/*!
- * OOjs v1.1.9 optimised for jQuery
+ * OOjs v1.1.10 optimised for jQuery
* https://www.mediawiki.org/wiki/OOjs
*
* Copyright 2011-2015 OOjs Team and other contributors.
* Released under the MIT license
* http://oojs.mit-license.org
*
- * Date: 2015-08-25T21:35:29Z
+ * Date: 2015-11-11T16:49:11Z
*/
( function ( global ) {
* @throws {Error} If target already inherits from origin
*/
oo.inheritClass = function ( targetFn, originFn ) {
+ var targetConstructor;
+
if ( targetFn.prototype instanceof originFn ) {
throw new Error( 'Target already inherits from origin' );
}
- var targetConstructor = targetFn.prototype.constructor;
+ targetConstructor = targetFn.prototype.constructor;
// Using ['super'] instead of .super because 'super' is not supported
// by IE 8 and below (bug 63303).
// Provide .parent as alias for code supporting older browsers which
// allows people to comply with their style guide.
- targetFn['super'] = targetFn.parent = originFn;
+ targetFn[ 'super' ] = targetFn.parent = originFn;
targetFn.prototype = createObject( originFn.prototype, {
// Restore constructor property of targetFn
// Copy prototype properties
for ( key in originFn.prototype ) {
if ( key !== 'constructor' && hasOwn.call( originFn.prototype, key ) ) {
- targetFn.prototype[key] = originFn.prototype[key];
+ targetFn.prototype[ key ] = originFn.prototype[ key ];
}
}
if ( originFn.static ) {
for ( key in originFn.static ) {
if ( hasOwn.call( originFn.static, key ) ) {
- targetFn.static[key] = originFn.static[key];
+ targetFn.static[ key ] = originFn.static[ key ];
}
}
} else {
* that case.
*
* @param {Object} obj
- * @param {Mixed...} [keys]
- * @return obj[arguments[1]][arguments[2]].... or undefined
+ * @param {...Mixed} [keys]
+ * @return {Object|undefined} obj[arguments[1]][arguments[2]].... or undefined
*/
oo.getProp = function ( obj ) {
var i,
// Trying to access a property of undefined or null causes an error
return undefined;
}
- retval = retval[arguments[i]];
+ retval = retval[ arguments[ i ] ];
}
return retval;
};
* is not an object, this function will silently abort.
*
* @param {Object} obj
- * @param {Mixed...} [keys]
+ * @param {...Mixed} [keys]
* @param {Mixed} [value]
*/
oo.setProp = function ( obj ) {
return;
}
for ( i = 1; i < arguments.length - 2; i++ ) {
- if ( prop[arguments[i]] === undefined ) {
- prop[arguments[i]] = {};
+ if ( prop[ arguments[ i ] ] === undefined ) {
+ prop[ arguments[ i ] ] = {};
}
- if ( Object( prop[arguments[i]] ) !== prop[arguments[i]] ) {
+ if ( Object( prop[ arguments[ i ] ] ) !== prop[ arguments[ i ] ] ) {
return;
}
- prop = prop[arguments[i]];
+ prop = prop[ arguments[ i ] ];
}
- prop[arguments[arguments.length - 2]] = arguments[arguments.length - 1];
+ prop[ arguments[ arguments.length - 2 ] ] = arguments[ arguments.length - 1 ];
};
/**
for ( key in origin ) {
if ( hasOwn.call( origin, key ) ) {
- r[key] = origin[key];
+ r[ key ] = origin[ key ];
}
}
/**
* Get an array of all property values in an object.
*
- * @param {Object} Object to get values from
+ * @param {Object} obj Object to get values from
* @return {Array} List of object values
*/
oo.getObjectValues = function ( obj ) {
values = [];
for ( key in obj ) {
if ( hasOwn.call( obj, key ) ) {
- values[values.length] = obj[key];
+ values[ values.length ] = obj[ key ];
}
}
return values;
};
+/**
+ * Use binary search to locate an element in a sorted array.
+ *
+ * searchFunc is given an element from the array. `searchFunc(elem)` must return a number
+ * above 0 if the element we're searching for is to the right of (has a higher index than) elem,
+ * below 0 if it is to the left of elem, or zero if it's equal to elem.
+ *
+ * To search for a specific value with a comparator function (a `function cmp(a,b)` that returns
+ * above 0 if `a > b`, below 0 if `a < b`, and 0 if `a == b`), you can use
+ * `searchFunc = cmp.bind( null, value )`.
+ *
+ * @param {Array} arr Array to search in
+ * @param {Function} searchFunc Search function
+ * @param {boolean} [forInsertion] If not found, return index where val could be inserted
+ * @return {number|null} Index where val was found, or null if not found
+ */
+oo.binarySearch = function ( arr, searchFunc, forInsertion ) {
+ var mid, cmpResult,
+ left = 0,
+ right = arr.length;
+ while ( left < right ) {
+ // Equivalent to Math.floor( ( left + right ) / 2 ) but much faster
+ /*jshint bitwise:false */
+ mid = ( left + right ) >> 1;
+ cmpResult = searchFunc( arr[ mid ] );
+ if ( cmpResult < 0 ) {
+ right = mid;
+ } else if ( cmpResult > 0 ) {
+ left = mid + 1;
+ } else {
+ return mid;
+ }
+ }
+ return forInsertion ? right : null;
+};
+
/**
* Recursively compare properties between two objects.
*
}
for ( k in a ) {
- if ( !hasOwn.call( a, k ) || a[k] === undefined || a[k] === b[k] ) {
+ if ( !hasOwn.call( a, k ) || a[ k ] === undefined || a[ k ] === b[ k ] ) {
// Support es3-shim: Without the hasOwn filter, comparing [] to {} will be false in ES3
// because the shimmed "forEach" is enumerable and shows up in Array but not Object.
// Also ignore undefined values, because there is no conceptual difference between
continue;
}
- aValue = a[k];
- bValue = b[k];
+ aValue = a[ k ];
+ bValue = b[ k ];
aType = typeof aValue;
bType = typeof bValue;
if ( aType !== bType ||
// source is an array or a plain object
for ( key in source ) {
- destination[key] = oo.copy( source[key], leafCallback, nodeCallback );
+ destination[ key ] = oo.copy( source[ key ], leafCallback, nodeCallback );
}
// This is an internal node, so we don't apply the leafCallback.
i = 0;
len = keys.length;
for ( ; i < len; i += 1 ) {
- normalized[keys[i]] = val[keys[i]];
+ normalized[ keys[ i ] ] = val[ keys[ i ] ];
}
return normalized;
* By building an object (with the values for keys) in parallel with
* the array, a new item's existence in the union can be computed faster.
*
- * @param {Array...} arrays Arrays to union
+ * @param {...Array} arrays Arrays to union
* @return {Array} Union of the arrays
*/
oo.simpleArrayUnion = function () {
result = [];
for ( i = 0, ilen = arguments.length; i < ilen; i++ ) {
- arr = arguments[i];
+ arr = arguments[ i ];
for ( j = 0, jlen = arr.length; j < jlen; j++ ) {
- if ( !obj[ arr[j] ] ) {
- obj[ arr[j] ] = true;
- result.push( arr[j] );
+ if ( !obj[ arr[ j ] ] ) {
+ obj[ arr[ j ] ] = true;
+ result.push( arr[ j ] );
}
}
}
result = [];
for ( i = 0, ilen = b.length; i < ilen; i++ ) {
- bObj[ b[i] ] = true;
+ bObj[ b[ i ] ] = true;
}
for ( i = 0, ilen = a.length; i < ilen; i++ ) {
- isInB = !!bObj[ a[i] ];
+ isInB = !!bObj[ a[ i ] ];
if ( isInB === includeB ) {
- result.push( a[i] );
+ result.push( a[ i ] );
}
}
if ( context === undefined || context === null ) {
throw new Error( 'Method name "' + method + '" has no context.' );
}
- if ( typeof context[method] !== 'function' ) {
+ if ( typeof context[ method ] !== 'function' ) {
// Technically the property could be replaced by a function before
// call time. But this probably signals a typo.
throw new Error( 'Property "' + method + '" is not a function' );
validateMethod( method, context );
if ( hasOwn.call( this.bindings, event ) ) {
- bindings = this.bindings[event];
+ bindings = this.bindings[ event ];
} else {
// Auto-initialize bindings list
- bindings = this.bindings[event] = [];
+ bindings = this.bindings[ event ] = [];
}
// Add binding
bindings.push( {
if ( arguments.length === 1 ) {
// Remove all bindings for event
- delete this.bindings[event];
+ delete this.bindings[ event ];
return this;
}
validateMethod( method, context );
- if ( !hasOwn.call( this.bindings, event ) || !this.bindings[event].length ) {
+ if ( !hasOwn.call( this.bindings, event ) || !this.bindings[ event ].length ) {
// No matching bindings
return this;
}
}
// Remove matching handlers
- bindings = this.bindings[event];
+ bindings = this.bindings[ event ];
i = bindings.length;
while ( i-- ) {
- if ( bindings[i].method === method && bindings[i].context === context ) {
+ if ( bindings[ i ].method === method && bindings[ i ].context === context ) {
bindings.splice( i, 1 );
}
}
// Cleanup if now empty
if ( bindings.length === 0 ) {
- delete this.bindings[event];
+ delete this.bindings[ event ];
}
return this;
};
* Emit an event.
*
* @param {string} event Type of event
- * @param {Mixed} args First in a list of variadic arguments passed to event handler (optional)
+ * @param {...Mixed} args First in a list of variadic arguments passed to event handler (optional)
* @return {boolean} Whether the event was handled by at least one listener
*/
oo.EventEmitter.prototype.emit = function ( event ) {
if ( hasOwn.call( this.bindings, event ) ) {
// Slicing ensures that we don't get tripped up by event handlers that add/remove bindings
- bindings = this.bindings[event].slice();
+ bindings = this.bindings[ event ].slice();
for ( i = 1, len = arguments.length; i < len; i++ ) {
- args.push( arguments[i] );
+ args.push( arguments[ i ] );
}
for ( i = 0, len = bindings.length; i < len; i++ ) {
- binding = bindings[i];
+ binding = bindings[ i ];
if ( typeof binding.method === 'string' ) {
// Lookup method by name (late binding)
method = binding.context[ binding.method ];
var method, args, event;
for ( event in methods ) {
- method = methods[event];
+ method = methods[ event ];
// Allow providing additional args
if ( Array.isArray( method ) ) {
args = method.slice( 1 );
- method = method[0];
+ method = method[ 0 ];
} else {
args = [];
}
* @chainable
*/
oo.EventEmitter.prototype.disconnect = function ( context, methods ) {
- var i, event, bindings;
+ var i, event, method, bindings;
if ( methods ) {
// Remove specific connections to the context
for ( event in methods ) {
- this.off( event, methods[event], context );
+ method = methods[ event ];
+ if ( Array.isArray( method ) ) {
+ method = method[ 0 ];
+ }
+ this.off( event, method, context );
}
} else {
// Remove all connections to the context
for ( event in this.bindings ) {
- bindings = this.bindings[event];
+ bindings = this.bindings[ event ];
i = bindings.length;
while ( i-- ) {
// bindings[i] may have been removed by the previous step's
// this.off so check it still exists
- if ( bindings[i] && bindings[i].context === context ) {
- this.off( event, bindings[i].method, context );
+ if ( bindings[ i ] && bindings[ i ].context === context ) {
+ this.off( event, bindings[ i ].method, context );
}
}
}
}() );
+( function () {
+
+ /**
+ * Contain and manage a list of OO.EventEmitter items.
+ *
+ * Aggregates and manages their events collectively.
+ *
+ * This mixin must be used in a class that also mixes in OO.EventEmitter.
+ *
+ * @abstract
+ * @class OO.EmitterList
+ * @constructor
+ */
+ oo.EmitterList = function OoEmitterList() {
+ this.items = [];
+ this.aggregateItemEvents = {};
+ };
+
+ /* Events */
+
+ /**
+ * Item has been added
+ *
+ * @event add
+ * @param {OO.EventEmitter} item Added item
+ * @param {number} index Index items were added at
+ */
+
+ /**
+ * Item has been moved to a new index
+ *
+ * @event move
+ * @param {OO.EventEmitter} item Moved item
+ * @param {number} index Index item was moved to
+ * @param {number} oldIndex The original index the item was in
+ */
+
+ /**
+ * Item has been removed
+ *
+ * @event remove
+ * @param {OO.EventEmitter} item Removed item
+ * @param {number} index Index the item was removed from
+ */
+
+ /**
+ * @event clear The list has been cleared of items
+ */
+
+ /* Methods */
+
+ /**
+ * Normalize requested index to fit into the bounds of the given array.
+ *
+ * @private
+ * @static
+ * @param {Array} arr Given array
+ * @param {number|undefined} index Requested index
+ * @return {number} Normalized index
+ */
+ function normalizeArrayIndex( arr, index ) {
+ return ( index === undefined || index < 0 || index >= arr.length ) ?
+ arr.length :
+ index;
+ }
+
+ /**
+ * Get all items.
+ *
+ * @return {OO.EventEmitter[]} Items in the list
+ */
+ oo.EmitterList.prototype.getItems = function () {
+ return this.items.slice( 0 );
+ };
+
+ /**
+ * Get the index of a specific item.
+ *
+ * @param {OO.EventEmitter} item Requested item
+ * @return {number} Index of the item
+ */
+ oo.EmitterList.prototype.getItemIndex = function ( item ) {
+ return this.items.indexOf( item );
+ };
+
+ /**
+ * Get number of items.
+ *
+ * @return {number} Number of items in the list
+ */
+ oo.EmitterList.prototype.getItemCount = function () {
+ return this.items.length;
+ };
+
+ /**
+ * Check if a list contains no items.
+ *
+ * @return {boolean} Group is empty
+ */
+ oo.EmitterList.prototype.isEmpty = function () {
+ return !this.items.length;
+ };
+
+ /**
+ * Aggregate the events emitted by the group.
+ *
+ * When events are aggregated, the group will listen to all contained items for the event,
+ * and then emit the event under a new name. The new event will contain an additional leading
+ * parameter containing the item that emitted the original event. Other arguments emitted from
+ * the original event are passed through.
+ *
+ * @param {Object.<string,string|null>} events An object keyed by the name of the event that should be
+ * aggregated (e.g., ‘click’) and the value of the new name to use (e.g., ‘groupClick’).
+ * A `null` value will remove aggregated events.
+
+ * @throws {Error} If aggregation already exists
+ */
+ oo.EmitterList.prototype.aggregate = function ( events ) {
+ var i, item, add, remove, itemEvent, groupEvent;
+
+ for ( itemEvent in events ) {
+ groupEvent = events[ itemEvent ];
+
+ // Remove existing aggregated event
+ if ( Object.prototype.hasOwnProperty.call( this.aggregateItemEvents, itemEvent ) ) {
+ // Don't allow duplicate aggregations
+ if ( groupEvent ) {
+ throw new Error( 'Duplicate item event aggregation for ' + itemEvent );
+ }
+ // Remove event aggregation from existing items
+ for ( i = 0; i < this.items.length; i++ ) {
+ item = this.items[ i ];
+ if ( item.connect && item.disconnect ) {
+ remove = {};
+ remove[ itemEvent ] = [ 'emit', this.aggregateItemEvents[ itemEvent ], item ];
+ item.disconnect( this, remove );
+ }
+ }
+ // Prevent future items from aggregating event
+ delete this.aggregateItemEvents[ itemEvent ];
+ }
+
+ // Add new aggregate event
+ if ( groupEvent ) {
+ // Make future items aggregate event
+ this.aggregateItemEvents[ itemEvent ] = groupEvent;
+ // Add event aggregation to existing items
+ for ( i = 0; i < this.items.length; i++ ) {
+ item = this.items[ i ];
+ if ( item.connect && item.disconnect ) {
+ add = {};
+ add[ itemEvent ] = [ 'emit', groupEvent, item ];
+ item.connect( this, add );
+ }
+ }
+ }
+ }
+ };
+
+ /**
+ * Add items to the list.
+ *
+ * @param {OO.EventEmitter|OO.EventEmitter[]} items Item to add or
+ * an array of items to add
+ * @param {number} [index] Index to add items at. If no index is
+ * given, or if the index that is given is invalid, the item
+ * will be added at the end of the list.
+ * @chainable
+ * @fires add
+ * @fires move
+ */
+ oo.EmitterList.prototype.addItems = function ( items, index ) {
+ var i, oldIndex;
+
+ if ( !Array.isArray( items ) ) {
+ items = [ items ];
+ }
+
+ if ( items.length === 0 ) {
+ return this;
+ }
+
+ index = normalizeArrayIndex( this.items, index );
+ for ( i = 0; i < items.length; i++ ) {
+ oldIndex = this.items.indexOf( items[ i ] );
+ if ( oldIndex !== -1 ) {
+ // Move item to new index
+ index = this.moveItem( items[ i ], index );
+ this.emit( 'move', items[ i ], index, oldIndex );
+ } else {
+ // insert item at index
+ index = this.insertItem( items[ i ], index );
+ this.emit( 'add', items[ i ], index );
+ }
+ index++;
+ }
+
+ return this;
+ };
+
+ /**
+ * Move an item from its current position to a new index.
+ *
+ * The item is expected to exist in the list. If it doesn't,
+ * the method will throw an exception.
+ *
+ * @private
+ * @param {OO.EventEmitter} item Items to add
+ * @param {number} newIndex Index to move the item to
+ * @return {number} The index the item was moved to
+ * @throws {Error} If item is not in the list
+ */
+ oo.EmitterList.prototype.moveItem = function ( item, newIndex ) {
+ var existingIndex = this.items.indexOf( item );
+
+ if ( existingIndex === -1 ) {
+ throw new Error( 'Item cannot be moved, because it is not in the list.' );
+ }
+
+ newIndex = normalizeArrayIndex( this.items, newIndex );
+
+ // Remove the item from the current index
+ this.items.splice( existingIndex, 1 );
+
+ // Adjust new index after removal
+ newIndex--;
+
+ // Move the item to the new index
+ this.items.splice( newIndex, 0, item );
+
+ return newIndex;
+ };
+
+ /**
+ * Utility method to insert an item into the list, and
+ * connect it to aggregate events.
+ *
+ * Don't call this directly unless you know what you're doing.
+ * Use #addItems instead.
+ *
+ * @private
+ * @param {OO.EventEmitter} item Items to add
+ * @param {number} index Index to add items at
+ * @return {number} The index the item was added at
+ */
+ oo.EmitterList.prototype.insertItem = function ( item, index ) {
+ var events, event;
+
+ // Add the item to event aggregation
+ if ( item.connect && item.disconnect ) {
+ events = {};
+ for ( event in this.aggregateItemEvents ) {
+ events[ event ] = [ 'emit', this.aggregateItemEvents[ event ], item ];
+ }
+ item.connect( this, events );
+ }
+
+ index = normalizeArrayIndex( this.items, index );
+
+ // Insert into items array
+ this.items.splice( index, 0, item );
+ return index;
+ };
+
+ /**
+ * Remove items.
+ *
+ * @param {OO.EventEmitter[]} items Items to remove
+ * @chainable
+ * @fires remove
+ */
+ oo.EmitterList.prototype.removeItems = function ( items ) {
+ var i, item, index;
+
+ if ( !Array.isArray( items ) ) {
+ items = [ items ];
+ }
+
+ if ( items.length === 0 ) {
+ return this;
+ }
+
+ // Remove specific items
+ for ( i = 0; i < items.length; i++ ) {
+ item = items[ i ];
+ index = this.items.indexOf( item );
+ if ( index !== -1 ) {
+ if ( item.connect && item.disconnect ) {
+ // Disconnect all listeners from the item
+ item.disconnect( this );
+ }
+ this.items.splice( index, 1 );
+ this.emit( 'remove', item, index );
+ }
+ }
+
+ return this;
+ };
+
+ /**
+ * Clear all items
+ *
+ * @chainable
+ * @fires clear
+ */
+ oo.EmitterList.prototype.clearItems = function () {
+ var i, item,
+ cleared = this.items.splice( 0, this.items.length );
+
+ // Disconnect all items
+ for ( i = 0; i < cleared.length; i++ ) {
+ item = cleared[ i ];
+ if ( item.connect && item.disconnect ) {
+ item.disconnect( this );
+ }
+ }
+
+ this.emit( 'clear' );
+
+ return this;
+ };
+
+}() );
+
+/**
+ * Manage a sorted list of OO.EmitterList objects.
+ *
+ * The sort order is based on a callback that compares two items. The return value of
+ * callback( a, b ) must be less than zero if a < b, greater than zero if a > b, and zero
+ * if a is equal to b. The callback should only return zero if the two objects are
+ * considered equal.
+ *
+ * When an item changes in a way that could affect their sorting behavior, it must
+ * emit the itemSortChange event. This will cause it to be re-sorted automatically.
+ *
+ * This mixin must be used in a class that also mixes in OO.EventEmitter.
+ *
+ * @abstract
+ * @class OO.SortedEmitterList
+ * @mixins OO.EmitterList
+ * @constructor
+ * @param {Function} sortingCallback Callback that compares two items.
+ */
+oo.SortedEmitterList = function OoSortedEmitterList( sortingCallback ) {
+ // Mixin constructors
+ oo.EmitterList.call( this );
+
+ this.sortingCallback = sortingCallback;
+
+ // Listen to sortChange event and make sure
+ // we re-sort the changed item when that happens
+ this.aggregate( {
+ sortChange: 'itemSortChange'
+ } );
+
+ this.connect( this, {
+ itemSortChange: 'onItemSortChange'
+ } );
+};
+
+oo.mixinClass( oo.SortedEmitterList, oo.EmitterList );
+
+/* Events */
+
+/**
+ * An item has changed properties that affect its sort positioning
+ * inside the list.
+ *
+ * @private
+ * @event itemSortChange
+ */
+
+/* Methods */
+
+/**
+ * Handle a case where an item changed a property that relates
+ * to its sorted order
+ *
+ * @param {OO.EventEmitter} item Item in the list
+ */
+oo.SortedEmitterList.prototype.onItemSortChange = function ( item ) {
+ // Remove the item
+ this.removeItems( item );
+ // Re-add the item so it is in the correct place
+ this.addItems( item );
+};
+
+/**
+ * Change the sorting callback for this sorted list.
+ *
+ * The callback receives two items. The return value of callback(a, b) must be less than zero
+ * if a < b, greater than zero if a > b, and zero if a is equal to b.
+ *
+ * @param {Function} sortingCallback Sorting callback
+ */
+oo.SortedEmitterList.prototype.setSortingCallback = function ( sortingCallback ) {
+ var items = this.getItems();
+
+ this.sortingCallback = sortingCallback;
+
+ // Empty the list
+ this.clearItems();
+ // Re-add the items in the new order
+ this.addItems( items );
+};
+
+/**
+ * Add items to the sorted list.
+ *
+ * @chainable
+ * @param {OO.EventEmitter|OO.EventEmitter[]} items Item to add or
+ * an array of items to add
+ */
+oo.SortedEmitterList.prototype.addItems = function ( items ) {
+ var index, i, insertionIndex;
+
+ if ( !Array.isArray( items ) ) {
+ items = [ items ];
+ }
+
+ if ( items.length === 0 ) {
+ return this;
+ }
+
+ for ( i = 0; i < items.length; i++ ) {
+ // Find insertion index
+ insertionIndex = this.findInsertionIndex( items[ i ] );
+
+ // Check if the item exists using the sorting callback
+ // and remove it first if it exists
+ if (
+ // First make sure the insertion index is not at the end
+ // of the list (which means it does not point to any actual
+ // items)
+ insertionIndex <= this.items.length &&
+ // Make sure there actually is an item in this index
+ this.items[ insertionIndex ] &&
+ // The callback returns 0 if the items are equal
+ this.sortingCallback( this.items[ insertionIndex ], items[ i ] ) === 0
+ ) {
+ // Remove the existing item
+ this.removeItems( this.items[ insertionIndex ] );
+ }
+
+ // Insert item at the insertion index
+ index = this.insertItem( items[ i ], insertionIndex );
+ this.emit( 'add', items[ i ], insertionIndex );
+ }
+
+ return this;
+};
+
+/**
+ * Find the index a given item should be inserted at. If the item is already
+ * in the list, this will return the index where the item currently is.
+ *
+ * @param {OO.EventEmitter} item Items to insert
+ * @return {number} The index the item should be inserted at
+ */
+oo.SortedEmitterList.prototype.findInsertionIndex = function ( item ) {
+ var list = this;
+
+ return oo.binarySearch(
+ this.items,
+ // Fake a this.sortingCallback.bind( null, item ) call here
+ // otherwise this doesn't pass tests in phantomJS
+ function ( otherItem ) {
+ return list.sortingCallback( item, otherItem );
+ },
+ true
+ );
+
+};
+
/*global hasOwn */
/**
oo.Registry.prototype.register = function ( name, data ) {
var i, len;
if ( typeof name === 'string' ) {
- this.registry[name] = data;
+ this.registry[ name ] = data;
this.emit( 'register', name, data );
} else if ( Array.isArray( name ) ) {
for ( i = 0, len = name.length; i < len; i++ ) {
- this.register( name[i], data );
+ this.register( name[ i ], data );
}
} else {
throw new Error( 'Name must be a string or array, cannot be a ' + typeof name );
if ( typeof name === 'string' ) {
data = this.lookup( name );
if ( data !== undefined ) {
- delete this.registry[name];
+ delete this.registry[ name ];
this.emit( 'unregister', name, data );
}
} else if ( Array.isArray( name ) ) {
for ( i = 0, len = name.length; i < len; i++ ) {
- this.unregister( name[i] );
+ this.unregister( name[ i ] );
}
} else {
throw new Error( 'Name must be a string or array, cannot be a ' + typeof name );
*/
oo.Registry.prototype.lookup = function ( name ) {
if ( hasOwn.call( this.registry, name ) ) {
- return this.registry[name];
+ return this.registry[ name ];
}
};
* constructor directly, so leaving one out will pass an undefined to the constructor.
*
* @param {string} name Object name
- * @param {Mixed...} [args] Arguments to pass to the constructor
+ * @param {...Mixed} [args] Arguments to pass to the constructor
* @return {Object} The new object
* @throws {Error} Unknown object name
*/
// Convert arguments to array and shift the first argument (name) off
for ( i = 1; i < arguments.length; i++ ) {
- args.push( arguments[i] );
+ args.push( arguments[ i ] );
}
// We can't use the "new" operator with .apply directly because apply needs a