--- /dev/null
+/*!
+ * Object Oriented JavaScript Library v1.0.5
+ * https://github.com/trevorparscal/oojs
+ *
+ * Copyright 2011-2013 OOJS Team and other contributors.
+ * Released under the MIT license
+ * http://oojs.mit-license.org
+ *
+ * Date: Wed Oct 23 2013 02:22:02 GMT+0200 (CEST)
+ */
+( function ( global ) {
+
+'use strict';
+var
+ /**
+ * Namespace for all classes, static methods and static properties.
+ * @class OO
+ * @singleton
+ */
+ oo = {},
+ hasOwn = oo.hasOwnProperty,
+ toString = oo.toString;
+
+/* Class Methods */
+
+
+/**
+ * Assert whether a value is a plain object or not.
+ *
+ * @method
+ * @param {Mixed} obj
+ * @return {boolean}
+ */
+oo.isPlainObject = function ( obj ) {
+ // Any object or value whose internal [[Class]] property is not "[object Object]"
+ if ( toString.call( obj ) !== '[object Object]' ) {
+ return false;
+ }
+
+ // The try/catch suppresses exceptions thrown when attempting to access
+ // the "constructor" property of certain host objects suich as window.location
+ // in Firefox < 20 (https://bugzilla.mozilla.org/814622)
+ try {
+ if ( obj.constructor &&
+ !hasOwn.call( obj.constructor.prototype, 'isPrototypeOf' ) ) {
+ return false;
+ }
+ } catch ( e ) {
+ return false;
+ }
+
+ return true;
+};
+
+/**
+ * Utility for common usage of Object#create for inheriting from one
+ * prototype to another.
+ *
+ * Beware: This redefines the prototype, call before setting your prototypes.
+ * Beware: This redefines the prototype, can only be called once on a function.
+ * If called multiple times on the same function, the previous prototype is lost.
+ * This is how prototypal inheritance works, it can only be one straight chain
+ * (just like classical inheritance in PHP for example). If you need to work with
+ * multiple constructors consider storing an instance of the other constructor in a
+ * property instead, or perhaps use a mixin (see oo.mixinClass).
+ *
+ * function Foo() {}
+ * Foo.prototype.jump = function () {};
+ *
+ * function FooBar() {}
+ * oo.inheritClass( FooBar, Foo );
+ * FooBar.prop.feet = 2;
+ * FooBar.prototype.walk = function () {};
+ *
+ * function FooBarQuux() {}
+ * OO.inheritClass( FooBarQuux, FooBar );
+ * FooBarQuux.prototype.jump = function () {};
+ *
+ * FooBarQuux.prop.feet === 2;
+ * var fb = new FooBar();
+ * fb.jump();
+ * fb.walk();
+ * fb instanceof Foo && fb instanceof FooBar && fb instanceof FooBarQuux;
+ *
+ * @method
+ * @param {Function} targetFn
+ * @param {Function} originFn
+ * @throws {Error} If target already inherits from origin
+ */
+oo.inheritClass = function ( targetFn, originFn ) {
+ if ( targetFn.prototype instanceof originFn ) {
+ throw new Error( 'Target already inherits from origin' );
+ }
+
+ var targetConstructor = targetFn.prototype.constructor;
+
+ targetFn.prototype = Object.create( originFn.prototype, {
+ // Restore constructor property of targetFn
+ constructor: {
+ value: targetConstructor,
+ enumerable: false,
+ writable: true,
+ configurable: true
+ }
+ } );
+
+ // Extend static properties - always initialize both sides
+ originFn.static = originFn.static || {};
+ targetFn.static = Object.create( originFn.static );
+};
+
+/**
+ * Utility to copy over *own* prototype properties of a mixin.
+ * The 'constructor' (whether implicit or explicit) is not copied over.
+ *
+ * This does not create inheritance to the origin. If inheritance is needed
+ * use oo.inheritClass instead.
+ *
+ * Beware: This can redefine a prototype property, call before setting your prototypes.
+ * Beware: Don't call before oo.inheritClass.
+ *
+ * function Foo() {}
+ * function Context() {}
+ *
+ * // Avoid repeating this code
+ * function ContextLazyLoad() {}
+ * ContextLazyLoad.prototype.getContext = function () {
+ * if ( !this.context ) {
+ * this.context = new Context();
+ * }
+ * return this.context;
+ * };
+ *
+ * function FooBar() {}
+ * OO.inheritClass( FooBar, Foo );
+ * OO.mixinClass( FooBar, ContextLazyLoad );
+ *
+ * @method
+ * @param {Function} targetFn
+ * @param {Function} originFn
+ */
+oo.mixinClass = function ( targetFn, originFn ) {
+ var key;
+
+ // Copy prototype properties
+ for ( key in originFn.prototype ) {
+ if ( key !== 'constructor' && hasOwn.call( originFn.prototype, key ) ) {
+ targetFn.prototype[key] = originFn.prototype[key];
+ }
+ }
+
+ // Copy static properties - always initialize both sides
+ targetFn.static = targetFn.static || {};
+ if ( originFn.static ) {
+ for ( key in originFn.static ) {
+ if ( hasOwn.call( originFn.static, key ) ) {
+ targetFn.static[key] = originFn.static[key];
+ }
+ }
+ } else {
+ originFn.static = {};
+ }
+};
+
+/* Object Methods */
+
+/**
+ * Create a new object that is an instance of the same
+ * constructor as the input, inherits from the same object
+ * and contains the same own properties.
+ *
+ * This makes a shallow non-recursive copy of own properties.
+ * To create a recursive copy of plain objects, use #copy.
+ *
+ * var foo = new Person( mom, dad );
+ * foo.setAge( 21 );
+ * var foo2 = OO.cloneObject( foo );
+ * foo.setAge( 22 );
+ *
+ * // Then
+ * foo2 !== foo; // true
+ * foo2 instanceof Person; // true
+ * foo2.getAge(); // 21
+ * foo.getAge(); // 22
+ *
+ * @method
+ * @param {Object} origin
+ * @return {Object} Clone of origin
+ */
+oo.cloneObject = function ( origin ) {
+ var key, r;
+
+ r = Object.create( origin.constructor.prototype );
+
+ for ( key in origin ) {
+ if ( hasOwn.call( origin, key ) ) {
+ r[key] = origin[key];
+ }
+ }
+
+ return r;
+};
+
+/**
+ * Gets an array of all property values in an object.
+ *
+ * @method
+ * @param {Object} Object to get values from
+ * @returns {Array} List of object values
+ */
+oo.getObjectValues = function ( obj ) {
+ var key, values;
+
+ if ( obj !== Object( obj ) ) {
+ throw new TypeError( 'Called on non-object' );
+ }
+
+ values = [];
+ for ( key in obj ) {
+ if ( hasOwn.call( obj, key ) ) {
+ values[values.length] = obj[key];
+ }
+ }
+
+ return values;
+};
+
+/**
+ * Recursively compares properties between two objects.
+ *
+ * A false result may be caused by property inequality or by properties in one object missing from
+ * the other. An asymmetrical test may also be performed, which checks only that properties in the
+ * first object are present in the second object, but not the inverse.
+ *
+ * @method
+ * @param {Object} a First object to compare
+ * @param {Object} b Second object to compare
+ * @param {boolean} [asymmetrical] Whether to check only that b contains values from a
+ * @returns {boolean} If the objects contain the same values as each other
+ */
+oo.compare = function ( a, b, asymmetrical ) {
+ var aValue, bValue, aType, bType, k;
+
+ if ( a === b ) {
+ return true;
+ }
+
+ for ( k in a ) {
+ aValue = a[k];
+ bValue = b[k];
+ aType = typeof aValue;
+ bType = typeof bValue;
+ if ( aType !== bType ||
+ ( ( aType === 'string' || aType === 'number' ) && aValue !== bValue ) ||
+ ( aValue === Object( aValue ) && !oo.compare( aValue, bValue, asymmetrical ) ) ) {
+ return false;
+ }
+ }
+ // If the check is not asymmetrical, recursing with the arguments swapped will verify our result
+ return asymmetrical ? true : oo.compare( b, a, true );
+};
+
+/**
+ * Create a plain deep copy of any kind of object.
+ *
+ * Copies are deep, and will either be an object or an array depending on `source`.
+ *
+ * @method
+ * @param {Object} source Object to copy
+ * @param {Function} [callback] Applied to leaf values before they added to the clone
+ * @returns {Object} Copy of source object
+ */
+oo.copy = function ( source, callback ) {
+ var key, sourceValue, sourceType, destination;
+
+ if ( typeof source.clone === 'function' ) {
+ return source.clone();
+ }
+
+ destination = Array.isArray( source ) ? new Array( source.length ) : {};
+
+ for ( key in source ) {
+ sourceValue = source[key];
+ sourceType = typeof sourceValue;
+ if ( Array.isArray( sourceValue ) ) {
+ // Array
+ destination[key] = oo.copy( sourceValue, callback );
+ } else if ( sourceValue && typeof sourceValue.clone === 'function' ) {
+ // Duck type object with custom clone method
+ destination[key] = callback ?
+ callback( sourceValue.clone() ) : sourceValue.clone();
+ } else if ( sourceValue && typeof sourceValue.cloneNode === 'function' ) {
+ // DOM Node
+ destination[key] = callback ?
+ callback( sourceValue.cloneNode( true ) ) : sourceValue.cloneNode( true );
+ } else if ( oo.isPlainObject( sourceValue ) ) {
+ // Plain objects
+ destination[key] = oo.copy( sourceValue, callback );
+ } else {
+ // Non-plain objects (incl. functions) and primitive values
+ destination[key] = callback ? callback( sourceValue ) : sourceValue;
+ }
+ }
+
+ return destination;
+};
+
+/**
+ * Generates a hash of an object based on its name and data.
+ * Performance optimization: http://jsperf.com/ve-gethash-201208#/toJson_fnReplacerIfAoForElse
+ *
+ * To avoid two objects with the same values generating different hashes, we utilize the replacer
+ * argument of JSON.stringify and sort the object by key as it's being serialized. This may or may
+ * not be the fastest way to do this; we should investigate this further.
+ *
+ * Objects and arrays are hashed recursively. When hashing an object that has a .getHash()
+ * function, we call that function and use its return value rather than hashing the object
+ * ourselves. This allows classes to define custom hashing.
+ *
+ * @param {Object} val Object to generate hash for
+ * @returns {string} Hash of object
+ */
+oo.getHash = function ( val ) {
+ return JSON.stringify( val, oo.getHash.keySortReplacer );
+};
+
+/**
+ * Helper function for oo.getHash which sorts objects by key.
+ *
+ * This is a callback passed into JSON.stringify.
+ *
+ * @param {string} key Property name of value being replaced
+ * @param {Mixed} val Property value to replace
+ * @returns {Mixed} Replacement value
+ */
+oo.getHash.keySortReplacer = function ( key, val ) {
+ var normalized, keys, i, len;
+ if ( val && typeof val.getHashObject === 'function' ) {
+ // This object has its own custom hash function, use it
+ val = val.getHashObject();
+ }
+ if ( !Array.isArray( val ) && Object( val ) === val ) {
+ // Only normalize objects when the key-order is ambiguous
+ // (e.g. any object not an array).
+ normalized = {};
+ keys = Object.keys( val ).sort();
+ i = 0;
+ len = keys.length;
+ for ( ; i < len; i += 1 ) {
+ normalized[keys[i]] = val[keys[i]];
+ }
+ return normalized;
+
+ // Primitive values and arrays get stable hashes
+ // by default. Lets those be stringified as-is.
+ } else {
+ return val;
+ }
+};
+
+/**
+ * Compute the union (duplicate-free merge) of a set of arrays.
+ *
+ * Arrays values must be convertable to object keys (strings)
+ *
+ * By building an object (with the values for keys) in parallel with
+ * the array, a new item's existence in the union can be computed faster
+ *
+ * @param {Array...} arrays Arrays to union
+ * @returns {Array} Union of the arrays
+ */
+oo.simpleArrayUnion = function () {
+ var i, ilen, arr, j, jlen,
+ obj = {},
+ result = [];
+
+ for ( i = 0, ilen = arguments.length; i < ilen; i++ ) {
+ arr = arguments[i];
+ for ( j = 0, jlen = arr.length; j < jlen; j++ ) {
+ if ( !obj[ arr[j] ] ) {
+ obj[ arr[j] ] = true;
+ result.push( arr[j] );
+ }
+ }
+ }
+
+ return result;
+};
+
+/**
+ * Combine arrays (intersection or difference).
+ *
+ * An intersection checks the item exists in 'b' while difference checks it doesn't.
+ *
+ * Arrays values must be convertable to object keys (strings)
+ *
+ * By building an object (with the values for keys) of 'b' we can
+ * compute the result faster
+ *
+ * @private
+ * @param {Array} a First array
+ * @param {Array} b Second array
+ * @param {boolean} includeB Whether to items in 'b'
+ * @returns {Array} Combination (intersection or difference) of arrays
+ */
+function simpleArrayCombine( a, b, includeB ) {
+ var i, ilen, isInB,
+ bObj = {},
+ result = [];
+
+ for ( i = 0, ilen = b.length; i < ilen; i++ ) {
+ bObj[ b[i] ] = true;
+ }
+
+ for ( i = 0, ilen = a.length; i < ilen; i++ ) {
+ isInB = !!bObj[ a[i] ];
+ if ( isInB === includeB ) {
+ result.push( a[i] );
+ }
+ }
+
+ return result;
+}
+
+/**
+ * Compute the intersection of two arrays (items in both arrays).
+ *
+ * Arrays values must be convertable to object keys (strings)
+ *
+ * @param {Array} a First array
+ * @param {Array} b Second array
+ * @returns {Array} Intersection of arrays
+ */
+oo.simpleArrayIntersection = function ( a, b ) {
+ return simpleArrayCombine( a, b, true );
+};
+
+/**
+ * Compute the difference of two arrays (items in 'a' but not 'b').
+ *
+ * Arrays values must be convertable to object keys (strings)
+ *
+ * @param {Array} a First array
+ * @param {Array} b Second array
+ * @returns {Array} Intersection of arrays
+ */
+oo.simpleArrayDifference = function ( a, b ) {
+ return simpleArrayCombine( a, b, false );
+};
+/**
+ * Event emitter.
+ *
+ * @class OO.EventEmitter
+ *
+ * @constructor
+ * @property {Object} bindings
+ */
+oo.EventEmitter = function OoEventEmitter() {
+ // Properties
+ this.bindings = {};
+};
+
+/* Methods */
+
+/**
+ * Add a listener to events of a specific event.
+ *
+ * If the callback/context are already bound to the event, they will not be bound again.
+ *
+ * @method
+ * @param {string} event Type of event to listen to
+ * @param {Function} callback Function to call when event occurs
+ * @param {Array} [args] Arguments to pass to listener, will be prepended to emitted arguments
+ * @param {Object} [context=null] Object to use as context for callback function or call method on
+ * @throws {Error} Listener argument is not a function or method name
+ * @chainable
+ */
+oo.EventEmitter.prototype.on = function ( event, callback, args, context ) {
+ var i, bindings, binding;
+
+ // Validate callback
+ if ( typeof callback !== 'function' ) {
+ throw new Error( 'Invalid callback. Function or method name expected.' );
+ }
+ // Fallback to null context
+ if ( arguments.length < 4 ) {
+ context = null;
+ }
+ if ( this.bindings.hasOwnProperty( event ) ) {
+ // Check for duplicate callback and context for this event
+ bindings = this.bindings[event];
+ i = bindings.length;
+ while ( i-- ) {
+ binding = bindings[i];
+ if ( bindings.callback === callback && bindings.context === context ) {
+ return this;
+ }
+ }
+ } else {
+ // Auto-initialize bindings list
+ bindings = this.bindings[event] = [];
+ }
+ // Add binding
+ bindings.push( {
+ 'callback': callback,
+ 'args': args,
+ 'context': context
+ } );
+ return this;
+};
+
+/**
+ * Adds a one-time listener to a specific event.
+ *
+ * @method
+ * @param {string} event Type of event to listen to
+ * @param {Function} listener Listener to call when event occurs
+ * @chainable
+ */
+oo.EventEmitter.prototype.once = function ( event, listener ) {
+ var eventEmitter = this;
+ return this.on( event, function listenerWrapper() {
+ eventEmitter.off( event, listenerWrapper );
+ listener.apply( eventEmitter, Array.prototype.slice.call( arguments, 0 ) );
+ } );
+};
+
+/**
+ * Remove a specific listener from a specific event.
+ *
+ * @method
+ * @param {string} event Type of event to remove listener from
+ * @param {Function} [callback] Listener to remove, omit to remove all
+ * @param {Object} [context=null] Object used context for callback function or method
+ * @chainable
+ * @throws {Error} Listener argument is not a function
+ */
+oo.EventEmitter.prototype.off = function ( event, callback, context ) {
+ var i, bindings;
+
+ if ( arguments.length === 1 ) {
+ // Remove all bindings for event
+ if ( event in this.bindings ) {
+ delete this.bindings[event];
+ }
+ } else {
+ if ( typeof callback !== 'function' ) {
+ throw new Error( 'Invalid callback. Function expected.' );
+ }
+ if ( !( event in this.bindings ) || !this.bindings[event].length ) {
+ // No matching bindings
+ return this;
+ }
+ // Fallback to null context
+ if ( arguments.length < 3 ) {
+ context = null;
+ }
+ // Remove matching handlers
+ bindings = this.bindings[event];
+ i = bindings.length;
+ while ( i-- ) {
+ if ( bindings[i].callback === callback && bindings[i].context === context ) {
+ bindings.splice( i, 1 );
+ }
+ }
+ // Cleanup if now empty
+ if ( bindings.length === 0 ) {
+ delete this.bindings[event];
+ }
+ }
+ return this;
+};
+
+/**
+ * Emit an event.
+ * TODO: Should this be chainable? What is the usefulness of the boolean
+ * return value here?
+ *
+ * @method
+ * @param {string} event Type of event
+ * @param {Mixed} args First in a list of variadic arguments passed to event handler (optional)
+ * @returns {boolean} If event was handled by at least one listener
+ */
+oo.EventEmitter.prototype.emit = function ( event ) {
+ var i, len, binding, bindings, args;
+
+ if ( event in this.bindings ) {
+ // Slicing ensures that we don't get tripped up by event handlers that add/remove bindings
+ bindings = this.bindings[event].slice();
+ args = Array.prototype.slice.call( arguments, 1 );
+ for ( i = 0, len = bindings.length; i < len; i++ ) {
+ binding = bindings[i];
+ binding.callback.apply(
+ binding.context,
+ binding.args ? binding.args.concat( args ) : args
+ );
+ }
+ return true;
+ }
+ return false;
+};
+
+/**
+ * Connect event handlers to an object.
+ *
+ * @method
+ * @param {Object} context Object to call methods on when events occur
+ * @param {Object.<string,string>|Object.<string,Function>|Object.<string,Array>} methods List of
+ * event bindings keyed by event name containing either method names, functions or arrays containing
+ * method name or function followed by a list of arguments to be passed to callback before emitted
+ * arguments
+ * @chainable
+ */
+oo.EventEmitter.prototype.connect = function ( context, methods ) {
+ var method, callback, args, event;
+
+ for ( event in methods ) {
+ method = methods[event];
+ // Allow providing additional args
+ if ( Array.isArray( method ) ) {
+ args = method.slice( 1 );
+ method = method[0];
+ } else {
+ args = [];
+ }
+ // Allow callback to be a method name
+ if ( typeof method === 'string' ) {
+ // Validate method
+ if ( !context[method] || typeof context[method] !== 'function' ) {
+ throw new Error( 'Method not found: ' + method );
+ }
+ // Resolve to function
+ callback = context[method];
+ } else {
+ callback = method;
+ }
+ // Add binding
+ this.on.apply( this, [ event, callback, args, context ] );
+ }
+ return this;
+};
+
+/**
+ * Disconnect event handlers from an object.
+ *
+ * @method
+ * @param {Object} context Object to disconnect methods from
+ * @param {Object.<string,string>|Object.<string,Function>|Object.<string,Array>} [methods] List of
+ * event bindings keyed by event name containing either method names or functions
+ * @chainable
+ */
+oo.EventEmitter.prototype.disconnect = function ( context, methods ) {
+ var i, method, callback, event, bindings;
+
+ if ( methods ) {
+ // Remove specific connections to the context
+ for ( event in methods ) {
+ method = methods[event];
+ if ( typeof method === 'string' ) {
+ // Validate method
+ if ( !context[method] || typeof context[method] !== 'function' ) {
+ throw new Error( 'Method not found: ' + method );
+ }
+ // Resolve to function
+ callback = context[method];
+ } else {
+ callback = method;
+ }
+ this.off( event, callback, context );
+ }
+ } else {
+ // Remove all connections to the context
+ for ( event in this.bindings ) {
+ bindings = this.bindings[event];
+ i = bindings.length;
+ while ( i-- ) {
+ if ( bindings[i].context === context ) {
+ this.off( event, bindings[i].callback, context );
+ }
+ }
+ }
+ }
+
+ return this;
+};
+/**
+ * Data registry.
+ *
+ * @class OO.Registry
+ * @mixins OO.EventEmitter
+ *
+ * @constructor
+ */
+oo.Registry = function OoRegistry() {
+ // Mixin constructors
+ oo.EventEmitter.call( this );
+
+ // Properties
+ this.registry = {};
+};
+
+/* Inheritance */
+
+oo.mixinClass( oo.Registry, oo.EventEmitter );
+
+/* Events */
+
+/**
+ * @event register
+ * @param {string} name
+ * @param {Mixed} data
+ */
+
+/* Methods */
+
+/**
+ * Associate one or more symbolic names with some data.
+ *
+ * Only the base name will be registered, overriding any existing entry with the same base name.
+ *
+ * @method
+ * @param {string|string[]} name Symbolic name or list of symbolic names
+ * @param {Mixed} data Data to associate with symbolic name
+ * @fires register
+ * @throws {Error} Name argument must be a string or array
+ */
+oo.Registry.prototype.register = function ( name, data ) {
+ if ( typeof name !== 'string' && !Array.isArray( name ) ) {
+ throw new Error( 'Name argument must be a string or array, cannot be a ' + typeof name );
+ }
+ var i, len;
+ if ( Array.isArray( name ) ) {
+ for ( i = 0, len = name.length; i < len; i++ ) {
+ this.register( name[i], data );
+ }
+ } else if ( typeof name === 'string' ) {
+ this.registry[name] = data;
+ this.emit( 'register', name, data );
+ } else {
+ throw new Error( 'Name must be a string or array of strings, cannot be a ' + typeof name );
+ }
+};
+
+/**
+ * Gets data for a given symbolic name.
+ *
+ * Lookups are done using the base name.
+ *
+ * @method
+ * @param {string} name Symbolic name
+ * @returns {Mixed|undefined} Data associated with symbolic name
+ */
+oo.Registry.prototype.lookup = function ( name ) {
+ return this.registry[name];
+};
+/**
+ * Object factory.
+ *
+ * @class OO.Factory
+ * @extends OO.Registry
+ *
+ * @constructor
+ */
+oo.Factory = function OoFactory() {
+ // Parent constructor
+ oo.Registry.call( this );
+
+ // Properties
+ this.entries = [];
+};
+
+/* Inheritance */
+
+oo.inheritClass( oo.Factory, oo.Registry );
+
+/* Methods */
+
+/**
+ * Register a constructor with the factory.
+ *
+ * Classes must have a static `name` property to be registered.
+ *
+ * @example
+ * function MyClass() {};
+ * // Adds a static property to the class defining a symbolic name
+ * MyClass.static = { 'name': 'mine' };
+ * // Registers class with factory, available via symbolic name 'mine'
+ * factory.register( MyClass );
+ *
+ * @method
+ * @param {Function} constructor Constructor to use when creating object
+ * @throws {Error} Name must be a string and must not be empty
+ * @throws {Error} Constructor must be a function
+ */
+oo.Factory.prototype.register = function ( constructor ) {
+ var name;
+
+ if ( typeof constructor !== 'function' ) {
+ throw new Error( 'constructor must be a function, cannot be a ' + typeof constructor );
+ }
+ name = constructor.static && constructor.static.name;
+ if ( typeof name !== 'string' || name === '' ) {
+ throw new Error( 'Name must be a string and must not be empty' );
+ }
+ this.entries.push( name );
+ oo.Registry.prototype.register.call( this, name, constructor );
+};
+
+/**
+ * Create an object based on a name.
+ *
+ * Name is used to look up the constructor to use, while all additional arguments are passed to the
+ * constructor directly, so leaving one out will pass an undefined to the constructor.
+ *
+ * @method
+ * @param {string} name Object name
+ * @param {Mixed...} [args] Arguments to pass to the constructor
+ * @returns {Object} The new object
+ * @throws {Error} Unknown object name
+ */
+oo.Factory.prototype.create = function ( name ) {
+ var args, obj, constructor;
+
+ if ( !this.registry.hasOwnProperty( name ) ) {
+ throw new Error( 'No class registered by that name: ' + name );
+ }
+ constructor = this.registry[name];
+
+ // Convert arguments to array and shift the first argument (name) off
+ args = Array.prototype.slice.call( arguments, 1 );
+
+ // We can't use the "new" operator with .apply directly because apply needs a
+ // context. So instead just do what "new" does: create an object that inherits from
+ // the constructor's prototype (which also makes it an "instanceof" the constructor),
+ // then invoke the constructor with the object as context, and return it (ignoring
+ // the constructor's return value).
+ obj = Object.create( constructor.prototype );
+ constructor.apply( obj, args );
+ return obj;
+};
+/*jshint node:true */
+if ( typeof module !== 'undefined' && module.exports ) {
+ module.exports = oo;
+} else {
+ global.OO = oo;
+}
+}( this ) );