itemUpdate: 'onModelItemUpdate'
} );
this.textInput.connect( this, {
- change: 'onTextInputChange'
+ change: 'onTextInputChange',
+ enter: 'onTextInputEnter'
} );
this.capsule.connect( this, { capsuleItemClick: 'onCapsuleItemClick' } );
this.capsule.popup.connect( this, { toggle: 'onCapsulePopupToggle' } );
*/
mw.rcfilters.ui.FilterWrapperWidget.prototype.onCapsulePopupToggle = function ( isVisible ) {
if ( !isVisible ) {
- this.filterPopup.resetSelection();
- this.capsule.resetSelection();
+ if ( !this.textInput.getValue() ) {
+ // Only reset selection if we are not filtering
+ this.filterPopup.resetSelection();
+ this.capsule.resetSelection();
+ }
} else {
this.scrollToTop( this.capsule.$element, 10 );
}
* @param {string} newValue Current value
*/
mw.rcfilters.ui.FilterWrapperWidget.prototype.onTextInputChange = function ( newValue ) {
- this.filterPopup.resetSelection();
-
// Filter the results
this.filterPopup.filter( this.model.findMatches( newValue ) );
+
+ if ( !newValue ) {
+ // If the value is empty, we didn't actually
+ // filter anything. the filter method will run
+ // and show all, but then will select the
+ // top item - but in this case, no selection
+ // should be made.
+ this.filterPopup.resetSelection();
+ }
this.capsule.popup.clip();
};
+ /**
+ * Respond to text input enter event
+ */
+ mw.rcfilters.ui.FilterWrapperWidget.prototype.onTextInputEnter = function () {
+ var filter = this.filterPopup.getSelectedFilter();
+
+ // Toggle the filter
+ this.controller.toggleFilterSelect( filter );
+ };
+
/**
* Respond to model update event and set up the available filters to choose
* from.
* any actual interaction with the system resets the selection state of any item.
*/
mw.rcfilters.ui.FilterWrapperWidget.prototype.onModelItemUpdate = function () {
- this.filterPopup.resetSelection();
+ if ( !this.textInput.getValue() ) {
+ this.filterPopup.resetSelection();
+ }
};
/**