return $wgReadOnly;
}
+/**
+ * Return a Language object from $langcode
+ * @param $langcode Mixed: either:
+ * - a Language object
+ * - code of the language to get the message for, if it is
+ * a valid code create a language for that language, if
+ * it is a string but not a valid code then make a basic
+ * language object
+ * - a boolean: if it's false then use the current users
+ * language (as a fallback for the old parameter
+ * functionality), or if it is true then use the wikis
+ * @return Language object
+ */
+function wfGetLangObj( $langcode = false ){
+ # Identify which language to get or create a language object for.
+ if( $langcode instanceof Language )
+ # Great, we already have the object!
+ return $langcode;
+
+ global $wgContLang;
+ if( $langcode === $wgContLang->getCode() || $langcode === true )
+ # $langcode is the language code of the wikis content language object.
+ # or it is a boolean and value is true
+ return $wgContLang;
+
+ global $wgLang;
+ if( $langcode === $wgLang->getCode() || $langcode === false )
+ # $langcode is the language code of user language object.
+ # or it was a boolean and value is false
+ return $wgLang;
+
+ $validCodes = array_keys( Language::getLanguageNames() );
+ if( in_array( $langcode, $validCodes ) )
+ # $langcode corresponds to a valid language.
+ return Language::factory( $langcode );
+
+ # $langcode is a string, but not a valid language code; use content language.
+ wfDebug( 'Invalid language code passed to wfGetLangObj, falling back to content language.' );
+ return $wgContLang;
+}
+
/**
* Get a message from anywhere, for the current user language.
*
* @private
*/
function wfMsgGetKey( $key, $useDB, $langCode = false, $transform = true ) {
- global $wgParser, $wgContLang, $wgMessageCache, $wgLang;
+ global $wgContLang, $wgMessageCache;
wfRunHooks('NormalizeMessageKey', array(&$key, &$useDB, &$langCode, &$transform));
$message = $wgMessageCache->transform( $message );
}
} else {
- if( $langCode === true ) {
- $lang = &$wgContLang;
- } elseif( $langCode === false ) {
- $lang = &$wgLang;
- } else {
- $validCodes = array_keys( Language::getLanguageNames() );
- if( in_array( $langCode, $validCodes ) ) {
- # $langcode corresponds to a valid language.
- $lang = Language::factory( $langCode );
- } else {
- # $langcode is a string, but not a valid language code; use content language.
- $lang =& $wgContLang;
- wfDebug( 'Invalid language code passed to wfMsgGetKey, falling back to content language.' );
- }
- }
+ $lang = wfGetLangObj( $langCode );
# MessageCache::get() does this already, Language::getMessage() doesn't
# ISSUE: Should we try to handle "message/lang" here too?
* @param bool $isFullKey Specifies whether $key is a two part key "lang/msg".
*/
function get( $key, $useDB = true, $langcode = true, $isFullKey = false ) {
- global $wgContLanguageCode, $wgContLang, $wgLang;
-
- # Identify which language to get or create a language object for.
- if( $langcode === $wgContLang->getCode() || $langcode === true ) {
- # $langcode is the language code of the wikis content language object.
- # or it is a boolean and value is true
- $lang =& $wgContLang;
- } elseif( $langcode === $wgLang->getCode() || $langcode === false ) {
- # $langcode is the language code of user language object.
- # or it was a boolean and value is false
- $lang =& $wgLang;
- } else {
- $validCodes = array_keys( Language::getLanguageNames() );
- if( in_array( $langcode, $validCodes ) ) {
- # $langcode corresponds to a valid language.
- $lang = Language::factory( $langcode );
- } else {
- # $langcode is a string, but not a valid language code; use content language.
- $lang =& $wgContLang;
- wfDebug( 'Invalid language code passed to MessageCache::get, falling back to content language.' );
- }
- }
+ global $wgContLanguageCode, $wgContLang;
+ $lang = wfGetLangObj( $langcode );
$langcode = $lang->getCode();
# If uninitialised, someone is trying to call this halfway through Setup.php