* their associated module code by deferring initialisation until the first
* method call.
*
+ * Note on reference parameters:
+ *
+ * If the called method takes any parameters by reference, the __call magic
+ * here won't work correctly. The solution is to unstub the object before
+ * calling the method.
+ *
* Note on unstub loops:
*
* Unstub loops (infinite recursion) sometimes occur when a constructor calls
return is_object( $obj ) && !$obj instanceof StubObject;
}
+ /**
+ * Unstubs an object, if it is a stub object. Can be used to break a
+ * infinite loop when unstubbing an object or to avoid reference parameter
+ * breakage.
+ *
+ * @param $obj Object to check.
+ * @return void
+ */
+ static function unstub( $obj ) {
+ if ( $obj instanceof StubObject ) {
+ $obj->_unstub( 'unstub', 3 );
+ }
+ }
+
/**
* Function called if any function exists with that name in this object.
* It is used to unstub the object. Only used internally, PHP will call
return $this->mLocked;
}
global $wgAuth;
+ StubObject::unstub( $wgAuth );
$authUser = $wgAuth->getUserInstance( $this );
$this->mLocked = (bool)$authUser->isLocked();
return $this->mLocked;
$this->getBlockedStatus();
if ( !$this->mHideName ) {
global $wgAuth;
+ StubObject::unstub( $wgAuth );
$authUser = $wgAuth->getUserInstance( $this );
$this->mHideName = (bool)$authUser->isHidden();
}