class UIDGenerator {
/** @var UIDGenerator */
protected static $instance = null;
-
- protected $nodeIdFile; // string; local file path
- protected $nodeId32; // string; node ID in binary (32 bits)
- protected $nodeId48; // string; node ID in binary (48 bits)
-
- protected $lockFile88; // string; local file path
- protected $lockFile128; // string; local file path
- protected $lockFileUUID; // string; local file path
-
- /** @var array */
- protected $fileHandles = []; // cache file handles
+ /** @var string Local file path */
+ protected $nodeIdFile;
+ /** @var string Node ID in binary (32 bits) */
+ protected $nodeId32;
+ /** @var string Node ID in binary (48 bits) */
+ protected $nodeId48;
+
+ /** @var string Local file path */
+ protected $lockFile88;
+ /** @var string Local file path */
+ protected $lockFile128;
+ /** @var string Local file path */
+ protected $lockFileUUID;
+
+ /** @var array Cached file handles */
+ protected $fileHandles = []; // cached file handles
const QUICK_RAND = 1; // get randomness from fast and insecure sources
const QUICK_VOLATILE = 2; // use an APC like in-memory counter if available