Known Issues:
17 //
18 // * Patterns only support repeat.
19 // * Radial gradient are not implemented. The VML version of these look very
20 // different from the canvas one.
21 // * Clipping paths are not implemented.
22 // * Coordsize. The width and height attribute have higher priority than the
23 // width and height style values which isn't correct.
24 // * Painting mode isn't implemented.
25 // * Canvas width/height should is using content-box by default. IE in
26 // Quirks mode will draw the canvas using border-box. Either change your
27 // doctype to HTML5
28 // (http://www.whatwg.org/specs/web-apps/current-work/#the-doctype)
29 // or use Box Sizing Behavior from WebFX
30 // (http://webfx.eae.net/dhtml/boxsizing/boxsizing.html)
31 // * Non uniform scaling does not correctly scale strokes.
32 // * Filling very large shapes (above 5000 points) is buggy.
33 // * Optimize. There is always room for speed improvements.
34
35 // Only add this code if we do not already have a canvas implementation
36 if (!document.createElement('canvas').getContext) {
37
38 (function() {
39
40 // alias some functions to make (compiled) code shorter
41 var m = Math;
42 var mr = m.round;
43 var ms = m.sin;
44 var mc = m.cos;
45 var abs = m.abs;
46 var sqrt = m.sqrt;
47
48 // this is used for sub pixel precision
49 var Z = 10;
50 var Z2 = Z / 2;
51
52 /**
53 * This funtion is assigned to the <canvas> elements as element.getContext().
54 * @this {HTMLElement}
55 * @return {CanvasRenderingContext2D_}
56 */
57 function getContext() {
58 return this.context_ ||
59 (this.context_ = new CanvasRenderingContext2D_(this));
60 }
61
62 var slice = Array.prototype.slice;
63
64 /**
65 * Binds a function to an object. The returned function will always use the
66 * passed in {@code obj} as {@code this}.
67 *
68 * Example:
69 *
70 * g = bind(f, obj, a, b)
71 * g(c, d) // will do f.call(obj, a, b, c, d)
72 *
73 * @param {Function} f The function to bind the object to
74 * @param {Object} obj The object that should act as this when the function
75 * is called
76 * @param {*} var_args Rest arguments that will be used as the initial
77 * arguments when the function is called
78 * @return {Function} A new function that has bound this
79 */
80 function bind(f, obj, var_args) {
81 var a = slice.call(arguments, 2);
82 return function() {
83 return f.apply(obj, a.concat(slice.call(arguments)));
84 };
85 }
86
87 function encodeHtmlAttribute(s) {
88 return String(s).replace(/&/g, '&amp;').replace(/"/g, '&quot;');
89 }
90
91 function addNamespacesAndStylesheet(doc) {
92 // create xmlns
93 if (!doc.namespaces['g_vml_']) {
94 doc.namespaces.add('g_vml_', 'urn:schemas-microsoft-com:vml',
95 '#default#VML');
96
97 }
98 if (!doc.namespaces['g_o_']) {
99 doc.namespaces.add('g_o_', 'urn:schemas-microsoft-com:office:office',
100 '#default#VML');
101 }
102
103 // Setup default CSS. Only add one style sheet per document
104 if (!doc.styleSheets['ex_canvas_']) {
105 var ss = doc.createStyleSheet();
106 ss.owningElement.id = 'ex_canvas_';
107 ss.cssText = 'canvas{display:inline-block;overflow:hidden;' +
108 // default size is 300x150 in Gecko and Opera
109 'text-align:left;width:300px;height:150px}';
110 }
111 }
112
113 // Add namespaces and stylesheet at startup.
114 addNamespacesAndStylesheet(document);
115
116 var G_vmlCanvasManager_ = {
117 init: function(opt_doc) {
118 if (/MSIE/.test(navigator.userAgent) && !window.opera) {
119 var doc = opt_doc || document;
120 // Create a dummy element so that IE will allow canvas elements to be
121 // recognized.
122 doc.createElement('canvas');
123 doc.attachEvent('onreadystatechange', bind(this.init_, this, doc));
124 }
125 },
126
127 init_: function(doc) {
128 // find all canvas elements
129 var els = doc.getElementsByTagName('canvas');
130 for (var i = 0; i < els.length; i++) {
131 this.initElement(els[i]);
132 }
133 },
134
135 /**
136 * Public initializes a canvas element so that it can be used as canvas
137 * element from now on. This is called automatically before the page is
138 * loaded but if you are creating elements using createElement you need to
139 * make sure this is called on the element.
140 * @param {HTMLElement} el The canvas element to initialize.
141 * @return {HTMLElement} the element that was created.
142 */
143 initElement: function(el) {
144 if (!el.getContext) {
145 el.getContext = getContext;
146
147 // Add namespaces and stylesheet to document of the element.
148 addNamespacesAndStylesheet(el.ownerDocument);
149
150 // Remove fallback content. There is no way to hide text nodes so we
151 // just remove all childNodes. We could hide all elements and remove
152 // text nodes but who really cares about the fallback content.
153 el.innerHTML = '';
154
155 // do not use inline function because that will leak memory
156 el.attachEvent('onpropertychange', onPropertyChange);
157 el.attachEvent('onresize', onResize);
158
159 var attrs = el.attributes;
160 if (attrs.width && attrs.width.specified) {
161 // TODO: use runtimeStyle and coordsize
162 // el.getContext().setWidth_(attrs.width.nodeValue);
163 el.style.width = attrs.width.nodeValue + 'px';
164 } else {
165 el.width = el.clientWidth;
166 }
167 if (attrs.height && attrs.height.specified) {
168 // TODO: use runtimeStyle and coordsize
169 // el.getContext().setHeight_(attrs.height.nodeValue);
170 el.style.height = attrs.height.nodeValue + 'px';
171 } else {
172 el.height = el.clientHeight;
173 }
174 //el.getContext().setCoordsize_()
175 }
176 return el;
177 }
178 };
179
180 function onPropertyChange(e) {
181 var el = e.srcElement;
182
183 switch (e.propertyName) {
184 case 'width':
185 el.getContext().clearRect();
186 el.style.width = el.attributes.width.nodeValue + 'px';
187 // In IE8 this does not trigger onresize.
188 el.firstChild.style.width = el.clientWidth + 'px';
189 break;
190 case 'height':
191 el.getContext().clearRect();
192 el.style.height = el.attributes.height.nodeValue + 'px';
193 el.firstChild.style.height = el.clientHeight + 'px';
194 break;
195 }
196 }
197
198 function onResize(e) {
199 var el = e.srcElement;
200 if (el.firstChild) {
201 el.firstChild.style.width = el.clientWidth + 'px';
202 el.firstChild.style.height = el.clientHeight + 'px';
203 }
204 }
205
206 G_vmlCanvasManager_.init();
207
208 // precompute "00" to "FF"
209 var decToHex = [];
210 for (var i = 0; i < 16; i++) {
211 for (var j = 0; j < 16; j++) {
212 decToHex[i * 16 + j] = i.toString(16) + j.toString(16);
213 }
214 }
215
216 function createMatrixIdentity() {
217 return [
218 [1, 0, 0],
219 [0, 1, 0],
220 [0, 0, 1]
221 ];
222 }
223
224 function matrixMultiply(m1, m2) {
225 var result = createMatrixIdentity();
226
227 for (var x = 0; x < 3; x++) {
228 for (var y = 0; y < 3; y++) {
229 var sum = 0;
230
231 for (var z = 0; z < 3; z++) {
232 sum += m1[x][z] * m2[z][y];
233 }
234
235 result[x][y] = sum;
236 }
237 }
238 return result;
239 }
240
241 function copyState(o1, o2) {
242 o2.fillStyle = o1.fillStyle;
243 o2.lineCap = o1.lineCap;
244 o2.lineJoin = o1.lineJoin;
245 o2.lineWidth = o1.lineWidth;
246 o2.miterLimit = o1.miterLimit;
247 o2.shadowBlur = o1.shadowBlur;
248 o2.shadowColor = o1.shadowColor;
249 o2.shadowOffsetX = o1.shadowOffsetX;
250 o2.shadowOffsetY = o1.shadowOffsetY;
251 o2.strokeStyle = o1.strokeStyle;
252 o2.globalAlpha = o1.globalAlpha;
253 o2.font = o1.font;
254 o2.textAlign = o1.textAlign;
255 o2.textBaseline = o1.textBaseline;
256 o2.arcScaleX_ = o1.arcScaleX_;
257 o2.arcScaleY_ = o1.arcScaleY_;
258 o2.lineScale_ = o1.lineScale_;
259 }
260
261 var colorData = {
262 aliceblue: '#F0F8FF',
263 antiquewhite: '#FAEBD7',
264 aquamarine: '#7FFFD4',
265 azure: '#F0FFFF',
266 beige: '#F5F5DC',
267 bisque: '#FFE4C4',
268 black: '#000000',
269 blanchedalmond: '#FFEBCD',
270 blueviolet: '#8A2BE2',
271 brown: '#A52A2A',
272 burlywood: '#DEB887',
273 cadetblue: '#5F9EA0',
274 chartreuse: '#7FFF00',
275 chocolate: '#D2691E',
276 coral: '#FF7F50',
277 cornflowerblue: '#6495ED',
278 cornsilk: '#FFF8DC',
279 crimson: '#DC143C',
280 cyan: '#00FFFF',
281 darkblue: '#00008B',
282 darkcyan: '#008B8B',
283 darkgoldenrod: '#B8860B',
284 darkgray: '#A9A9A9',
285 darkgreen: '#006400',
286 darkgrey: '#A9A9A9',
287 darkkhaki: '#BDB76B',
288 darkmagenta: '#8B008B',
289 darkolivegreen: '#556B2F',
290 darkorange: '#FF8C00',
291 darkorchid: '#9932CC',
292 darkred: '#8B0000',
293 darksalmon: '#E9967A',
294 darkseagreen: '#8FBC8F',
295 darkslateblue: '#483D8B',
296 darkslategray: '#2F4F4F',
297 darkslategrey: '#2F4F4F',
298 darkturquoise: '#00CED1',
299 darkviolet: '#9400D3',
300 deeppink: '#FF1493',
301 deepskyblue: '#00BFFF',
302 dimgray: '#696969',
303 dimgrey: '#696969',
304 dodgerblue: '#1E90FF',
305 firebrick: '#B22222',
306 floralwhite: '#FFFAF0',
307 forestgreen: '#228B22',
308 gainsboro: '#DCDCDC',
309 ghostwhite: '#F8F8FF',
310 gold: '#FFD700',
311 goldenrod: '#DAA520',
312 grey: '#808080',
313 greenyellow: '#ADFF2F',
314 honeydew: '#F0FFF0',
315 hotpink: '#FF69B4',
316 indianred: '#CD5C5C',
317 indigo: '#4B0082',
318 ivory: '#FFFFF0',
319 khaki: '#F0E68C',
320 lavender: '#E6E6FA',
321 lavenderblush: '#FFF0F5',
322 lawngreen: '#7CFC00',
323 lemonchiffon: '#FFFACD',
324 lightblue: '#ADD8E6',
325 lightcoral: '#F08080',
326 lightcyan: '#E0FFFF',
327 lightgoldenrodyellow: '#FAFAD2',
328 lightgreen: '#90EE90',
329 lightgrey: '#D3D3D3',
330 lightpink: '#FFB6C1',
331 lightsalmon: '#FFA07A',
332 lightseagreen: '#20B2AA',
333 lightskyblue: '#87CEFA',
334 lightslategray: '#778899',
335 lightslategrey: '#778899',
336 lightsteelblue: '#B0C4DE',
337 lightyellow: '#FFFFE0',
338 limegreen: '#32CD32',
339 linen: '#FAF0E6',
340 magenta: '#FF00FF',
341 mediumaquamarine: '#66CDAA',
342 mediumblue: '#0000CD',
343 mediumorchid: '#BA55D3',
344 mediumpurple: '#9370DB',
345 mediumseagreen: '#3CB371',
346 mediumslateblue: '#7B68EE',
347 mediumspringgreen: '#00FA9A',
348 mediumturquoise: '#48D1CC',
349 mediumvioletred: '#C71585',
350 midnightblue: '#191970',
351 mintcream: '#F5FFFA',
352 mistyrose: '#FFE4E1',
353 moccasin: '#FFE4B5',
354 navajowhite: '#FFDEAD',
355 oldlace: '#FDF5E6',
356 olivedrab: '#6B8E23',
357 orange: '#FFA500',
358 orangered: '#FF4500',
359 orchid: '#DA70D6',
360 palegoldenrod: '#EEE8AA',
361 palegreen: '#98FB98',
362 paleturquoise: '#AFEEEE',
363 palevioletred: '#DB7093',
364 papayawhip: '#FFEFD5',
365 peachpuff: '#FFDAB9',
366 peru: '#CD853F',
367 pink: '#FFC0CB',
368 plum: '#DDA0DD',
369 powderblue: '#B0E0E6',
370 rosybrown: '#BC8F8F',
371 royalblue: '#4169E1',
372 saddlebrown: '#8B4513',
373 salmon: '#FA8072',
374 sandybrown: '#F4A460',
375 seagreen: '#2E8B57',
376 seashell: '#FFF5EE',
377 sienna: '#A0522D',
378 skyblue: '#87CEEB',
379 slateblue: '#6A5ACD',
380 slategray: '#708090',
381 slategrey: '#708090',
382 snow: '#FFFAFA',
383 springgreen: '#00FF7F',
384 steelblue: '#4682B4',
385 tan: '#D2B48C',
386 thistle: '#D8BFD8',
387 tomato: '#FF6347',
388 turquoise: '#40E0D0',
389 violet: '#EE82EE',
390 wheat: '#F5DEB3',
391 whitesmoke: '#F5F5F5',
392 yellowgreen: '#9ACD32'
393 };
394
395
396 function getRgbHslContent(styleString) {
397 var start = styleString.indexOf('(', 3);
398 var end = styleString.indexOf(')', start + 1);
399 var parts = styleString.substring(start + 1, end).split(',');
400 // add alpha if needed
401 if (parts.length == 4 && styleString.substr(3, 1) == 'a') {
402 alpha = Number(parts[3]);
403 } else {
404 parts[3] = 1;
405 }
406 return parts;
407 }
408
409 function percent(s) {
410 return parseFloat(s) / 100;
411 }
412
413 function clamp(v, min, max) {
414 return Math.min(max, Math.max(min, v));
415 }
416
417 function hslToRgb(parts){
418 var r, g, b;
419 h = parseFloat(parts[0]) / 360 % 360;
420 if (h < 0)
421 h++;
422 s = clamp(percent(parts[1]), 0, 1);
423 l = clamp(percent(parts[2]), 0, 1);
424 if (s == 0) {
425 r = g = b = l; // achromatic
426 } else {
427 var q = l < 0.5 ? l * (1 + s) : l + s - l * s;
428 var p = 2 * l - q;
429 r = hueToRgb(p, q, h + 1 / 3);
430 g = hueToRgb(p, q, h);
431 b = hueToRgb(p, q, h - 1 / 3);
432 }
433
434 return '#' + decToHex[Math.floor(r * 255)] +
435 decToHex[Math.floor(g * 255)] +
436 decToHex[Math.floor(b * 255)];
437 }
438
439 function hueToRgb(m1, m2, h) {
440 if (h < 0)
441 h++;
442 if (h > 1)
443 h--;
444
445 if (6 * h < 1)
446 return m1 + (m2 - m1) * 6 * h;
447 else if (2 * h < 1)
448 return m2;
449 else if (3 * h < 2)
450 return m1 + (m2 - m1) * (2 / 3 - h) * 6;
451 else
452 return m1;
453 }
454
455 function processStyle(styleString) {
456 var str, alpha = 1;
457
458 styleString = String(styleString);
459 if (styleString.charAt(0) == '#') {
460 str = styleString;
461 } else if (/^rgb/.test(styleString)) {
462 var parts = getRgbHslContent(styleString);
463 var str = '#', n;
464 for (var i = 0; i < 3; i++) {
465 if (parts[i].indexOf('%') != -1) {
466 n = Math.floor(percent(parts[i]) * 255);
467 } else {
468 n = Number(parts[i]);
469 }
470 str += decToHex[clamp(n, 0, 255)];
471 }
472 alpha = parts[3];
473 } else if (/^hsl/.test(styleString)) {
474 var parts = getRgbHslContent(styleString);
475 str = hslToRgb(parts);
476 alpha = parts[3];
477 } else {
478 str = colorData[styleString] || styleString;
479 }
480 return {color: str, alpha: alpha};
481 }
482
483 var DEFAULT_STYLE = {
484 style: 'normal',
485 variant: 'normal',
486 weight: 'normal',
487 size: 10,
488 family: 'sans-serif'
489 };
490
491 // Internal text style cache
492 var fontStyleCache = {};
493
494 function processFontStyle(styleString) {
495 if (fontStyleCache[styleString]) {
496 return fontStyleCache[styleString];
497 }
498
499 var el = document.createElement('div');
500 var style = el.style;
501 try {
502 style.font = styleString;
503 } catch (ex) {
504 // Ignore failures to set to invalid font.
505 }
506
507 return fontStyleCache[styleString] = {
508 style: style.fontStyle || DEFAULT_STYLE.style,
509 variant: style.fontVariant || DEFAULT_STYLE.variant,
510 weight: style.fontWeight || DEFAULT_STYLE.weight,
511 size: style.fontSize || DEFAULT_STYLE.size,
512 family: style.fontFamily || DEFAULT_STYLE.family
513 };
514 }
515
516 function getComputedStyle(style, element) {
517 var computedStyle = {};
518
519 for (var p in style) {
520 computedStyle[p] = style[p];
521 }
522
523 // Compute the size
524 var canvasFontSize = parseFloat(element.currentStyle.fontSize),
525 fontSize = parseFloat(style.size);
526
527 if (typeof style.size == 'number') {
528 computedStyle.size = style.size;
529 } else if (style.size.indexOf('px') != -1) {
530 computedStyle.size = fontSize;
531 } else if (style.size.indexOf('em') != -1) {
532 computedStyle.size = canvasFontSize * fontSize;
533 } else if(style.size.indexOf('%') != -1) {
534 computedStyle.size = (canvasFontSize / 100) * fontSize;
535 } else if (style.size.indexOf('pt') != -1) {
536 computedStyle.size = fontSize / .75;
537 } else {
538 computedStyle.size = canvasFontSize;
539 }
540
541 // Different scaling between normal text and VML text. This was found using
542 // trial and error to get the same size as non VML text.
543 computedStyle.size *= 0.981;
544
545 return computedStyle;
546 }
547
548 function buildStyle(style) {
549 return style.style + ' ' + style.variant + ' ' + style.weight + ' ' +
550 style.size + 'px ' + style.family;
551 }
552
553 function processLineCap(lineCap) {
554 switch (lineCap) {
555 case 'butt':
556 return 'flat';
557 case 'round':
558 return 'round';
559 case 'square':
560 default:
561 return 'square';
562 }
563 }
564
565 /**
566 * This class implements CanvasRenderingContext2D interface as described by
567 * the WHATWG.
568 * @param {HTMLElement} surfaceElement The element that the 2D context should
569 * be associated with
570 */
571 function CanvasRenderingContext2D_(surfaceElement) {
572 this.m_ = createMatrixIdentity();
573
574 this.mStack_ = [];
575 this.aStack_ = [];
576 this.currentPath_ = [];
577
578 // Canvas context properties
579 this.strokeStyle = '#000';
580 this.fillStyle = '#000';
581
582 this.lineWidth = 1;
583 this.lineJoin = 'miter';
584 this.lineCap = 'butt';
585 this.miterLimit = Z * 1;
586 this.globalAlpha = 1;
587 this.font = '10px sans-serif';
588 this.textAlign = 'left';
589 this.textBaseline = 'alphabetic';
590 this.canvas = surfaceElement;
591
592 var el = surfaceElement.ownerDocument.createElement('div');
593 el.style.width = surfaceElement.clientWidth + 'px';
594 el.style.height = surfaceElement.clientHeight + 'px';
595 el.style.overflow = 'hidden';
596 el.style.position = 'absolute';
597 surfaceElement.appendChild(el);
598
599 this.element_ = el;
600 this.arcScaleX_ = 1;
601 this.arcScaleY_ = 1;
602 this.lineScale_ = 1;
603 }
604
605 var contextPrototype = CanvasRenderingContext2D_.prototype;
606 contextPrototype.clearRect = function() {
607 if (this.textMeasureEl_) {
608 this.textMeasureEl_.removeNode(true);
609 this.textMeasureEl_ = null;
610 }
611 this.element_.innerHTML = '';
612 };
613
614 contextPrototype.beginPath = function() {
615 // TODO: Branch current matrix so that save/restore has no effect
616 // as per safari docs.
617 this.currentPath_ = [];
618 };
619
620 contextPrototype.moveTo = function(aX, aY) {
621 var p = this.getCoords_(aX, aY);
622 this.currentPath_.push({type: 'moveTo', x: p.x, y: p.y});
623 this.currentX_ = p.x;
624 this.currentY_ = p.y;
625 };
626
627 contextPrototype.lineTo = function(aX, aY) {
628 var p = this.getCoords_(aX, aY);
629 this.currentPath_.push({type: 'lineTo', x: p.x, y: p.y});
630
631 this.currentX_ = p.x;
632 this.currentY_ = p.y;
633 };
634
635 contextPrototype.bezierCurveTo = function(aCP1x, aCP1y,
636 aCP2x, aCP2y,
637 aX, aY) {
638 var p = this.getCoords_(aX, aY);
639 var cp1 = this.getCoords_(aCP1x, aCP1y);
640 var cp2 = this.getCoords_(aCP2x, aCP2y);
641 bezierCurveTo(this, cp1, cp2, p);
642 };
643
644 // Helper function that takes the already fixed cordinates.
645 function bezierCurveTo(self, cp1, cp2, p) {
646 self.currentPath_.push({
647 type: 'bezierCurveTo',
648 cp1x: cp1.x,
649 cp1y: cp1.y,
650 cp2x: cp2.x,
651 cp2y: cp2.y,
652 x: p.x,
653 y: p.y
654 });
655 self.currentX_ = p.x;
656 self.currentY_ = p.y;
657 }
658
659 contextPrototype.quadraticCurveTo = function(aCPx, aCPy, aX, aY) {
660 // the following is lifted almost directly from
661 // http://developer.mozilla.org/en/docs/Canvas_tutorial:Drawing_shapes
662
663 var cp = this.getCoords_(aCPx, aCPy);
664 var p = this.getCoords_(aX, aY);
665
666 var cp1 = {
667 x: this.currentX_ + 2.0 / 3.0 * (cp.x - this.currentX_),
668 y: this.currentY_ + 2.0 / 3.0 * (cp.y - this.currentY_)
669 };
670 var cp2 = {
671 x: cp1.x + (p.x - this.currentX_) / 3.0,
672 y: cp1.y + (p.y - this.currentY_) / 3.0
673 };
674
675 bezierCurveTo(this, cp1, cp2, p);
676 };
677
678 contextPrototype.arc = function(aX, aY, aRadius,
679 aStartAngle, aEndAngle, aClockwise) {
680 aRadius *= Z;
681 var arcType = aClockwise ? 'at' : 'wa';
682
683 var xStart = aX + mc(aStartAngle) * aRadius - Z2;
684 var yStart = aY + ms(aStartAngle) * aRadius - Z2;
685
686 var xEnd = aX + mc(aEndAngle) * aRadius - Z2;
687 var yEnd = aY + ms(aEndAngle) * aRadius - Z2;
688
689 // IE won't render arches drawn counter clockwise if xStart == xEnd.
690 if (xStart == xEnd && !aClockwise) {
691 xStart += 0.125; // Offset xStart by 1/80 of a pixel. Use something
692 // that can be represented in binary
693 }
694
695 var p = this.getCoords_(aX, aY);
696 var pStart = this.getCoords_(xStart, yStart);
697 var pEnd = this.getCoords_(xEnd, yEnd);
698
699 this.currentPath_.push({type: arcType,
700 x: p.x,
701 y: p.y,
702 radius: aRadius,
703 xStart: pStart.x,
704 yStart: pStart.y,
705 xEnd: pEnd.x,
706 yEnd: pEnd.y});
707
708 };
709
710 contextPrototype.rect = function(aX, aY, aWidth, aHeight) {
711 this.moveTo(aX, aY);
712 this.lineTo(aX + aWidth, aY);
713 this.lineTo(aX + aWidth, aY + aHeight);
714 this.lineTo(aX, aY + aHeight);
715 this.closePath();
716 };
717
718 contextPrototype.strokeRect = function(aX, aY, aWidth, aHeight) {
719 var oldPath = this.currentPath_;
720 this.beginPath();
721
722 this.moveTo(aX, aY);
723 this.lineTo(aX + aWidth, aY);
724 this.lineTo(aX + aWidth, aY + aHeight);
725 this.lineTo(aX, aY + aHeight);
726 this.closePath();
727 this.stroke();
728
729 this.currentPath_ = oldPath;
730 };
731
732 contextPrototype.fillRect = function(aX, aY, aWidth, aHeight) {
733 var oldPath = this.currentPath_;
734 this.beginPath();
735
736 this.moveTo(aX, aY);
737 this.lineTo(aX + aWidth, aY);
738 this.lineTo(aX + aWidth, aY + aHeight);
739 this.lineTo(aX, aY + aHeight);
740 this.closePath();
741 this.fill();
742
743 this.currentPath_ = oldPath;
744 };
745
746 contextPrototype.createLinearGradient = function(aX0, aY0, aX1, aY1) {
747 var gradient = new CanvasGradient_('gradient');
748 gradient.x0_ = aX0;
749 gradient.y0_ = aY0;
750 gradient.x1_ = aX1;
751 gradient.y1_ = aY1;
752 return gradient;
753 };
754
755 contextPrototype.createRadialGradient = function(aX0, aY0, aR0,
756 aX1, aY1, aR1) {
757 var gradient = new CanvasGradient_('gradientradial');
758 gradient.x0_ = aX0;
759 gradient.y0_ = aY0;
760 gradient.r0_ = aR0;
761 gradient.x1_ = aX1;
762 gradient.y1_ = aY1;
763 gradient.r1_ = aR1;
764 return gradient;
765 };
766
767 contextPrototype.drawImage = function(image, var_args) {
768 var dx, dy, dw, dh, sx, sy, sw, sh;
769
770 // to find the original width we overide the width and height
771 var oldRuntimeWidth = image.runtimeStyle.width;
772 var oldRuntimeHeight = image.runtimeStyle.height;
773 image.runtimeStyle.width = 'auto';
774 image.runtimeStyle.height = 'auto';
775
776 // get the original size
777 var w = image.width;
778 var h = image.height;
779
780 // and remove overides
781 image.runtimeStyle.width = oldRuntimeWidth;
782 image.runtimeStyle.height = oldRuntimeHeight;
783
784 if (arguments.length == 3) {
785 dx = arguments[1];
786 dy = arguments[2];
787 sx = sy = 0;
788 sw = dw = w;
789 sh = dh = h;
790 } else if (arguments.length == 5) {
791 dx = arguments[1];
792 dy = arguments[2];
793 dw = arguments[3];
794 dh = arguments[4];
795 sx = sy = 0;
796 sw = w;
797 sh = h;
798 } else if (arguments.length == 9) {
799 sx = arguments[1];
800 sy = arguments[2];
801 sw = arguments[3];
802 sh = arguments[4];
803 dx = arguments[5];
804 dy = arguments[6];
805 dw = arguments[7];
806 dh = arguments[8];
807 } else {
808 throw Error('Invalid number of arguments');
809 }
810
811 var d = this.getCoords_(dx, dy);
812
813 var w2 = sw / 2;
814 var h2 = sh / 2;
815
816 var vmlStr = [];
817
818 var W = 10;
819 var H = 10;
820
821 // For some reason that I've now forgotten, using divs didn't work
822 vmlStr.push(' <g_vml_:group',
823 ' coordsize="', Z * W, ',', Z * H, '"',
824 ' coordorigin="0,0"' ,
825 ' style="width:', W, 'px;height:', H, 'px;position:absolute;');
826
827 // If filters are necessary (rotation exists), create them
828 // filters are bog-slow, so only create them if abbsolutely necessary
829 // The following check doesn't account for skews (which don't exist
830 // in the canvas spec (yet) anyway.
831
832 if (this.m_[0][0] != 1 || this.m_[0][1] ||
833 this.m_[1][1] != 1 || this.m_[1][0]) {
834 var filter = [];
835
836 // Note the 12/21 reversal
837 filter.push('M11=', this.m_[0][0], ',',
838 'M12=', this.m_[1][0], ',',
839 'M21=', this.m_[0][1], ',',
840 'M22=', this.m_[1][1], ',',
841 'Dx=', mr(d.x / Z), ',',
842 'Dy=', mr(d.y / Z), '');
843
844 // Bounding box calculation (need to minimize displayed area so that
845 // filters don't waste time on unused pixels.
846 var max = d;
847 var c2 = this.getCoords_(dx + dw, dy);
848 var c3 = this.getCoords_(dx, dy + dh);
849 var c4 = this.getCoords_(dx + dw, dy + dh);
850
851 max.x = m.max(max.x, c2.x, c3.x, c4.x);
852 max.y = m.max(max.y, c2.y, c3.y, c4.y);
853
854 vmlStr.push('padding:0 ', mr(max.x / Z), 'px ', mr(max.y / Z),
855 'px 0;filter:progid:DXImageTransform.Microsoft.Matrix(',
856 filter.join(''), ", sizingmethod='clip');");
857
858 } else {
859 vmlStr.push('top:', mr(d.y / Z), 'px;left:', mr(d.x / Z), 'px;');
860 }
861
862 vmlStr.push(' ">' ,
863 '<g_vml_:image src="', image.src, '"',
864 ' style="width:', Z * dw, 'px;',
865 ' height:', Z * dh, 'px"',
866 ' cropleft="', sx / w, '"',
867 ' croptop="', sy / h, '"',
868 ' cropright="', (w - sx - sw) / w, '"',
869 ' cropbottom="', (h - sy - sh) / h, '"',
870 ' />',
871 '</g_vml_:group>');
872
873 this.element_.insertAdjacentHTML('BeforeEnd', vmlStr.join(''));
874 };
875
876 contextPrototype.stroke = function(aFill) {
877 var W = 10;
878 var H = 10;
879 // Divide the shape into chunks if it's too long because IE has a limit
880 // somewhere for how long a VML shape can be. This simple division does
881 // not work with fills, only strokes, unfortunately.
882 var chunkSize = 5000;
883
884 var min = {x: null, y: null};
885 var max = {x: null, y: null};
886
887 for (var j = 0; j < this.currentPath_.length; j += chunkSize) {
888 var lineStr = [];
889 var lineOpen = false;
890
891 lineStr.push('<g_vml_:shape',
892 ' filled="', !!aFill, '"',
893 ' style="position:absolute;width:', W, 'px;height:', H, 'px;"',
894 ' coordorigin="0,0"',
895 ' coordsize="', Z * W, ',', Z * H, '"',
896 ' stroked="', !aFill, '"',
897 ' path="');
898
899 var newSeq = false;
900
901 for (var i = j; i < Math.min(j + chunkSize, this.currentPath_.length); i++) {
902 if (i % chunkSize == 0 && i > 0) { // move into position for next chunk
903 lineStr.push(' m ', mr(this.currentPath_[i-1].x), ',', mr(this.currentPath_[i-1].y));
904 }
905
906 var p = this.currentPath_[i];
907 var c;
908
909 switch (p.type) {
910 case 'moveTo':
911 c = p;
912 lineStr.push(' m ', mr(p.x), ',', mr(p.y));
913 break;
914 case 'lineTo':
915 lineStr.push(' l ', mr(p.x), ',', mr(p.y));
916 break;
917 case 'close':
918 lineStr.push(' x ');
919 p = null;
920 break;
921 case 'bezierCurveTo':
922 lineStr.push(' c ',
923 mr(p.cp1x), ',', mr(p.cp1y), ',',
924 mr(p.cp2x), ',', mr(p.cp2y), ',',
925 mr(p.x), ',', mr(p.y));
926 break;
927 case 'at':
928 case 'wa':
929 lineStr.push(' ', p.type, ' ',
930 mr(p.x - this.arcScaleX_ * p.radius), ',',
931 mr(p.y - this.arcScaleY_ * p.radius), ' ',
932 mr(p.x + this.arcScaleX_ * p.radius), ',',
933 mr(p.y + this.arcScaleY_ * p.radius), ' ',
934 mr(p.xStart), ',', mr(p.yStart), ' ',
935 mr(p.xEnd), ',', mr(p.yEnd));
936 break;
937 }
938
939
940 // TODO: Following is broken for curves due to
941 // move to proper paths.
942
943 // Figure out dimensions so we can do gradient fills
944 // properly
945 if (p) {
946 if (min.x == null || p.x < min.x) {
947 min.x = p.x;
948 }
949 if (max.x == null || p.x > max.x) {
950 max.x = p.x;
951 }
952 if (min.y == null || p.y < min.y) {
953 min.y = p.y;
954 }
955 if (max.y == null || p.y > max.y) {
956 max.y = p.y;
957 }
958 }
959 }
960 lineStr.push(' ">');
961
962 if (!aFill) {
963 appendStroke(this, lineStr);
964 } else {
965 appendFill(this, lineStr, min, max);
966 }
967
968 lineStr.push('</g_vml_:shape>');
969
970 this.element_.insertAdjacentHTML('beforeEnd', lineStr.join(''));
971 }
972 };
973
974 function appendStroke(ctx, lineStr) {
975 var a = processStyle(ctx.strokeStyle);
976 var color = a.color;
977 var opacity = a.alpha * ctx.globalAlpha;
978 var lineWidth = ctx.lineScale_ * ctx.lineWidth;
979
980 // VML cannot correctly render a line if the width is less than 1px.
981 // In that case, we dilute the color to make the line look thinner.
982 if (lineWidth < 1) {
983 opacity *= lineWidth;
984 }
985
986 lineStr.push(
987 '<g_vml_:stroke',
988 ' opacity="', opacity, '"',
989 ' joinstyle="', ctx.lineJoin, '"',
990 ' miterlimit="', ctx.miterLimit, '"',
991 ' endcap="', processLineCap(ctx.lineCap), '"',
992 ' weight="', lineWidth, 'px"',
993 ' color="', color, '" />'
994 );
995 }
996
997 function appendFill(ctx, lineStr, min, max) {
998 var fillStyle = ctx.fillStyle;
999 var arcScaleX = ctx.arcScaleX_;
1000 var arcScaleY = ctx.arcScaleY_;
1001 var width = max.x - min.x;
1002 var height = max.y - min.y;
1003 if (fillStyle instanceof CanvasGradient_) {
1004 // TODO: Gradients transformed with the transformation matrix.
1005 var angle = 0;
1006 var focus = {x: 0, y: 0};
1007
1008 // additional offset
1009 var shift = 0;
1010 // scale factor for offset
1011 var expansion = 1;
1012
1013 if (fillStyle.type_ == 'gradient') {
1014 var x0 = fillStyle.x0_ / arcScaleX;
1015 var y0 = fillStyle.y0_ / arcScaleY;
1016 var x1 = fillStyle.x1_ / arcScaleX;
1017 var y1 = fillStyle.y1_ / arcScaleY;
1018 var p0 = ctx.getCoords_(x0, y0);
1019 var p1 = ctx.getCoords_(x1, y1);
1020 var dx = p1.x - p0.x;
1021 var dy = p1.y - p0.y;
1022 angle = Math.atan2(dx, dy) * 180 / Math.PI;
1023
1024 // The angle should be a non-negative number.
1025 if (angle < 0) {
1026 angle += 360;
1027 }
1028
1029 // Very small angles produce an unexpected result because they are
1030 // converted to a scientific notation string.
1031 if (angle < 1e-6) {
1032 angle = 0;
1033 }
1034 } else {
1035 var p0 = ctx.getCoords_(fillStyle.x0_, fillStyle.y0_);
1036 focus = {
1037 x: (p0.x - min.x) / width,
1038 y: (p0.y - min.y) / height
1039 };
1040
1041 width /= arcScaleX * Z;
1042 height /= arcScaleY * Z;
1043 var dimension = m.max(width, height);
1044 shift = 2 * fillStyle.r0_ / dimension;
1045 expansion = 2 * fillStyle.r1_ / dimension - shift;
1046 }
1047
1048 // We need to sort the color stops in ascending order by offset,
1049 // otherwise IE won't interpret it correctly.
1050 var stops = fillStyle.colors_;
1051 stops.sort(function(cs1, cs2) {
1052 return cs1.offset - cs2.offset;
1053 });
1054
1055 var length = stops.length;
1056 var color1 = stops[0].color;
1057 var color2 = stops[length - 1].color;
1058 var opacity1 = stops[0].alpha * ctx.globalAlpha;
1059 var opacity2 = stops[length - 1].alpha * ctx.globalAlpha;
1060
1061 var colors = [];
1062 for (var i = 0; i < length; i++) {
1063 var stop = stops[i];
1064 colors.push(stop.offset * expansion + shift + ' ' + stop.color);
1065 }
1066
1067 // When colors attribute is used, the meanings of opacity and o:opacity2
1068 // are reversed.
1069 lineStr.push('<g_vml_:fill type="', fillStyle.type_, '"',
1070 ' method="none" focus="100%"',
1071 ' color="', color1, '"',
1072 ' color2="', color2, '"',
1073 ' colors="', colors.join(','), '"',
1074 ' opacity="', opacity2, '"',
1075 ' g_o_:opacity2="', opacity1, '"',
1076 ' angle="', angle, '"',
1077 ' focusposition="', focus.x, ',', focus.y, '" />');
1078 } else if (fillStyle instanceof CanvasPattern_) {
1079 if (width && height) {
1080 var deltaLeft = -min.x;
1081 var deltaTop = -min.y;
1082 lineStr.push('<g_vml_:fill',
1083 ' position="',
1084 deltaLeft / width * arcScaleX * arcScaleX, ',',
1085 deltaTop / height * arcScaleY * arcScaleY, '"',
1086 ' type="tile"',
1087 // TODO: Figure out the correct size to fit the scale.
1088 //' size="', w, 'px ', h, 'px"',
1089 ' src="', fillStyle.src_, '" />');
1090 }
1091 } else {
1092 var a = processStyle(ctx.fillStyle);
1093 var color = a.color;
1094 var opacity = a.alpha * ctx.globalAlpha;
1095 lineStr.push('<g_vml_:fill color="', color, '" opacity="', opacity,
1096 '" />');
1097 }
1098 }
1099
1100 contextPrototype.fill = function() {
1101 this.stroke(true);
1102 };
1103
1104 contextPrototype.closePath = function() {
1105 this.currentPath_.push({type: 'close'});
1106 };
1107
1108 /**
1109 * @private
1110 */
1111 contextPrototype.getCoords_ = function(aX, aY) {
1112 var m = this.m_;
1113 return {
1114 x: Z * (aX * m[0][0] + aY * m[1][0] + m[2][0]) - Z2,
1115 y: Z * (aX * m[0][1] + aY * m[1][1] + m[2][1]) - Z2
1116 };
1117 };
1118
1119 contextPrototype.save = function() {
1120 var o = {};
1121 copyState(this, o);
1122 this.aStack_.push(o);
1123 this.mStack_.push(this.m_);
1124 this.m_ = matrixMultiply(createMatrixIdentity(), this.m_);
1125 };
1126
1127 contextPrototype.restore = function() {
1128 if (this.aStack_.length) {
1129 copyState(this.aStack_.pop(), this);
1130 this.m_ = this.mStack_.pop();
1131 }
1132 };
1133
1134 function matrixIsFinite(m) {
1135 return isFinite(m[0][0]) && isFinite(m[0][1]) &&
1136 isFinite(m[1][0]) && isFinite(m[1][1]) &&
1137 isFinite(m[2][0]) && isFinite(m[2][1]);
1138 }
1139
1140 function setM(ctx, m, updateLineScale) {
1141 if (!matrixIsFinite(m)) {
1142 return;
1143 }
1144 ctx.m_ = m;
1145
1146 if (updateLineScale) {
1147 // Get the line scale.
1148 // Determinant of this.m_ means how much the area is enlarged by the
1149 // transformation. So its square root can be used as a scale factor
1150 // for width.
1151 var det = m[0][0] * m[1][1] - m[0][1] * m[1][0];
1152 ctx.lineScale_ = sqrt(abs(det));
1153 }
1154 }
1155
1156 contextPrototype.translate = function(aX, aY) {
1157 var m1 = [
1158 [1, 0, 0],
1159 [0, 1, 0],
1160 [aX, aY, 1]
1161 ];
1162
1163 setM(this, matrixMultiply(m1, this.m_), false);
1164 };
1165
1166 contextPrototype.rotate = function(aRot) {
1167 var c = mc(aRot);
1168 var s = ms(aRot);
1169
1170 var m1 = [
1171 [c, s, 0],
1172 [-s, c, 0],
1173 [0, 0, 1]
1174 ];
1175
1176 setM(this, matrixMultiply(m1, this.m_), false);
1177 };
1178
1179 contextPrototype.scale = function(aX, aY) {
1180 this.arcScaleX_ *= aX;
1181 this.arcScaleY_ *= aY;
1182 var m1 = [
1183 [aX, 0, 0],
1184 [0, aY, 0],
1185 [0, 0, 1]
1186 ];
1187
1188 setM(this, matrixMultiply(m1, this.m_), true);
1189 };
1190
1191 contextPrototype.transform = function(m11, m12, m21, m22, dx, dy) {
1192 var m1 = [
1193 [m11, m12, 0],
1194 [m21, m22, 0],
1195 [dx, dy, 1]
1196 ];
1197
1198 setM(this, matrixMultiply(m1, this.m_), true);
1199 };
1200
1201 contextPrototype.setTransform = function(m11, m12, m21, m22, dx, dy) {
1202 var m = [
1203 [m11, m12, 0],
1204 [m21, m22, 0],
1205 [dx, dy, 1]
1206 ];
1207
1208 setM(this, m, true);
1209 };
1210
1211 /**
1212 * The text drawing function.
1213 * The maxWidth argument isn't taken in account, since no browser supports
1214 * it yet.
1215 */
1216 contextPrototype.drawText_ = function(text, x, y, maxWidth, stroke) {
1217 var m = this.m_,
1218 delta = 1000,
1219 left = 0,
1220 right = delta,
1221 offset = {x: 0, y: 0},
1222 lineStr = [];
1223
1224 var fontStyle = getComputedStyle(processFontStyle(this.font),
1225 this.element_);
1226
1227 var fontStyleString = buildStyle(fontStyle);
1228
1229 var elementStyle = this.element_.currentStyle;
1230 var textAlign = this.textAlign.toLowerCase();
1231 switch (textAlign) {
1232 case 'left':
1233 case 'center':
1234 case 'right':
1235 break;
1236 case 'end':
1237 textAlign = elementStyle.direction == 'ltr' ? 'right' : 'left';
1238 break;
1239 case 'start':
1240 textAlign = elementStyle.direction == 'rtl' ? 'right' : 'left';
1241 break;
1242 default:
1243 textAlign = 'left';
1244 }
1245
1246 // 1.75 is an arbitrary number, as there is no info about the text baseline
1247 switch (this.textBaseline) {
1248 case 'hanging':
1249 case 'top':
1250 offset.y = fontStyle.size / 1.75;
1251 break;
1252 case 'middle':
1253 break;
1254 default:
1255 case null:
1256 case 'alphabetic':
1257 case 'ideographic':
1258 case 'bottom':
1259 offset.y = -fontStyle.size / 2.25;
1260 break;
1261 }
1262
1263 switch(textAlign) {
1264 case 'right':
1265 left = delta;
1266 right = 0.05;
1267 break;
1268 case 'center':
1269 left = right = delta / 2;
1270 break;
1271 }
1272
1273 var d = this.getCoords_(x + offset.x, y + offset.y);
1274
1275 lineStr.push('<g_vml_:line from="', -left ,' 0" to="', right ,' 0.05" ',
1276 ' coordsize="100 100" coordorigin="0 0"',
1277 ' filled="', !stroke, '" stroked="', !!stroke,
1278 '" style="position:absolute;width:1px;height:1px;">');
1279
1280 if (stroke) {
1281 appendStroke(this, lineStr);
1282 } else {
1283 // TODO: Fix the min and max params.
1284 appendFill(this, lineStr, {x: -left, y: 0},
1285 {x: right, y: fontStyle.size});
1286 }
1287
1288 var skewM = m[0][0].toFixed(3) + ',' + m[1][0].toFixed(3) + ',' +
1289 m[0][1].toFixed(3) + ',' + m[1][1].toFixed(3) + ',0,0';
1290
1291 var skewOffset = mr(d.x / Z) + ',' + mr(d.y / Z);
1292
1293 lineStr.push('<g_vml_:skew on="t" matrix="', skewM ,'" ',
1294 ' offset="', skewOffset, '" origin="', left ,' 0" />',
1295 '<g_vml_:path textpathok="true" />',
1296 '<g_vml_:textpath on="true" string="',
1297 encodeHtmlAttribute(text),
1298 '" style="v-text-align:', textAlign,
1299 ';font:', encodeHtmlAttribute(fontStyleString),
1300 '" /></g_vml_:line>');
1301
1302 this.element_.insertAdjacentHTML('beforeEnd', lineStr.join(''));
1303 };
1304
1305 contextPrototype.fillText = function(text, x, y, maxWidth) {
1306 this.drawText_(text, x, y, maxWidth, false);
1307 };
1308
1309 contextPrototype.strokeText = function(text, x, y, maxWidth) {
1310 this.drawText_(text, x, y, maxWidth, true);
1311 };
1312
1313 contextPrototype.measureText = function(text) {
1314 if (!this.textMeasureEl_) {
1315 var s = '<span style="position:absolute;' +
1316 'top:-20000px;left:0;padding:0;margin:0;border:none;' +
1317 'white-space:pre;"></span>';
1318 this.element_.insertAdjacentHTML('beforeEnd', s);
1319 this.textMeasureEl_ = this.element_.lastChild;
1320 }
1321 var doc = this.element_.ownerDocument;
1322 this.textMeasureEl_.innerHTML = '';
1323 this.textMeasureEl_.style.font = this.font;
1324 // Don't use innerHTML or innerText because they allow markup/whitespace.
1325 this.textMeasureEl_.appendChild(doc.createTextNode(text));
1326 return {width: this.textMeasureEl_.offsetWidth};
1327 };
1328
1329 /******** STUBS ********/
1330 contextPrototype.clip = function() {
1331 // TODO: Implement
1332 };
1333
1334 contextPrototype.arcTo = function() {
1335 // TODO: Implement
1336 };
1337
1338 contextPrototype.createPattern = function(image, repetition) {
1339 return new CanvasPattern_(image, repetition);
1340 };
1341
1342 // Gradient / Pattern Stubs
1343 function CanvasGradient_(aType) {
1344 this.type_ = aType;
1345 this.x0_ = 0;
1346 this.y0_ = 0;
1347 this.r0_ = 0;
1348 this.x1_ = 0;
1349 this.y1_ = 0;
1350 this.r1_ = 0;
1351 this.colors_ = [];
1352 }
1353
1354 CanvasGradient_.prototype.addColorStop = function(aOffset, aColor) {
1355 aColor = processStyle(aColor);
1356 this.colors_.push({offset: aOffset,
1357 color: aColor.color,
1358 alpha: aColor.alpha});
1359 };
1360
1361 function CanvasPattern_(image, repetition) {
1362 assertImageIsValid(image);
1363 switch (repetition) {
1364 case 'repeat':
1365 case null:
1366 case '':
1367 this.repetition_ = 'repeat';
1368 break
1369 case 'repeat-x':
1370 case 'repeat-y':
1371 case 'no-repeat':
1372 this.repetition_ = repetition;
1373 break;
1374 default:
1375 throwException('SYNTAX_ERR');
1376 }
1377
1378 this.src_ = image.src;
1379 this.width_ = image.width;
1380 this.height_ = image.height;
1381 }
1382
1383 function throwException(s) {
1384 throw new DOMException_(s);
1385 }
1386
1387 function assertImageIsValid(img) {
1388 if (!img || img.nodeType != 1 || img.tagName != 'IMG') {
1389 throwException('TYPE_MISMATCH_ERR');
1390 }
1391 if (img.readyState != 'complete') {
1392 throwException('INVALID_STATE_ERR');
1393 }
1394 }
1395
1396 function DOMException_(s) {
1397 this.code = this[s];
1398 this.message = s +': DOM Exception ' + this.code;
1399 }
1400 var p = DOMException_.prototype = new Error;
1401 p.INDEX_SIZE_ERR = 1;
1402 p.DOMSTRING_SIZE_ERR = 2;
1403 p.HIERARCHY_REQUEST_ERR = 3;
1404 p.WRONG_DOCUMENT_ERR = 4;
1405 p.INVALID_CHARACTER_ERR = 5;
1406 p.NO_DATA_ALLOWED_ERR = 6;
1407 p.NO_MODIFICATION_ALLOWED_ERR = 7;
1408 p.NOT_FOUND_ERR = 8;
1409 p.NOT_SUPPORTED_ERR = 9;
1410 p.INUSE_ATTRIBUTE_ERR = 10;
1411 p.INVALID_STATE_ERR = 11;
1412 p.SYNTAX_ERR = 12;
1413 p.INVALID_MODIFICATION_ERR = 13;
1414 p.NAMESPACE_ERR = 14;
1415 p.INVALID_ACCESS_ERR = 15;
1416 p.VALIDATION_ERR = 16;
1417 p.TYPE_MISMATCH_ERR = 17;
1418
1419 // set up externs
1420 G_vmlCanvasManager = G_vmlCanvasManager_;
1421 CanvasRenderingContext2D = CanvasRenderingContext2D_;
1422 CanvasGradient = CanvasGradient_;
1423 CanvasPattern = CanvasPattern_;
1424 DOMException = DOMException_;
1425 })();
1426
1427 } // if